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Module:ShipModernizationListKai
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Documentation for this module may be created at Module:ShipModernizationListKai/doc
local BaseTable = require('Module:BaseTable')
local Formatting = require('Module:Formatting')
local StatIcons = require('Module:Data/Asset')
local Ship = require('Module:Ship')
local format = require('Module:Core').format
local ShipModernizationListKai = BaseTable{
_header_template = [[! Class
! Name
! style="text-align: center; vertical-align: middle; background-color: lightcoral;" | ${firepower}
! style="text-align: center; vertical-align: middle; background-color: lightskyblue;" | ${torpedo}
! style="text-align: center; vertical-align: middle; background-color: sandybrown;" | ${aa}
! style="text-align: center; vertical-align: middle; background-color: #F2E279;" | ${armor}
! style="text-align: center; vertical-align: middle; background-color: palegreen;" | ${luck}
! Name
! ${remodel}
! style="text-align: center; vertical-align: middle; background-color: lightcoral;" | ${firepower}
! style="text-align: center; vertical-align: middle; background-color: lightskyblue;" | ${torpedo}
! style="text-align: center; vertical-align: middle; background-color: sandybrown;" | ${aa}
! style="text-align: center; vertical-align: middle; background-color: #F2E279;" | ${armor}
! style="text-align: center; vertical-align: middle; background-color: palegreen;" | ${luck}]],
_columns = {
"class",
"name1",
"firepower_mod1",
"torpedo_mod1",
"aa_mod1",
"armor_mod1",
"luck_mod1",
"name2",
"remodel",
"firepower_mod2",
"torpedo_mod2",
"aa_mod2",
"armor_mod2",
"luck_mod2",
},
_empty_cell = [[| style="text-align: center; vertical-align: middle;" | -]],
_column_empty_cells = {
arrow = [[| style="text-align: center; vertical-align: middle;" | ⇒]],
},
_item_class = Ship,
_dash = "-",
_question_marks = "??",
_column_bg_colors = {
{
firepower = "#e6cfcf",
torpedo = "#cfdde6",
aa = "#e6d9cf",
armor = "#e6e3cf",
},
{
firepower = "#e6c3c3",
torpedo = "#c3d9e6",
aa = "#e6d3c3",
armor = "#e6e2c3",
},
{
firepower = "#e6b8b8",
torpedo = "#b8d4e6",
aa = "#e6ccb8",
armor = "#e6e0b8",
},
{
firepower = "#e6adad",
torpedo = "#add0e6",
aa = "#e6c5ad",
armor = "#e6dead",
},
{
firepower = "#e6a1a1",
torpedo = "#a1cbe6",
aa = "#e6bfa1",
armor = "#e6dda1",
},
{
firepower = "#e69696",
torpedo = "#96c7e6",
aa = "#e6b996",
armor = "#e6db96",
},
{
firepower = "#e68a8a",
torpedo = "#8ac2e6",
aa = "#e6b28a",
armor = "#e6da8a",
},
{
firepower = "#e67f7f",
torpedo = "#7fbee6",
aa = "#e6ab7f",
armor = "#e6d87f",
},
[1.2] = {
luck = "#b8e6b8",
},
[1.6] = {
luck = "#8ae68a",
},
firepower = "#e6cfcf",
torpedo = "#cfdde6",
aa = "#e6d9cf",
armor = "#e6e3cf",
luck = "#cfe6cf",
}
}
function ShipModernizationListKai:class(pair)
self._left = pair[1]
self._left_modernization = self._left and self._left:modernization() or false
self._right = pair[2]
self._right_modernization = self._right and self._right:modernization() or false
local left_class, right_class, class_name = self._left and self._left:class(), self._right and self._right:class(), false
if left_class or right_class then
if left_class == right_class or not right_class then
class_name = left_class:short_base_name()
elseif not left_class then
class_name = right_class:short_base_name()
else
class_name = left_class:short_base_name() .. "/" .. right_class:short_base_name()
end
end
return {values = {value = class_name or self._question_marks}, bg_color = self._transparent, text_align = self._center_align}
end
function ShipModernizationListKai:name1()
if self._left then
return self:name(self._left)
else
return {values = {value = self._dash}, bg_color = self._transparent, text_align = self._center_align}
end
end
function ShipModernizationListKai:name2()
if self._right then
return self:name(self._right)
else
return {values = {value = self._dash}, bg_color = self._transparent, text_align = self._center_align}
end
end
function ShipModernizationListKai:firepower_mod1()
if self._left then
return self:firepower_mod(self._left_modernization)
else
return {values = {value = self._dash}, bg_color = self._transparent, text_align = self._center_align}
end
end
function ShipModernizationListKai:firepower_mod2()
if self._right then
return self:firepower_mod(self._right_modernization)
else
return {values = {value = self._dash}, bg_color = self._transparent, text_align = self._center_align}
end
end
function ShipModernizationListKai:torpedo_mod1()
if self._left then
return self:torpedo_mod(self._left_modernization)
else
return {values = {value = self._dash}, bg_color = self._transparent, text_align = self._center_align}
end
end
function ShipModernizationListKai:torpedo_mod2()
if self._right then
return self:torpedo_mod(self._right_modernization)
else
return {values = {value = self._dash}, bg_color = self._transparent, text_align = self._center_align}
end
end
function ShipModernizationListKai:aa_mod1()
if self._left then
return self:aa_mod(self._left_modernization)
else
return {values = {value = self._dash}, bg_color = self._transparent, text_align = self._center_align}
end
end
function ShipModernizationListKai:aa_mod2()
if self._right then
return self:aa_mod(self._right_modernization)
else
return {values = {value = self._dash}, bg_color = self._transparent, text_align = self._center_align}
end
end
function ShipModernizationListKai:armor_mod1()
if self._left then
return self:armor_mod(self._left_modernization)
else
return {values = {value = self._dash}, bg_color = self._transparent, text_align = self._center_align}
end
end
function ShipModernizationListKai:armor_mod2()
if self._right then
return self:armor_mod(self._right_modernization)
else
return {values = {value = self._dash}, bg_color = self._transparent, text_align = self._center_align}
end
end
function ShipModernizationListKai:luck_mod1()
if self._left then
return self:luck_mod(self._left_modernization)
else
return {values = {value = self._dash}, bg_color = self._transparent, text_align = self._center_align}
end
end
function ShipModernizationListKai:luck_mod2()
if self._right then
return self:luck_mod(self._right_modernization)
else
return {values = {value = self._dash}, bg_color = self._transparent, text_align = self._center_align}
end
end
function ShipModernizationListKai:name(ship)
local link, text, section = ship:link()
local value = {Formatting:inline_block(Formatting:format_link(link, text, section))}
local japanese_name = ship:japanese_name()
if japanese_name and (text or link) ~= japanese_name then
table.insert(value, Formatting:inline_block(Formatting:format_stat(ship:japanese_name())))
end
return {values = {value = table.concat(value, " ")}, bg_color = self._transparent, text_align = self._start_align}
end
function ShipModernizationListKai:remodel()
if self._right then
local remodel_level = self._right:remodel_level()
return {values = {value = Formatting:format_stat(remodel_level == false and self._dash or remodel_level)}, bg_color = self._transparent, text_align = self._center_align}
else
return {values = {value = self._dash}, bg_color = self._transparent, text_align = self._center_align}
end
end
function ShipModernizationListKai:firepower_mod(modernization)
return {values = {value = Formatting:format_bonus(modernization.firepower, nil, self._dash)}, bg_color = modernization.firepower and (self._column_bg_colors[modernization.firepower] or self._column_bg_colors).firepower or self._transparent, text_align = self._center_align}
end
function ShipModernizationListKai:torpedo_mod(modernization)
return {values = {value = Formatting:format_bonus(modernization.torpedo, nil, self._dash)}, bg_color = modernization.torpedo and (self._column_bg_colors[modernization.torpedo] or self._column_bg_colors).torpedo or self._transparent, text_align = self._center_align}
end
function ShipModernizationListKai:aa_mod(modernization)
return {values = {value = Formatting:format_bonus(modernization.aa, nil, self._dash)}, bg_color = modernization.aa and (self._column_bg_colors[modernization.aa] or self._column_bg_colors).aa or self._transparent, text_align = self._center_align}
end
function ShipModernizationListKai:armor_mod(modernization)
return {values = {value = Formatting:format_bonus(modernization.armor, nil, self._dash)}, bg_color = modernization.armor and (self._column_bg_colors[modernization.armor] or self._column_bg_colors).armor or self._transparent, text_align = self._center_align}
end
function ShipModernizationListKai:luck_mod(modernization)
return {values = {value = Formatting:format_bonus(modernization.luck, nil, self._dash, true)}, bg_color = modernization.luck and (self._column_bg_colors[modernization.luck] or self._column_bg_colors).luck or self._transparent, text_align = self._center_align}
end
ShipModernizationListKai.create_data_rows = ShipModernizationListKai.create_data_rows_merge_vertical
function ShipModernizationListKai:create_items_post()
local items = {}
local left = false
local right = false
for _, item in ipairs(self._items) do
if type(item) == "string" then
table.insert(items, {left, right})
left, right = false, false
if item == "break" then
table.insert(items, item)
end
elseif left then
if right then
table.insert(items, {left, right})
end
right = item
else
left = item
right = false
end
end
if left then
table.insert(items, {left, right})
end
self._items = items
end
function ShipModernizationListKai:create_header()
local header_icons = {
firepower = StatIcons.firepower,
torpedo = StatIcons.torpedo,
aa = StatIcons.aa,
armor = StatIcons.armor,
luck = StatIcons.luck,
remodel = StatIcons.remodel,
}
for key, value in pairs(header_icons) do
header_icons[key] = Formatting:format_image{value, caption = Formatting:format_stat_name(key)}
end
self._header = format(self._header_template, header_icons)
end
return ShipModernizationListKai