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Infobox for equipment
local Effects = require('Module:Effects')
local Equipment = require('Module:Equipment')
local Formatting = require('Module:Formatting')
local format = require('Module:StringInterpolation').format

local EquipmentInfoKai = {
_template = [[{|style="border: 1px solid darkgray; width: 400px;"
|-
| colspan="2" style="text-align: center; background-color: ${back};${extra_style};"|<p style="font-size:25px">'''${name}'''</p>
<p style="font-size:20px">'''${id} ${japanese_name}'''</p>
|-
| colspan="2" style="text-align: center; background-color: whitesmoke;"|<p>'''${icon} ${eq_type}, ${rarity}'''</p>
<p>'''Effects: ${effects}'''</p>
<p>'''Scrap value: ${scrap}'''</p>
|-
| colspan="2" style="text-align: center;" | ${card}
|-
| colspan="2" style="text-align: center; background-color: LightSkyBlue;" | '''Refittable Class'''
${compatibility_details}
|}]],
_row_starter = "|-",
_compatibility_cell = [[| style="width: 200px; text-align: center; background-color: ${bg_color};" | ${label}]],
_shown_ship_types = {
2,
3,
4,
5,
6,
7,
8,
9,
10,
11,
13,
14,
16,
17,
18,
19,
20,
21,
}
}

function EquipmentInfoKai:back(equipment)
return Formatting:format_equipment_back(equipment:back())
end

function EquipmentInfoKai:extra_style(equipment)
return equipment:back() >= 4 and Effects.sparkles or ""
end

function EquipmentInfoKai:name(equipment)
return Formatting:format_link(equipment:link())
end

function EquipmentInfoKai:id(equipment)
return Formatting:format_stat(equipment:id())
end

function EquipmentInfoKai:japanese_name(equipment)
return Formatting:format_stat(equipment:japanese_name())
end

function EquipmentInfoKai:icon(equipment)
return Formatting:format_image(Formatting:format_equipment_icon(equipment:icon()))
end

function EquipmentInfoKai:eq_type(equipment)
return Formatting:format_equipment_type(equipment:type())
end

function EquipmentInfoKai:rarity(equipment)
return Formatting:format_rarity(equipment:rarity())
end

function EquipmentInfoKai:effects(equipment)
return Formatting:format_stat_bonuses{
firepower = Formatting:format_stat(equipment:firepower()),
bombing = Formatting:format_stat(equipment:bombing()),
torpedo = Formatting:format_stat(equipment:torpedo()),
aa = Formatting:format_stat(equipment:aa()),
armor = Formatting:format_stat(equipment:armor()),
asw = Formatting:format_stat(equipment:asw()),
shelling_accuracy = Formatting:format_stat(equipment:shelling_accuracy()),
torpedo_accuracy = Formatting:format_stat(equipment:torpedo_accuracy()),
los = Formatting:format_stat(equipment:los()),
speed = Formatting:format_speed(equipment:speed()),
luck = Formatting:format_stat(equipment:luck()),
range = Formatting:format_range(equipment:range()),
special = equipment:special(),
}
end

function EquipmentInfoKai:scrap(equipment)
return Formatting:format_resources(equipment:scrap())
end

function EquipmentInfoKai:card(equipment)
return Formatting:format_image(equipment:card())
end

function EquipmentInfoKai:compatibility_details(equipment)
local result = {}
for index, ship_type in ipairs(self._shown_ship_types) do
if index % 2 == 0 then
table.insert(result, self._row_starter)
end
local compatibility, note = equipment:equippable(ship_type)
local ship_label = Formatting:format_ship_type(ship_type)
if note then
ship_label = Formatting:tooltip(ship_label, note)
end
table.insert(result, format{self._compatibility_cell, bg_color = Formatting:format_equipment_compatibility(compatibility), label = ship_label})
end
return table.concat(result, "\n")
end

function EquipmentInfoKai:Infobox(name)
local equipment = Equipment(name)

return format{self._template,
back = self:back(equipment),
extra_style = self:extra_style(equipment),
name = self:name(equipment),
id = self:id(equipment),
japanese_name = self:japanese_name(equipment),
icon = self:icon(equipment),
eq_type = self:eq_type(equipment),
rarity = self:rarity(equipment),
effects = self:effects(equipment),
scrap = self:scrap(equipment),
card = self:card(equipment),
compatibility_details = self:compatibility_details(equipment),
}
end

return EquipmentInfoKai
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