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bg color saturation increase based on value
_question_marks = "??",
_question_marks = "??",
_column_bg_colors = {
_column_bg_colors = {
{
firepower = "#e6cfcf",
torpedo = "#cfdde6",
aa = "#e6d9cf",
armor = "#e6e3cf",
},
{
firepower = "#e6c3c3",
torpedo = "#c3d9e6",
aa = "#e6d3c3",
armor = "#e6e2c3",
},
{
firepower = "#e6b8b8",
torpedo = "#b8d4e6",
aa = "#e6ccb8",
armor = "#e6e0b8",
},
{
firepower = "#e6adad",
torpedo = "#add0e6",
aa = "#e6c5ad",
armor = "#e6dead",
},
{
firepower = "#e6a1a1",
torpedo = "#a1cbe6",
aa = "#e6bfa1",
armor = "#e6dda1",
},
{
firepower = "#e69696",
torpedo = "#96c7e6",
aa = "#e6b996",
armor = "#e6db96",
},
{
firepower = "#e68a8a",
torpedo = "#8ac2e6",
aa = "#e6b28a",
armor = "#e6da8a",
},
{
firepower = "#e67f7f",
torpedo = "#7fbee6",
aa = "#e6ab7f",
armor = "#e6d87f",
},
[1.2] = {
luck = "#b8e6b8",
},
[1.6] = {
luck = "#8ae68a",
},
firepower = "#e6cfcf",
firepower = "#e6cfcf",
torpedo = "#cfdde6",
torpedo = "#cfdde6",
armor = "#e6e3cf",
armor = "#e6e3cf",
luck = "#cfe6cf",
luck = "#cfe6cf",
},
}
}
}
function ShipModernizationListKai:firepower_mod(modernization)
function ShipModernizationListKai:firepower_mod(modernization)
return {values = {value = Formatting:format_bonus(modernization.firepower, nil, self._dash)}, bg_color = modernization.firepower and self._column_bg_colors.firepower or self._transparent, text_align = self._center_align}
return {values = {value = Formatting:format_bonus(modernization.firepower, nil, self._dash)}, bg_color = modernization.firepower and (self._column_bg_colors[modernization.firepower] or self._column_bg_colors).firepower or self._transparent, text_align = self._center_align}
end
end
function ShipModernizationListKai:torpedo_mod(modernization)
function ShipModernizationListKai:torpedo_mod(modernization)
return {values = {value = Formatting:format_bonus(modernization.torpedo, nil, self._dash)}, bg_color = modernization.torpedo and self._column_bg_colors.torpedo or self._transparent, text_align = self._center_align}
return {values = {value = Formatting:format_bonus(modernization.torpedo, nil, self._dash)}, bg_color = modernization.torpedo and (self._column_bg_colors[modernization.torpedo] or self._column_bg_colors).torpedo or self._transparent, text_align = self._center_align}
end
end
function ShipModernizationListKai:aa_mod(modernization)
function ShipModernizationListKai:aa_mod(modernization)
return {values = {value = Formatting:format_bonus(modernization.aa, nil, self._dash)}, bg_color = modernization.aa and self._column_bg_colors.aa or self._transparent, text_align = self._center_align}
return {values = {value = Formatting:format_bonus(modernization.aa, nil, self._dash)}, bg_color = modernization.aa and (self._column_bg_colors[modernization.aa] or self._column_bg_colors).aa or self._transparent, text_align = self._center_align}
end
end
function ShipModernizationListKai:armor_mod(modernization)
function ShipModernizationListKai:armor_mod(modernization)
return {values = {value = Formatting:format_bonus(modernization.armor, nil, self._dash)}, bg_color = modernization.armor and self._column_bg_colors.armor or self._transparent, text_align = self._center_align}
return {values = {value = Formatting:format_bonus(modernization.armor, nil, self._dash)}, bg_color = modernization.armor and (self._column_bg_colors[modernization.armor] or self._column_bg_colors).armor or self._transparent, text_align = self._center_align}
end
end
function ShipModernizationListKai:luck_mod(modernization)
function ShipModernizationListKai:luck_mod(modernization)
return {values = {value = Formatting:format_bonus(modernization.luck, nil, self._dash, true)}, bg_color = modernization.luck and self._column_bg_colors.luck or self._transparent, text_align = self._center_align}
return {values = {value = Formatting:format_bonus(modernization.luck, nil, self._dash, true)}, bg_color = modernization.luck and (self._column_bg_colors[modernization.luck] or self._column_bg_colors).luck or self._transparent, text_align = self._center_align}
end
end