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Fix stats, add No. before id, fix ship class ordering, fix ship class rows
|-
|-
| colspan="2" style="text-align: center; background-color: ${back};${extra_style};"|<p style="font-size:25px">'''${name}'''</p>
| colspan="2" style="text-align: center; background-color: ${back};${extra_style};"|<p style="font-size:25px">'''${name}'''</p>
<p style="font-size:20px">'''${id} ${japanese_name}'''</p>
<p style="font-size:20px">'''No.${id} ${japanese_name}'''</p>
|-
|-
| colspan="2" style="text-align: center; background-color: whitesmoke;"|<p>'''${icon} ${eq_type}, ${rarity}'''</p>
| colspan="2" style="text-align: center; background-color: whitesmoke;"|<p>'''${icon} ${eq_type}, ${rarity}'''</p>
2,
2,
3,
3,
--
21,
4,
4,
--
5,
5,
6,
6,
--
8,
8,
9,
9,
--
10,
10,
7,
--
11,
11,
18,
--
13,
13,
14,
14,
--
20,
16,
16,
--
17,
17,
19,
19,
}
}
}
}
function EquipmentInfoKai:rarity(equipment)
function EquipmentInfoKai:rarity(equipment)
return Formatting:format_rarity(equipment:rarity())
return Formatting:format_equipment_rarity(equipment:rarity())
end
end
function EquipmentInfoKai:effects(equipment)
function EquipmentInfoKai:effects(equipment)
return Formatting:format_stat_bonuses{
return Formatting:format_stat_bonuses{
firepower = Formatting:format_stat(equipment:firepower()),
firepower = equipment:firepower(),
bombing = Formatting:format_stat(equipment:bombing()),
bombing = equipment:bombing(),
torpedo = Formatting:format_stat(equipment:torpedo()),
torpedo = equipment:torpedo(),
aa = Formatting:format_stat(equipment:aa()),
aa = equipment:aa(),
armor = Formatting:format_stat(equipment:armor()),
armor = equipment:armor(),
asw = Formatting:format_stat(equipment:asw()),
asw = equipment:asw(),
shelling_accuracy = Formatting:format_stat(equipment:shelling_accuracy()),
shelling_accuracy = equipment:shelling_accuracy(),
torpedo_accuracy = Formatting:format_stat(equipment:torpedo_accuracy()),
torpedo_accuracy = equipment:torpedo_accuracy(),
los = Formatting:format_stat(equipment:los()),
los = equipment:los(),
speed = Formatting:format_speed(equipment:speed()),
speed = Formatting:format_speed(equipment:speed()),
luck = Formatting:format_stat(equipment:luck()),
luck = equipment:luck(),
range = Formatting:format_range(equipment:range()),
range = Formatting:format_range(equipment:range()),
special = equipment:special(),
special = equipment:special(),
local result = {}
local result = {}
for index, ship_type in ipairs(self._shown_ship_types) do
for index, ship_type in ipairs(self._shown_ship_types) do
if index % 2 == 0 then
if index % 2 == 1 then
table.insert(result, self._row_starter)
table.insert(result, self._row_starter)
end
end