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| * Docking (repair) can restore your ships to full health, which costs you fuel and steel. | | * Docking (repair) can restore your ships to full health, which costs you fuel and steel. |
− | * Larger ships take more time to repair. | + | * Larger and higher-level ships take more time to repair. But it is possible to repair a ship instantly by using fast repair material (bucket). |
− | * Higher-level ships take more time to repair.
| + | * You can shave off the last minute of repair time by switching to the docking screen when a ship has less than one minute of repair time to go. |
− | * It is possible to use fast repair materials (buckets) to repair a ship instantly, but must still pay the resources to patch your ship back up.
| |
− | * You can burn off the last minute of repair time by switching to the Docking screen when a ship has less than one minute of repair time to go. | |
| * You start the game with two repair dock slots--you can pay gold (DMM points) to buy keys in shop and expand to 3 or 4 slots. | | * You start the game with two repair dock slots--you can pay gold (DMM points) to buy keys in shop and expand to 3 or 4 slots. |
− | * <math>Repair time = HP loss \times repair time \times ship type + 30 seconds</math>
| + | |
| + | ==Repair time== |
| + | <math>\text {Repair time} = \text {HP loss} \times \text {repair time} \times \text {ship type} + \text {30 seconds}</math> |
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| {| class="wikitable" | | {| class="wikitable" |
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| ! style="text-align: center;"|Multiplier | | ! style="text-align: center;"|Multiplier |
| |- | | |- |
− | |Slow battleship, Standard Carrier | + | |Slow battleship, Aircraft carrier |
| | style="text-align: center;"|2 | | | style="text-align: center;"|2 |
| |- | | |- |
− | |Heavy Cruiser, Battle Cruiser (Fast BB), Light Carrier | + | |Heavy Cruiser, Battlecruiser/fast battleship, Light aircraft carrier |
| | style="text-align: center;"|1.5 | | | style="text-align: center;"|1.5 |
| |- | | |- |
− | |Light Cruiser, Destroyer, Aircraft Carrying Submarine | + | |Light Cruiser, Destroyer, Aircraft-carrying submarine |
| | style="text-align: center;"|1 | | | style="text-align: center;"|1 |
| |- | | |- |
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| | style="text-align: center;"|0.5 | | | style="text-align: center;"|0.5 |
| |} | | |} |
− | *Battle Cruiser/Fast battleship : Kongou Class | + | *Battlecruiser/fast battleship: Kongou-class |
− | | + | *Aircraft-carrying submarine: [[I-58]] Kai (her repair time will double after remodel) |
− | *Aircraft Carrying Submarine : [[I-58]] Kai (her repair time will double after remodel) | + | *These are assumed times based on calculations and rounding. |
| + | *Represented as [minutes]:[seconds] |
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− | *These are assumed times based on calculations and rounding.
| + | |
− | *Repair Cost formula (remove decimal)
| + | ==Repair cost== |
− | *Steel = Base fuel cost × HP loss × 0.06
| + | :''See [[ship list]] or [[Ship_Maximum_Status|remodeled ship list]] for their base fuel cost.'' |
− | *Fuel = Base fuel cost × HP loss × 0.032
| + | <math>\text {Steel} = \text {Base fuel cost} \times \text {HP loss} \times 0.06</math><br /> |
− | *View [[ship list]] or [[Ship_Maximum_Status|fully upgraded ship list]] for their base fuel cost
| + | <math>\text {Fuel} = \text {Base fuel cost} \times \text {HP loss} \times 0.032</math> |
− | *Example : LV67 [[Kongo]] with 41/75 HP (34 damage) will cost (int)34×90×0.06=183 steel and (int)34×90×0.032=97 fuel
| + | |
− | *Her repair time will be 34×455(7:35min)×1.5 + 30 = 23235s = 6:27:15 <s>bucket, please</s> | + | ==Example== |
| + | Level 67 [[Kongou]] with 41/75 HP (34 damage) will have: |
| + | *Repair time: |
| + | **<math>34 \times \text{455 seconds} \times 1.5 + \text{30 seconds} = \text{23235 seconds or 6:27:15}</math> |
| + | *Resource costs: |
| + | **<math>90 \times 34 \times 0.06 = \text{183 steel}</math> |
| + | **<math>90 \times 34 \times 0.032 = \text{97 fuel}</math> |