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slots() -> slots_length()
Line 255: Line 255:  
if not self:_is_carrier() and not is_installation then
 
if not self:_is_carrier() and not is_installation then
 
if firepower > 0 then
 
if firepower > 0 then
for i = 1, self._ship:slots() do
+
for i = 1, self._ship:slots_length() do
 
local equipment, size = self._ship:slot(i)
 
local equipment, size = self._ship:slot(i)
 
if equipment then
 
if equipment then
Line 270: Line 270:  
if total_space and total_space > 0 then
 
if total_space and total_space > 0 then
 
local has_planes, torpedo, bombing = false, self._ship:torpedo_leveled() or 0, 0
 
local has_planes, torpedo, bombing = false, self._ship:torpedo_leveled() or 0, 0
for i = 1, self._ship:slots() do
+
for i = 1, self._ship:slots_length() do
 
local equipment, size = self._ship:slot(i)
 
local equipment, size = self._ship:slot(i)
 
if equipment then
 
if equipment then
Line 316: Line 316:  
local torpedo = self._ship:torpedo_leveled()
 
local torpedo = self._ship:torpedo_leveled()
 
if torpedo and torpedo > 0 then
 
if torpedo and torpedo > 0 then
for i = 1, self._ship:slots() do
+
for i = 1, self._ship:slots_length() do
 
local equipment, size = self._ship:slot(i)
 
local equipment, size = self._ship:slot(i)
 
if equipment then
 
if equipment then
Line 346: Line 346:  
end
 
end
 
local main_guns, secondary_guns, seaplanes, radars, ap_shells = 0, 0, 0, 0, 0
 
local main_guns, secondary_guns, seaplanes, radars, ap_shells = 0, 0, 0, 0, 0
for i = 1, self._ship:slots() or 0 do
+
for i = 1, self._ship:slots_length() or 0 do
 
local equipment, size = self._ship:slot(i)
 
local equipment, size = self._ship:slot(i)
 
if equipment then
 
if equipment then
Line 396: Line 396:  
return nil
 
return nil
 
end
 
end
for i = 1, self._ship:slots() or 0 do
+
for i = 1, self._ship:slots_length() or 0 do
 
local equipment, size = self._ship:slot(i)
 
local equipment, size = self._ship:slot(i)
 
if equipment then
 
if equipment then
Line 474: Line 474:  
end
 
end
 
end
 
end
for i = 1, self._ship:slots() or 0 do
+
for i = 1, self._ship:slots_length() or 0 do
 
local equipment, size = self._ship:slot(i)
 
local equipment, size = self._ship:slot(i)
 
if equipment then
 
if equipment then
Line 512: Line 512:  
local asw_leveled = self._ship:asw_leveled()
 
local asw_leveled = self._ship:asw_leveled()
 
local ship_asw, equipment_asw, depth_charge, sonar, bomber = (asw_leveled or 0), 0, false, false, false
 
local ship_asw, equipment_asw, depth_charge, sonar, bomber = (asw_leveled or 0), 0, false, false, false
for i = 1, self._ship:slots() or 0 do
+
for i = 1, self._ship:slots_length() or 0 do
 
local equipment, size = self._ship:slot(i)
 
local equipment, size = self._ship:slot(i)
 
if equipment then
 
if equipment then
Line 564: Line 564:  
end
 
end
 
local airstrikes = {}
 
local airstrikes = {}
for i = 1, self._ship:slots() or 0 do
+
for i = 1, self._ship:slots_length() or 0 do
 
local equipment, size = self._ship:slot(i)
 
local equipment, size = self._ship:slot(i)
 
if size and size > 0 and equipment and self:_is_bomber(equipment) then
 
if size and size > 0 and equipment and self:_is_bomber(equipment) then
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