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==Totaku's Proposal==
 
==Totaku's Proposal==
   −
'''Preparation'''
+
===Preparation===
    
In this operation, many of the ships that will be used for E-6 and E-7 are linked between these two maps. You will need to carefully plan who you will be using for this map and make sure not to burn all of them as they could cost you the Hard mode run if this is what you intend to do.
 
In this operation, many of the ships that will be used for E-6 and E-7 are linked between these two maps. You will need to carefully plan who you will be using for this map and make sure not to burn all of them as they could cost you the Hard mode run if this is what you intend to do.
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# Do you have Hiei and Kirishima in Kai Ni or Kai Ni C form?
 
# Do you have Hiei and Kirishima in Kai Ni or Kai Ni C form?
# Do you have enough anti-instalation equipment to make at least 3 Anti-installation nukes and some double Anti-Ground Rocket Users?
+
# Do you have enough anti-installation equipment to make at least 3 Anti-installation nukes and some double Anti-Ground Rocket Users?
 
# Do you have enough Rocket Interceptors / Interceptors that can help you gain AS in air defense of your land base?
 
# Do you have enough Rocket Interceptors / Interceptors that can help you gain AS in air defense of your land base?
 
# Do you have a ship that can OASW?
 
# Do you have a ship that can OASW?
 
# Do you have ASW planes for your land base such as Toukai?
 
# Do you have ASW planes for your land base such as Toukai?
# Do you have at least 3 TCI ship?
+
# Do you have at least 3 TCI ships?
 
# Do you have [[Nelson]] or [[Colorado]]?
 
# Do you have [[Nelson]] or [[Colorado]]?
 
# If no to the above question, do you have [[Nagato|Nagato Kai Ni]] or [[Mutsu|Mutsu Kai Ni]]
 
# If no to the above question, do you have [[Nagato|Nagato Kai Ni]] or [[Mutsu|Mutsu Kai Ni]]
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If you said to all of the above, you are more than ready to take this map on hard. However please review the historical list below before jumping in.
 
If you said to all of the above, you are more than ready to take this map on hard. However please review the historical list below before jumping in.
   −
If you said no to anything beside question 7 or 8, you may need to weigh your options. Espeically if you lack in good anti-installation gear.
+
If you said no to anything beside question 7 or 8, you may need to weigh your options. Especially if you lack good anti-installation gear.
   −
If you said no to 7 but yes to 8. You can consider bringing said ship in this map to use her special attack. But be warned that you need to know who you will sacrafice here as to keep the other. As it could affect your overall success rate.
+
If you said no to 7 but yes to 8. You can consider bringing said ship in this map to use her special attack. But be warned that you need to know who you will sacrifice here as to keep the other. As it could affect your overall success rate.
   −
If your lacking in several of the things on the list, consider dropping difficulty or begin making extensive preperations.
+
If you're lacking in several of the things on the list, consider dropping difficulty or begin making extensive preparations.
   −
Below is a list of the ships which are historically tied to the battle of Iron Bottom Sound, review the list carefully as certain ships cn be effective on certain nodes.  
+
Below is a list of the ships which are historically tied to the battle of Iron Bottom Sound, review the list carefully as certain ships can be effective on certain nodes.
    
{{:Summer_2020_Event/E-6/historical_ships}}
 
{{:Summer_2020_Event/E-6/historical_ships}}
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From those on the list: The most recommended ships to consider for E-6 are [[Kirishima]], [[Hiei]], [[Choukai]], [[Maya]], [[Kinugasa]], [[Mikuma]], [[Atago]], [[Takao]],[[Tenryuu]], [[Michishio]], [[Asashio]], [[Fletcher]], [[Teruzuki]],  [[Shigure]], [[Murasame]], [[Ayanami]], and [[Yuudachi]].
 
From those on the list: The most recommended ships to consider for E-6 are [[Kirishima]], [[Hiei]], [[Choukai]], [[Maya]], [[Kinugasa]], [[Mikuma]], [[Atago]], [[Takao]],[[Tenryuu]], [[Michishio]], [[Asashio]], [[Fletcher]], [[Teruzuki]],  [[Shigure]], [[Murasame]], [[Ayanami]], and [[Yuudachi]].
   −
[[Kongou]] and [[Haruna]] can be used as an alternative, however it's recommended to use [[Hiei]] and [[Kirishima]] here due to thier stronger bonus. Also you speceficlly one group or the other. If you have one of them at Kai Ni C, you will want thier respective partner to be the other fast battleship in the team.
+
[[Kongou]] and [[Haruna]] can be used as an alternative, however it's recommended to use [[Hiei]] and [[Kirishima]] here due to their stronger bonus. Also you specifically one group or the other. If you have one of them at Kai Ni C, you will want their respective partner to be the other fast battleship in the team.
    
While using a CAV is important for this map, you should limit yourself to 1 CAV, 1 AV (must be fast), or Italian CA that can carry Seaplane Fighters for the entirety of the map to reserve at least 3 of your CAVs for the final map.
 
While using a CAV is important for this map, you should limit yourself to 1 CAV, 1 AV (must be fast), or Italian CA that can carry Seaplane Fighters for the entirety of the map to reserve at least 3 of your CAVs for the final map.
   −
Also due to the toughness of the final boss, a special attack is recommended to make the fight eaiser [[Nelson]] is the perfect go to choice for this map as she can be techincally used for both bosses. Otherwise, Colorado is the 2nd best option for 2nd boss. [[Nagato]] or [[Mutsu]] are your last options is you lack in the other two. Weigh your options carefully before you take on his map.
+
Also due to the toughness of the final boss, a special attack is recommended to make the fight easier [[Nelson]] is the perfect go to choice for this map as she can be technically used for both bosses. Otherwise, Colorado is the 2nd best option for 2nd boss. [[Nagato]] or [[Mutsu]] are your last options is you lack in the other two. Weigh your options carefully before you take on his map.
    
===Introduction===
 
===Introduction===
   −
This map will have you doing a total of 6 phases which are while simple will invovle extensive work depending on the difficulty:
+
This map will have you doing a total of 6 phases which are while simple will involve extensive work depending on the difficulty:
    
#Destroy the [[Lycoris Princess]]
 
#Destroy the [[Lycoris Princess]]
 
# Unlock the path to Node Z
 
# Unlock the path to Node Z
# Unlock the short cut from C - K
+
# Unlock the shortcut from C - K
 
# Fight the [[New Southern Battleship Princess]]
 
# Fight the [[New Southern Battleship Princess]]
 
# Debuff the [[New Southern Battleship Princess]]
 
# Debuff the [[New Southern Battleship Princess]]
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*** Nuke setup: [[WG42 (Wurfgerät 42)]], [[Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines)]], [[Type 2 Ka-Mi Tank]]
 
*** Nuke setup: [[WG42 (Wurfgerät 42)]], [[Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines)]], [[Type 2 Ka-Mi Tank]]
   −
Lycoris Princess is vulnerable to T3 shells and LBAS, it is recommended to take T3 shells. She is also accompanied by two Supply Depot Hime, so taking a Nuke-setup in the main fleet is recommended. There are also PT Imps present at that node. Getting Air superiority while helpful isn't entirely nessary, the boss can be beaten easily under air parity as well.
+
Lycoris Princess is vulnerable to T3 shells and LBAS, it is recommended to take T3 shells. She is also accompanied by two Supply Depot Hime, so taking a Nuke-setup in the main fleet is recommended. There are also PT Imps present at that node. Getting Air superiority while helpful isn't entirely necessary, the boss can be beaten easily under air parity as well.
   −
An organize fleet that can tackle with taking down the majority of these enemy units can easily win this section. Continue to attack until she is defeated.
+
An organized fleet that can tackle with taking down the majority of these enemy units can easily win this section. Continue to attack until she is defeated.
    
Once the Lycoris Princess is defeated the phase is considered complete.
 
Once the Lycoris Princess is defeated the phase is considered complete.
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===Phase 2: Unlocking the path to Node Z===
 
===Phase 2: Unlocking the path to Node Z===
   −
In this phase of the map you will need to organize your fleet to go to various location across the map to complete different objectives to successfully. In this map, the requirements to reach some of the these nodes ,'''especially Node V and node O can differ depending on the difficulty you choose to play'''. While this guide will focus primarly on Hard mode, we will try to node spececific things needed for other difficulties if needed.
+
In this phase of the map you will need to organize your fleet to go to various locations across the map to complete different objectives successfully. In this map, the requirements to reach some of these nodes ,'''especially Node V and node O can differ depending on the difficulty you choose to play'''. While this guide will focus primarily on Hard mode, we will try to node specific things needed for other difficulties if needed.
   −
Below is a list of the requirements for this segement
+
Below is a list of the requirements for this segment
    
{{:Summer_2020_Event/E-6/Unlocking_Guide_1}}
 
{{:Summer_2020_Event/E-6/Unlocking_Guide_1}}
   −
The most difficult node to complete of these requirements will be node V which '''you will need to return to several times across the map for various reqirements (up to 4 times on hard)'''. So prepared to espeically revisit this node.
+
The most difficult node to complete these requirements will be node V which '''you will need to return to several times across the map for various requirements (up to 4 times on hard)'''. So prepared to especially revisit this node.
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* You will need 267 Fighter power to get AS at most.
 
* You will need 267 Fighter power to get AS at most.
* Depending on the carriers you bring, you may or may not need to go with a fighter mule set up, otherwise you can do while while clearing Node V or O while in route using a standard set up.
+
* Depending on the carriers you bring, you may or may not need to go with a fighter mule set up, otherwise you can do so while clearing Node V or O while in route using a standard set up.
 
<br>
 
<br>
 
Once the condition is met, a ding sound should occur once you return to homeport.
 
Once the condition is met, a ding sound should occur once you return to homeport.
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* Fleet must also be relatively heavy to route to V (See Recommended Fleet 2)
 
* Fleet must also be relatively heavy to route to V (See Recommended Fleet 2)
 
* Node M is Submarines, Bring at least 1 ASW ship to help improve your survivability against the [[New Submarine Princess]]
 
* Node M is Submarines, Bring at least 1 ASW ship to help improve your survivability against the [[New Submarine Princess]]
* Node P and T are a surface fleet full of Torpedo Squadrons. Node P will also have additiaonl battleships in the fleet along with a possible CVL.  Prepare for possible damage for your escort fleet.  
+
* Node P and T are a surface fleet full of Torpedo Squadrons. Node P will also have additional battleships in the fleet along with a possible CVL.  Prepare for possible damage for your escort fleet.
 
** Bringing a FBB in Escort can help improve your survival chances
 
** Bringing a FBB in Escort can help improve your survival chances
 
** In route support is highly recommended
 
** In route support is highly recommended
 
* Node R is an air attack, consider an AACI DD
 
* Node R is an air attack, consider an AACI DD
* Node V is a combined fleet that will consist of 2-3 CVLs, a Ne Kai, 2 Battleships and a possible transport in the main fleet and a pair of CLs and 4 DDs in the fleet.  
+
* Node V is a combined fleet that will consist of 2-3 CVLs, a Ne Kai, 2 Battleships and a possible transport in the main fleet and a pair of CLs and 4 DDs in the fleet.
 
** You will need to have a strong fleet along with a combination of your Land Base Air Squadron, and In-route support to take down this fleet.
 
** You will need to have a strong fleet along with a combination of your Land Base Air Squadron, and In-route support to take down this fleet.
**[[Nelson]], [[Colorado]], or [[Nagato]] can also be a good choice for Node V as she can use the Nelson Touch to help wipe out a fraction of the enemy fleets.  
+
**[[Nelson]], [[Colorado]], or [[Nagato]] can also be a good choice for Node V as she can use the Nelson Touch to help wipe out a fraction of the enemy fleets.
 
** TCI is also highly recommended to help wipe out the Ne Kai should it live into night battle.
 
** TCI is also highly recommended to help wipe out the Ne Kai should it live into night battle.
 
<br>
 
<br>
This node is quite difficult both to approach and to fight through, but depending on the fleet you organize you can eventually take down the combined fleet. Do note you will need to revisit this section several time.  
+
This node is quite difficult both to approach and to fight through, but depending on the fleet you organize you can eventually take down the combined fleet. Do note you will need to revisit this section several times.
 
<br>
 
<br>
 
Once the condition is met, a ding sound should occur once you return to homeport.
 
Once the condition is met, a ding sound should occur once you return to homeport.
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* CVs should be fighter mules
 
* CVs should be fighter mules
* DDs should bring OASW if nessary to survive Node M
+
* DDs should bring OASW if necessary to survive Node M
 
* All other nodes are air attacks AACI is also recommended
 
* All other nodes are air attacks AACI is also recommended
 
<br>
 
<br>
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|-| LB Air Defense=
 
|-| LB Air Defense=
   −
* '''LBAS: Land Base #3 - 2 Rocket Interceptors, 2 Interceptors (more Land bases needed if nessary) (set on Air Defense)'''
+
* '''LBAS: Land Base #3 - 2 Rocket Interceptors, 2 Interceptors (more Land bases needed if necessary) (set on Air Defense)'''
   −
Can be done while doing other requirements as it's easy to complete with minimal effort (preferably while doing Nodes B or O). Just do a run until land base air raid occurs and the reset should be simple.
+
Can be done while doing other requirements as it's easy to complete with minimal effort (preferably while doing Nodes B or O). Just do a run until a land base air raid occurs and the reset should be simple.
 
<br>
 
<br>
 
Once the condition is met, a ding sound should occur once you return to homeport.
 
Once the condition is met, a ding sound should occur once you return to homeport.
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|-| Sortie 1: S rank Node V, M and AS Node B=
 
|-| Sortie 1: S rank Node V, M and AS Node B=
 
** Fleet: 1 FBB 2 CV 1 CAV 1CA 1 AACI DD + 1 FBB 2 CA 1 CL 2 DD
 
** Fleet: 1 FBB 2 CV 1 CAV 1CA 1 AACI DD + 1 FBB 2 CA 1 CL 2 DD
*** Have 1-2 OASW Ship to deal with the Sub Loli Hime on the way to Node V  
+
*** Have 1-2 OASW Ship to deal with the Sub Loli Hime on the way to Node V
 
** Have 1 LBAS with Toukai and ASW Bombers and send them to Node M to S rank that Node as that Node is the New Submarine Hime (Sub Loli)
 
** Have 1 LBAS with Toukai and ASW Bombers and send them to Node M to S rank that Node as that Node is the New Submarine Hime (Sub Loli)
** Send the last 2 of your LBAS with fighters and Bombers to Node V  
+
** Send the last 2 of your LBAS with fighters and Bombers to Node V
 
** It's Recommended that you bring Node Support Expedition to be able to clear out the Node before V and Node V for easier time to S rank
 
** It's Recommended that you bring Node Support Expedition to be able to clear out the Node before V and Node V for easier time to S rank
 
* TCI is also recommended to help clear Node V
 
* TCI is also recommended to help clear Node V
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===Phase 3: Unlock Shortcut C->K===
 
===Phase 3: Unlock Shortcut C->K===
   −
While this phase is technically skipable, it's recommended to complete this requirement as this route will help you bypass Node G entirely making it so you will only need o bring 1 Seaplane fighter. Everything revolving around this guide from this point onward will assume you will have completed Node C -> K Short cut.
+
While this phase is technically skippable, it's recommended to complete this requirement as this route will help you bypass Node G entirely making it so you will only need to bring 1 Seaplane fighter. Everything revolving around this guide from this point onward will assume you will have completed Node C -> K Short cut.
    
For this phase you will be need to revisit various nodes as well as continue to gain AS from from several nodes below is the following requirement needed to be completed depending on difficulty:
 
For this phase you will be need to revisit various nodes as well as continue to gain AS from from several nodes below is the following requirement needed to be completed depending on difficulty:
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* Can be done in conjunction with Node G
 
* Can be done in conjunction with Node G
* CLs and DDs should bring OASW if nessary to clear Node C  
+
* CLs and DDs should bring OASW if necessary to clear Node C
* All other nodes are air attacks AACI is also recommended if you plan to go to G at the sam time.
+
* All other nodes are air attacks AACI is also recommended if you plan to go to G at the same time.
 
<br>
 
<br>
 
Once the condition is met, a ding sound should occur once you return to homeport.
 
Once the condition is met, a ding sound should occur once you return to homeport.
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* Can be done in conjunction with Node C
 
* Can be done in conjunction with Node C
 
* CVs should be fighter mules
 
* CVs should be fighter mules
* Only consider bringing an LBAS full of fighters if for some reason you cannot successfully get AS  
+
* Only consider bringing an LBAS full of fighters if for some reason you cannot successfully get AS
* CLs and DDs should bring OASW if nessary to survive Node C and E
+
* CLs and DDs should bring OASW if necessary to survive Node C and E
 
* All other nodes are air attacks AACI is also recommended
 
* All other nodes are air attacks AACI is also recommended
 
<br>
 
<br>
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'''Refer to Phase 2 Fleet and Land Base Requirements for Node O'''
 
'''Refer to Phase 2 Fleet and Land Base Requirements for Node O'''
   −
All step on this phase are the same as before hand. Once the condition is met, you will get a ding sound upon returning to home port.
+
All steps in this phase are the same as beforehand. Once the condition is met, you will get a ding sound upon returning to home port.
    
|-| Node V=
 
|-| Node V=
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'''Refer to Phase 2 Fleet and Land Base Requirements for Node V'''
 
'''Refer to Phase 2 Fleet and Land Base Requirements for Node V'''
   −
All step on this phase are the same as before hand, follow the same method and defeat the enemy fleet like before. Once the condition is met, you will get a ding sound upon returning to home port.
+
All steps on this phase are the same as before, follow the same method and defeat the enemy fleet like before. Once the condition is met, you will get a ding sound upon returning to home port.
    
|-| LB Air Defense=
 
|-| LB Air Defense=
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The following guide section will assume you will have the C->K path unlocked:
 
The following guide section will assume you will have the C->K path unlocked:
   −
In this section you will now be making your way to the final boss of this map, the [[New Southern Battleship Princess]]. In this phase you will be organizing a simlar fleet like you used on phase 1 but with some additional changes with the new path unlocked which will make routing easier and allow you to bring in a 3rd battleship in your fleet to help contribute to the delivering the attack against the boss:  
+
In this section you will now be making your way to the final boss of this map, the [[New Southern Battleship Princess]]. In this phase you will be organizing a similar fleet like you used on phase 1 but with some additional changes with the new path unlocked which will make routing easier and allow you to bring in a 3rd battleship in your fleet to help contribute to the delivering the attack against the boss:
   −
* '''Recommeneded Fleet: STF with 3(F)BB(V) 3CA(V)/AV/CL + CA CL 4DD''' (Fast Fleet)
+
* '''Recommended Fleet: STF with 3(F)BB(V) 3CA(V)/AV/CL + CA CL 4DD''' (Fast Fleet)
 
* '''Recommended LBAS: LBAS 1-3: 4 Land base Bombers or 3 Land Base Bombers + 1 Land Base Recon
 
* '''Recommended LBAS: LBAS 1-3: 4 Land base Bombers or 3 Land Base Bombers + 1 Land Base Recon
 
* '''Route: A-C-K-N-S-Z'''
 
* '''Route: A-C-K-N-S-Z'''
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** Note the fleet must be Fast to avoid going to the extra Node (Node Q)
 
** Note the fleet must be Fast to avoid going to the extra Node (Node Q)
 
** For BB, Use [[Nelson]], [[Kirishima]], [[Hiei]] is recommended here as the Touch on Nelson added with Kirishima and Hiei's historical bonus will wipe out the enemy fleet with ease.
 
** For BB, Use [[Nelson]], [[Kirishima]], [[Hiei]] is recommended here as the Touch on Nelson added with Kirishima and Hiei's historical bonus will wipe out the enemy fleet with ease.
*** For [[Nelson]] make sure she's Fast by equiping her with [[Enhanced Steam Boiler]] + [[Enhanced Steam Boiler]] to make Slow Ships goes Fast
+
*** For [[Nelson]] make sure she's Fast by equipping her with [[Enhanced Steam Boiler]] + [[Enhanced Steam Boiler]] to make Slow Ships goes Fast
*** If you lack [[Nelson]], [[Colorado]] can work as a good alternative.  
+
*** If you lack [[Nelson]], [[Colorado]] can work as a good alternative.
*** If you lack either, [[Nagato|Nagato Kai Ni]] or [[Mutsu|Mutsu Kai Ni]] can do, use [[Kirishima]] as your second ship.
+
*** If you lack either, [[Nagato|Nagato Kai Ni]] or [[Mutsu|Mutsu Kai Ni]] can use [[Kirishima]] as your second ship.
 
*** There is an option to have [[Nelson]], [[Colorado]], [[Nagato|Nagato Kai Ni]] or [[Mutsu|Mutsu Kai Ni]] with 1 Main gun + AP Shell + Type 3 Shell (Sanshiki) for buff stacking purposes when using her Touch mechanics.
 
*** There is an option to have [[Nelson]], [[Colorado]], [[Nagato|Nagato Kai Ni]] or [[Mutsu|Mutsu Kai Ni]] with 1 Main gun + AP Shell + Type 3 Shell (Sanshiki) for buff stacking purposes when using her Touch mechanics.
 
** Use any of the Historical DD and have them setup for TCI with 2-3 Torpedoes to kill the boss quickly and efficiently.
 
** Use any of the Historical DD and have them setup for TCI with 2-3 Torpedoes to kill the boss quickly and efficiently.
 
**Bringing your [[Night scout]], [[Searchlight]] and [[Star Shell]] along with [[Skilled Lookout]] can be effective for helping you make it easier to proc TCI in night battle.
 
**Bringing your [[Night scout]], [[Searchlight]] and [[Star Shell]] along with [[Skilled Lookout]] can be effective for helping you make it easier to proc TCI in night battle.
***Be aware of Node S's Night battle node, which might make passing with a search light user difficult.
+
***Be aware of Node S's Night battle node, which might make passing with a searchlight user difficult.
   −
The [[New Southern Battleship Princess]] comes with a fleet consisting of Battleship Princesses, Ne-Class Kai (Summer Mode) and an array of Light Cruiser, in Main Fleet, while escort will have Light Cruisers and Destroyer.
+
The [[New Southern Battleship Princess]] comes with a fleet consisting of Battleship Princesses, Ne-Class Kai (Summer Mode) and an array of Light Cruiser, in Main Fleet, while escort will have Light Cruisers and Destroyers.
   −
While the boss has no air power, it should be warned that due to the enemy combined fleet having many AA based units (such as the Tsu-class Flagship and the Ne-class Kai) it very possible for the boss to nuke your entire Land Base Air Squardron's plane ranks with ease.  
+
While the boss has no air power, it should be warned that due to the enemy combined fleet having many AA based units (such as the Tsu-class Flagship and the Ne-class Kai) it very possible for the boss to nuke your entire Land Base Air Squardron's plane ranks with ease.
   −
Do however note that all you need to have is one Seaplane fighter to secure Air Supreamacy. The boss fleet while tanky can be effectively taken down with the combination of your Land Base, Boss Support and hoping that one of your Big 7 Battleship memeber's special attack proc allowing your fleet the change to potentially wipe out at least 3 of the heavily armored units in the main fleet. Everything else will ride down to how much you can effectively damage the princess and the rest of her fleet.  
+
Do however note that all you need to have is one Seaplane fighter to secure Air Supremacy. The boss fleet while tanky can be effectively taken down with the combination of your Land Base, Boss Support and hoping that one of your Big 7 Battleship member's special attack proc allows your fleet the chance to potentially wipe out at least 3 of the heavily armored units in the main fleet. Everything else will ride down to how much you can effectively damage the princess and the rest of her fleet.
   −
If all goes well, but night battle you ships that are armed with TCI should take care of the rest. Keep in mind, the [[New Souther Battleship Princess]] has armor that is very high on hard difficulty and will need several historical TCIs to finish her off.
+
If all goes well, but at night battle you ships that are armed with TCI should take care of the rest. Keep in mind, the [[New Souther Battleship Princess]] has armor that is very high on hard difficulty and will need several historical TCIs to finish her off.
    
Continue until you reach LD, once there, you can decide if you want to do the debuff or continue to attempt to deliver the final blow.
 
Continue until you reach LD, once there, you can decide if you want to do the debuff or continue to attempt to deliver the final blow.
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The following guide section will assume you will have the C->K path unlocked:
 
The following guide section will assume you will have the C->K path unlocked:
   −
From this point if you choose to commence with th debuff steps for this map, you will have a lot of steps that will need to be completed.  
+
From this point if you choose to commence with the debuff steps for this map, you will have a lot of steps that will need to be completed.
   −
For this phase we will cover each step individually follow by the most effective method to trying to clear several of the requirements at once.
+
For this phase we will cover each step individually followed by the most effective method to try to clear several of the requirements at once.
    
The requirements needed for this phase are relatively large and a lot of steps are needed to complete the steps below is the list of requirements:
 
The requirements needed for this phase are relatively large and a lot of steps are needed to complete the steps below is the list of requirements:
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|-| Node B=
 
|-| Node B=
   −
* '''Recommended Fleet 1: (Carrier Task Force) 2 FBB, 2 CV, 1CA(V), 1 CL + 1 CL,1 CA 4 DD'''  
+
* '''Recommended Fleet 1: (Carrier Task Force) 2 FBB, 2 CV, 1CA(V), 1 CL + 1 CL,1 CA 4 DD'''
 
* '''Recommended Fleet 2: (Carrier Task Force) 2 (F)BB, 2 CV, 2 CA(V) + 1 CL, 1 CA 4 DD'''
 
* '''Recommended Fleet 2: (Carrier Task Force) 2 (F)BB, 2 CV, 2 CA(V) + 1 CL, 1 CA 4 DD'''
 
* '''Path: A-B'''
 
* '''Path: A-B'''
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* CVs need to have all fighters
 
* CVs need to have all fighters
   −
Once the condition are met a ding sound will occur upon returning to base.
+
Once the conditions are met a ding sound will occur upon returning to base.
    
|-| Node F=
 
|-| Node F=
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* Your fleet must be slow to path this path
 
* Your fleet must be slow to path this path
   −
Once the condition are met a ding sound will occur upon returning to base.
+
Once the conditions are met a ding sound will occur upon returning to base.
 
|-| Node J=
 
|-| Node J=
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* CVs need to have all fighters
 
* CVs need to have all fighters
 
* Escort Fleet may need ASW to help pass Node D
 
* Escort Fleet may need ASW to help pass Node D
* Node J has a torpedo Squadron, have a land base deployed to minimzed damaged while trying to S rank it.
+
* Node J has a torpedo Squadron, have a land base deployed to minimize damaged while trying to S rank it.
 
* Your fleet must be slow to path this path
 
* Your fleet must be slow to path this path
   −
Once the condition are met a ding sound will occur upon returning to base.
+
Once the conditions are met a ding sound will occur upon returning to base.
 
|-| Node L=
 
|-| Node L=
   Line 549: Line 549:     
* CVs should be fighter mules for air nodes
 
* CVs should be fighter mules for air nodes
* DDs should bring OASW if nessary to survive Node M
+
* DDs should bring OASW if necessary to survive Node M
* If using Fleet Comp 3 reffer to Node J stats to help pass.
+
* If using Fleet Comp 3 refer to Node J stats to help pass.
   −
Once the condition are met a ding sound will occur upon returning to base.
+
Once the conditions are met a ding sound will occur upon returning to base.
 
|-| Node M=
 
|-| Node M=
   −
* '''Recommended Fleet 1: (Carrier Task Force) 2 FBB, 2 CV, 1CA(V), 1 CL + 1 CL,1 CA 4 DD'''  
+
* '''Recommended Fleet 1: (Carrier Task Force) 2 FBB, 2 CV, 1CA(V), 1 CL + 1 CL,1 CA 4 DD'''
 
* '''Recommended Fleet 2: (Carrier Task Force) 2 (F)BB, 2 CV, 2 CA(V) + 1 CL, 1 CA 4 DD'''
 
* '''Recommended Fleet 2: (Carrier Task Force) 2 (F)BB, 2 CV, 2 CA(V) + 1 CL, 1 CA 4 DD'''
 
* '''Path: A-B-H-M'''
 
* '''Path: A-B-H-M'''
Line 564: Line 564:  
** LBAS 2-3: Rest or Standby
 
** LBAS 2-3: Rest or Standby
   −
* Escort Fleet CLs and DDs must be armed to OASW  
+
* Escort Fleet CLs and DDs must be armed to OASW
 
* CVs need to have all fighters
 
* CVs need to have all fighters
 
* Node M will now have one additional sub in the fleet. Having as many ASW attacks will help you clear this node easily.
 
* Node M will now have one additional sub in the fleet. Having as many ASW attacks will help you clear this node easily.
   −
Once the condition are met a ding sound will occur upon returning to base.
+
Once the conditions are met a ding sound will occur upon returning to base.
    
|-| Node P=
 
|-| Node P=
 
'''Refer to Phase 2 Fleet and Land Base Requirements for Node V'''
 
'''Refer to Phase 2 Fleet and Land Base Requirements for Node V'''
   −
All step on this phase are the same as before hand, follow the same method and defeat the enemy fleet like before. DO note however that the enemy fleet especially on M have slightly increased in difficulty.
+
All steps on this phase are the same as before, follow the same method and defeat the enemy fleet like before. DO note however that the enemy fleet especially on M have slightly increased in difficulty.
   −
Once the condition are met a ding sound will occur upon returning to base.
+
Once the conditions are met a ding sound will occur upon returning to base.
 
|-| Node Q=
 
|-| Node Q=
   Line 581: Line 581:  
* '''Recommended Fleet 2: (Carrier Task Force) 2 (F)BB, 2 CV, 2 CA(V) + 1 CL, 1 CA 4 DD''' '''(Medium or Lower Difficulty)''' (Fast Fleet)
 
* '''Recommended Fleet 2: (Carrier Task Force) 2 (F)BB, 2 CV, 2 CA(V) + 1 CL, 1 CA 4 DD''' '''(Medium or Lower Difficulty)''' (Fast Fleet)
 
* '''Recommended Fleet 3: (Carrier Task Force) 1 FBB, 1 CV, 2CA(V), 1 AV/LHA, 1 DD + 1 CL,1 CA 4 DD
 
* '''Recommended Fleet 3: (Carrier Task Force) 1 FBB, 1 CV, 2CA(V), 1 AV/LHA, 1 DD + 1 CL,1 CA 4 DD
* '''Recommended Fleet 4:(Surface Task Force) 3(F)BB(V) 3CA(V)/AV/CL + CA CL 4DD'''  
+
* '''Recommended Fleet 4:(Surface Task Force) 3(F)BB(V) 3CA(V)/AV/CL + CA CL 4DD'''
    
* '''Path (For Fleet Comp 1-2): A-B-H-M-L-O-Q'''
 
* '''Path (For Fleet Comp 1-2): A-B-H-M-L-O-Q'''
Line 589: Line 589:  
* '''LBAS Recommendation:'''
 
* '''LBAS Recommendation:'''
   −
** '''LBAS 1: 4 ASW Bombers/ Toukai''' (Target Node M) (Distance of 3 needed) (Recommneded for Fleet Comp 1-3)
+
** '''LBAS 1: 4 ASW Bombers/ Toukai''' (Target Node M) (Distance of 3 needed) (Recommended for Fleet Comp 1-3)
** '''LBAS 2: 4 Fighters''' (Targe Nodes L ans O) (Distance of 3-4 needed) (Recommneded for Fleet Comp 1-3)
+
** '''LBAS 2: 4 Fighters''' (Targe Nodes L ans O) (Distance of 3-4 needed) (Recommended for Fleet Comp 1-3)
** '''LBAS 3: 4 Land Base Bombers''' (Node Q) (Distance of 5 needed) (Recommneded for Fleet Comp 1-4)
+
** '''LBAS 3: 4 Land Base Bombers''' (Node Q) (Distance of 5 needed) (Recommended for Fleet Comp 1-4)
    
* For Fleet Comps 1-3 partial or full fighter mule needed
 
* For Fleet Comps 1-3 partial or full fighter mule needed
* For Fleet Comp 3 please reffer to other recomended comps to plan out a way to safely pass other nodes.
+
* For Fleet Comp 3 please refer to other recommended comps to plan out a way to safely pass other nodes.
 
* Bring ASW for some DDs in escort
 
* Bring ASW for some DDs in escort
* STF method (Fleet Comp 4) is preffer as it will take an eaiser approach compare to CTF.
+
* STF method (Fleet Comp 4) is preferred as it will take an easier approach compared to CTF.
 
* Node Q is another torpedo squadron consisting of Heavy cruisers, light cruisers and DD.
 
* Node Q is another torpedo squadron consisting of Heavy cruisers, light cruisers and DD.
   −
Once the condition are met a ding sound will occur upon returning to base.
+
Once the conditions are met a ding sound will occur upon returning to base.
 
|-| Node V=
 
|-| Node V=
    
'''Refer to Phase 2 Fleet and Land Base Requirements for Node V'''
 
'''Refer to Phase 2 Fleet and Land Base Requirements for Node V'''
   −
All step on this phase are the same as before hand, follow the same method and defeat the enemy fleet like before. DO note however that the enemy fleet especially on M have slightly increased in difficulty.
+
All steps in this phase are the same as before, follow the same method and defeat the enemy fleet like before. DO note however that the enemy fleet especially on M have slightly increased in difficulty.
    
Once the condition is met, you will get a ding sound upon returning to home port.
 
Once the condition is met, you will get a ding sound upon returning to home port.
Line 616: Line 616:  
*To be able to route to Node X in this phase you muse has an SSV or [[Shinshuu Maru]] in your fleet.
 
*To be able to route to Node X in this phase you muse has an SSV or [[Shinshuu Maru]] in your fleet.
 
* Fleet must be fast
 
* Fleet must be fast
* All processes on how to fight Node X is the same as Phase 1.  
+
* All processes on how to fight Node X is the same as Phase 1.
**Please reffer to phase 1 on how to handle the boss.
+
**Please refer to phase 1 on how to handle the boss.
   −
Once conditions are met, you wil get a ding soun upon returning to Home Port.
+
Once conditions are met, you will get a ding sound upon returning to Home Port.
    
|-| LB Air Defense=
 
|-| LB Air Defense=
Line 631: Line 631:  
Due to sheer complexity of the steps needed below is a guide with an example you can consider for meeting most if not all the requirements in 4 Sorties:
 
Due to sheer complexity of the steps needed below is a guide with an example you can consider for meeting most if not all the requirements in 4 Sorties:
   −
From here are the steps for taking care mutiple requirements at onces:
+
From here are the steps for taking care multiple requirements at onces:
 
<tabber>
 
<tabber>
 
|-|Sortie 1: Node X=
 
|-|Sortie 1: Node X=
Line 638: Line 638:  
|-|Sortie 2: Node M, P and V=
 
|-|Sortie 2: Node M, P and V=
 
** Fleet: 1 FBB 2 CV 1 CAV 1CA 1 AACI DD + 1 FBB 2 CA 1 CL 2 DD
 
** Fleet: 1 FBB 2 CV 1 CAV 1CA 1 AACI DD + 1 FBB 2 CA 1 CL 2 DD
*** Have 1-2 OASW Ship to deal with the Sub Loli Hime on the way to Node V  
+
*** Have 1-2 OASW Ship to deal with the Sub Loli Hime on the way to Node V
 
** Have 1 LBAS with Toukai and ASW Bombers and send them to Node M to S rank that Node as that Node is the New Submarine Hime (Sub Loli)
 
** Have 1 LBAS with Toukai and ASW Bombers and send them to Node M to S rank that Node as that Node is the New Submarine Hime (Sub Loli)
** Send the last 2 of your LBAS with fighters and Bombers to Node V  
+
** Send the last 2 of your LBAS with fighters and Bombers to Node V
 
** It's Recommended that you bring Node Support Expedition to be able to clear out the Node before V and Node V for easier time to S rank
 
** It's Recommended that you bring Node Support Expedition to be able to clear out the Node before V and Node V for easier time to S rank
 
|-|Sortie 3: Node F & Q & LBAS Defense Once=
 
|-|Sortie 3: Node F & Q & LBAS Defense Once=
Line 651: Line 651:  
** This requirement doesn't rely on LBAS so you can set them up for Defense purposes while clearing out these requirements
 
** This requirement doesn't rely on LBAS so you can set them up for Defense purposes while clearing out these requirements
 
</tabber>
 
</tabber>
'''Phase 6: Deliver the final blow against New Southern Battleship Princess'''
+
===Phase 6: Deliver the final blow against New Southern Battleship Princess===
    
* Fleet: Same as Phase 4
 
* Fleet: Same as Phase 4
Line 662: Line 662:     
* Editors note: Preserving Chevrons: If you are at LD and see that a failure is imminent and you dont want to lose your LBAS chevrons to the very high enemy AA on this node you can forfeit your drop on this node by refreshing the game page before the battle result screen is loaded. This will still have you pay the Bauxite and repair costs, but you save time as max proficiency LBAA has higher hit and crit rate which are needed on this boss.
 
* Editors note: Preserving Chevrons: If you are at LD and see that a failure is imminent and you dont want to lose your LBAS chevrons to the very high enemy AA on this node you can forfeit your drop on this node by refreshing the game page before the battle result screen is loaded. This will still have you pay the Bauxite and repair costs, but you save time as max proficiency LBAA has higher hit and crit rate which are needed on this boss.
 +
 +
Once the Princess is sunk, the event map is deemed complete.
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