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75 bytes removed ,  9 years ago
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<math>\text {Fuel cost} = floor(\text {Base fuel cost} \times \text {HP loss} \times 0.032)</math><br />
 
<math>\text {Fuel cost} = floor(\text {Base fuel cost} \times \text {HP loss} \times 0.032)</math><br />
 
<math>\text {Steel cost} = floor\text {Base fuel cost} \times \text {HP loss} \times 0.06),</math>
 
<math>\text {Steel cost} = floor\text {Base fuel cost} \times \text {HP loss} \times 0.06),</math>
where base fuel cost is the amount of fuel needed to resupply that ship from 0 to full.
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where base fuel cost is the amount of fuel needed to resupply that ship from 0 to full.<br>
The cost is rounded down when using dry docks, so most destroyers and submarines with only 1 HP loss can be repaired for free. This is an incentive (a very minor one) to keep your ships repaired via dry docks.
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The cost is rounded down when using dry docks, so most destroyers and submarines with only 1 HP loss can be repaired for free.<br>
 
The cost is '''not''' affected by the level of the ship.
 
The cost is '''not''' affected by the level of the ship.
  
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