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* Primary resources: Fuel {{Fuel}}, Ammunition {{Ammo}}, Steel {{Steel}}, and Bauxite {{Bauxite}}
 
* Primary resources: Fuel {{Fuel}}, Ammunition {{Ammo}}, Steel {{Steel}}, and Bauxite {{Bauxite}}
 
* Secondary resources: Instant Repairs {{IR}}, Instant Construction {{IC}}, Development Materials {{DM}}, Improvement Materials {{IM}}, and Furniture Coins {{FC}}
 
* Secondary resources: Instant Repairs {{IR}}, Instant Construction {{IC}}, Development Materials {{DM}}, Improvement Materials {{IM}}, and Furniture Coins {{FC}}
* Special resources: [[Blueprint]]s {{BP}}, [[Action Report]]s {{AR}}, [[Prototype Catapult]]s {{Protopult}}, [[New Model Gun Development Material]]s {{GunMat}}, [[New Model Aviation Development Material]]s {{AvMat}}, and [[New Model Rocket Development Material]]s {{RocketMat}}
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* Special resources: [[Blueprint]]s {{BP}}, [[Action Report]]s {{AR}}, [[Prototype Flight Deck Catapult]]s {{Protopult}}, [[New Model Gun Development Material]]s {{GunMat}}, [[New Model Aviation Development Material]]s {{AvMat}}, and [[New Model Rocket Development Material]]s {{RocketMat}}
    
Primary resources, development material and instant repair counts can be viewed on the home screen. Improvement material counts can also be viewed on the home screen depending on the UI selection. Please see [[Home Port]] for more details.
 
Primary resources, development material and instant repair counts can be viewed on the home screen. Improvement material counts can also be viewed on the home screen depending on the UI selection. Please see [[Home Port]] for more details.
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* It is the best and fastest way to gain resources quickly.
 
* It is the best and fastest way to gain resources quickly.
* Having all four fleets unlocked is necessary to maximising expedition returns.
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* Having all four fleets unlocked is necessary for maximising expedition returns.
 
* Expeditions will allow you to exceed the soft resource cap.
 
* Expeditions will allow you to exceed the soft resource cap.
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===Sorties===
 
===Sorties===
   −
Sorties can provide primary resources, instant repairs, instant construction and development materials by collecting them from [[Nodes#Resource Nodes|resource nodes]]. Blueprints and improvement matierals can be indirectly gained by clearing extra operations to earn medals and present boxes. Please see [[Help:Sortie Farming|Sortie Farming]] and [[Blueprint#How to Obtain|Blueprints]] for more details.
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Sorties can provide primary resources, instant repairs, instant construction, and development materials by collecting them from [[Nodes#Resource Nodes|resource nodes]]. Blueprints and improvement materials can be indirectly gained by clearing extra operations to earn medals and present boxes. Please see [[Help:Resource Farming|Resource Farming]] and [[Blueprint#How to Obtain|Blueprints]] for more details.
    
===Cash Shop===
 
===Cash Shop===
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===Scrapping Ship Girls/Equipment===
 
===Scrapping Ship Girls/Equipment===
   −
Scrapping ship girls or equipment will provide you with fuel, ammunition, steel and bauxite. Scrapping ship girls is one of the best methods to earn steel, especially with large ships. Please see individual ship girl and equipment pages for their scrap value.
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Scrapping ship girls or equipment will provide you with fuel, ammunition, steel, and bauxite. Scrapping ship girls is one of the best methods to earn steel, especially with large ships. Please see individual ship girl and equipment pages for their scrap value.
    
===Sinking Ship Girls===
 
===Sinking Ship Girls===
   −
Sunk ship girls have their unused fuel and ammo added to the stockpile. This method provides more fuel and ammo than scrapping but no steel or bauxite. Please see indiviudal ship girl pages for how much resources they will give on sinking. Note that you will not get the full amount of their "consumption" figures, only the remaining amount.
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Sunk ship girls have their unused fuel and ammo added to the stockpile. This method provides more fuel and ammo than scrapping but no steel or bauxite. Please see individual ship girl pages for how much resources they will give on sinking. Note that you will not get the full amount of their "consumption" figures, only the remaining amount.
    
=Resource Caps=
 
=Resource Caps=
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* The soft cap only applies to primary resources ({{Fuel}} / {{Ammo}} / {{Steel}} / {{Bauxite}}).
 
* The soft cap only applies to primary resources ({{Fuel}} / {{Ammo}} / {{Steel}} / {{Bauxite}}).
* The current soft cap is displayed in your [[Information]] menu.
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* The current soft cap is displayed in your [[Military Record]] page.
 
* The soft cap only limits [[#Natural Regeneration|'''natural regeneration''']].
 
* The soft cap only limits [[#Natural Regeneration|'''natural regeneration''']].
 
** It can be exceeded using other resource gain methods.
 
** It can be exceeded using other resource gain methods.
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==Hard Cap==
 
==Hard Cap==
 
The hard cap was implemented on March 28, 2014. It is the absolute maximum that you are allowed to stockpile resources.<br>
 
The hard cap was implemented on March 28, 2014. It is the absolute maximum that you are allowed to stockpile resources.<br>
As of November 13, 2020, the resource hard cap has be updated for 350,000.
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As of November 13, 2020, the primary resource hard cap has be updated to 350,000.
    
* Primary resources: 350,000
 
* Primary resources: 350,000
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