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Add air recon formula
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*CL: Generally, your 1~3 best CLs here. Unless your other ships can compensate for the lowered night battle damage, it is not recommended to use [[Ooyodo]] here.  [[Abukuma|Abukuma Kai Ni]] is highly recommended for here since she can be armed with a [[Type A Ko-hyoteki]].
 
*CL: Generally, your 1~3 best CLs here. Unless your other ships can compensate for the lowered night battle damage, it is not recommended to use [[Ooyodo]] here.  [[Abukuma|Abukuma Kai Ni]] is highly recommended for here since she can be armed with a [[Type A Ko-hyoteki]].
 
*DD: Consider the boss fight will require night battle for the most part, and the fact that [[Destroyer Princess]] (harder version) has 115 armor, it is better to bring ships that have better night battle performances. Anti-Air equipment is not required for this map because no enemy fleets here have air capability.
 
*DD: Consider the boss fight will require night battle for the most part, and the fact that [[Destroyer Princess]] (harder version) has 115 armor, it is better to bring ships that have better night battle performances. Anti-Air equipment is not required for this map because no enemy fleets here have air capability.
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===Air Reconnaissance===
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From Kancolle Kai, the formula for Air Reconnaissance is
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<math>R = \sum_{\text{Seaplane Recon, Bombers}} \text{LoS} \times \sqrt{\sqrt{\text{No.}_\text{planes}}} + \sum_{\text{Large Flying Boats}} \text{LoS} \times \sqrt{\text{No.}_\text{planes}}</math>
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For node G, the minimum <math>R</math> to achieve success is 12 for G and 16 for H.
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For Great Success, the requirement is multiplied by <math>(1.6 + rand(0.6))</math>.
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This means that the minimum and maximum requirement for Great Success for H is 25.6 and 35.2.
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===Nodes And Enemy Encounters===
 
===Nodes And Enemy Encounters===
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