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− | [[File:Bucketheal.png|right|thumb|56px|Bucket icon]]
| + | Docking (repair) will restore your ships to full health, at the expense of time, fuel and steel. |
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− | * Docking (repair) will restore your ships to full health, at the expense of fuel and steel.
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− | * While under repairs, it is not possible to cancel repairs or modify equipments or perform other activities like modernization.
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− | * Larger and higher-level ships take more time to repair. But it is possible to repair a ship instantly by using fast repair material (bucket).
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− | * Buckets DO NOT offset the resource requirements (fuel & steel) needed for repairs. The needed resources will still be consumed regardless.
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− | * If a ship ends repair with 39 morale or less, it will be reset to 40 upon finishing.
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− | * You can shave off the last minute of repair time by switching to the docking screen when a ship has less than one minute of repair time to go.
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− | * You start the game with two repair dock slots—you can pay money (DMM points) to buy keys in the shop and expand to 3 or 4 slots.
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− | * To use buckets to instantly finish repairs use the green button (shown below) or activate the slider on the repair confirmation window (shown on the side).
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| ==Repair time== | | ==Repair time== |
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| where base fuel cost is the amount of fuel needed to resupply that ship from 0 to full. | | where base fuel cost is the amount of fuel needed to resupply that ship from 0 to full. |
| The cost is rounded down when using dry docks, so most destroyers and submarines with only 1 HP loss can be repaired for free. This is an incentive (a very minor one) to keep your ships repaired via dry docks. | | The cost is rounded down when using dry docks, so most destroyers and submarines with only 1 HP loss can be repaired for free. This is an incentive (a very minor one) to keep your ships repaired via dry docks. |
| + | The cost is '''not''' affected by the level of the ship. |
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| {| class="mw-collapsible mw-collapsed wikitable" | | {| class="mw-collapsible mw-collapsed wikitable" |
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| ==Examples== | | ==Examples== |
− | Level 67 [[Kongou|Kongou Kai]] with 41/75 HP (34 damage) will have: | + | Example 1: Level 67 [[Kongou|Kongou Kai]] with 41/75 HP (34 damage): |
| * Base repair time: | | * Base repair time: |
| **<math>67 \times 5 + floor(\sqrt {67 - 11}) \times 10 + 50 = 335 + 7 \times 10 + 50 = \text {455 seconds}</math> | | **<math>67 \times 5 + floor(\sqrt {67 - 11}) \times 10 + 50 = 335 + 7 \times 10 + 50 = \text {455 seconds}</math> |
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| **<math>floor(90 \times 34 \times 0.06) = \text{183 steel}</math> | | **<math>floor(90 \times 34 \times 0.06) = \text{183 steel}</math> |
| **<math>floor(90 \times 34 \times 0.032) = \text{97 fuel}</math> | | **<math>floor(90 \times 34 \times 0.032) = \text{97 fuel}</math> |
− | Level 150 [[Musashi|Musashi Kai]] with 1/106 HP (105 damage) will have | + | Example 2: Level 150 [[Musashi|Musashi Kai]] with 1/106 HP (105 damage): |
| * Base repair time: | | * Base repair time: |
| **<math>150 \times 5 + floor(\sqrt {150 - 11}) \times 10 + 50 = 750 + 11 \times 10 + 50 = \text {910 seconds}</math> | | **<math>150 \times 5 + floor(\sqrt {150 - 11}) \times 10 + 50 = 750 + 11 \times 10 + 50 = \text {910 seconds}</math> |
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| ** <math>floor(250 \times 105 \times 0.032) = \text{840 fuel}</math> | | ** <math>floor(250 \times 105 \times 0.032) = \text{840 fuel}</math> |
| * This is the highest in the game currently. | | * This is the highest in the game currently. |
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| + | ==Notes== |
| + | [[File:Bucketheal.png|right|thumb|56px|Bucket icon]] |
| + | *While a ship is being repaired in the docks: |
| + | ** You cannot cancel that repair (you must wait the full duration or use an Instant Repair to vacate that dock slot) |
| + | ** You cannot modify equipments, modernize the ship, or remodel the ship. |
| + | * If a ship ends repair with 39 morale or less, it will be set to 40. This includes repairs ended by using Instant Repair. |
| + | * You can shave off the last minute of repair time by switching to the docking screen when a ship has less than one minute of repair time to go. |
| + | * You start the game with two repair dock slots—you can pay money (DMM points) to buy keys in the shop and expand to 3 or 4 slots. (The key is also used to unlock [[Construction|construction dock slots]].) |
| + | * To use buckets to instantly finish repairs use the green button (shown to the right) or activate the slider on the repair confirmation window. |
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| [[Category:Game Mechanics]] | | [[Category:Game Mechanics]] |