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'''Refer to Phase 2 Land Base Requirements for AS Land Base Defense '''
 
'''Refer to Phase 2 Land Base Requirements for AS Land Base Defense '''
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Once the condition is met a ding sound will occur once you return to home port.
 
</tabber>
 
</tabber>
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<tabber>
 
<tabber>
 
|-| Node B=
 
|-| Node B=
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* '''Recommended Fleet 1: (Carrier Task Force) 2 FBB, 2 CV, 1CA(V), 1 CL + 1 CL,1 CA 4 DD'''
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* '''Recommended Fleet 2: (Carrier Task Force) 2 (F)BB, 2 CV, 2 CA(V) + 1 CL, 1 CA 4 DD'''
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* '''Path: A-B'''
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* '''LBAS Recommendation: All on Standby or Rest unless completing other requirements'''
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* CVs need to have all fighters
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Once the condition are met a ding sound will occur upon returning to base.
    
|-| Node F=
 
|-| Node F=
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* '''Recommended Fleet: (Carrier Task Force) 1 FBB, 1 CV, 2CA(V), 1 AV/LHA, 1 DD + 1 CL,1 CA 4 DD
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* '''Path: A-B-D-F'''
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* '''LBAS Recommendation: All on Standby or Rest unless completing other requirements'''
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* CVs need to have all fighters
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* Escort Fleet may need ASW to help pass Node D
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* Your fleet must be slow to path this path
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Once the condition are met a ding sound will occur upon returning to base.
 
|-| Node J=
 
|-| Node J=
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* '''Recommended Fleet: (Carrier Task Force) 1 FBB, 1 CV, 2CA(V), 1 AV/LHA, 1 DD + 1 CL,1 CA 4 DD
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* '''Path: A-B-D-F-J'''
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* '''LBAS Recommendation: LBAS 1: 4 Land Base Bombers'''
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* CVs need to have all fighters
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* Escort Fleet may need ASW to help pass Node D
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* Node J has a torpedo Squadron, have a land base deployed to minimzed damaged while trying to S rank it.
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* Your fleet must be slow to path this path
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Once the condition are met a ding sound will occur upon returning to base.
 
|-| Node L=
 
|-| Node L=
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* '''Recommended Fleet 1: (Carrier Task Force) 2 FBB, 2 CV, 1CA(V), 1 CL + 1 CL,1 CA 4 DD''' '''(Hard Mode Only)''' (Fast Fleet)
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* '''Recommended Fleet 2: (Carrier Task Force) 2 (F)BB, 2 CV, 2 CA(V) + 1 CL, 1 CA 4 DD'''(Fast Fleet) '''(Medium or Lower Difficulty)''' (Fast Fleet)
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* '''Recommended Fleet 3: (Carrier Task Force) 1 FBB, 1 CV, 2CA(V), 1 AV/LHA, 1 DD + 1 CL,1 CA 4 DD
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* '''Path (For Fleet Comp 1-2): A-B-H-M-L'''
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* '''Path (For Fleet Comp 3): A-B-D-F-J-H-M-L'''
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* '''LBAS Recommendation:'''
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** LBAS 1: 4 ASW Bombers/ Toukai''' (Target Node M) (Distance of 3 needed)
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** LBAS 2-3: Rest or Standby unless to be used on other nodes.
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* CVs should be fighter mules for air nodes
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* DDs should bring OASW if nessary to survive Node M
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* If using Fleet Comp 3 reffer to Node J stats to help pass.
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Once the condition are met a ding sound will occur upon returning to base.
 
|-| Node M=
 
|-| Node M=
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* '''Recommended Fleet 1: (Carrier Task Force) 2 FBB, 2 CV, 1CA(V), 1 CL + 1 CL,1 CA 4 DD'''
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* '''Recommended Fleet 2: (Carrier Task Force) 2 (F)BB, 2 CV, 2 CA(V) + 1 CL, 1 CA 4 DD'''
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* '''Path: A-B-H-M'''
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* '''LBAS Recommendation:'''
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** LBAS 1: 4 ASW Bombers/ Toukai''' (Target Node M) (Distance of 3 needed)
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** LBAS 2-3: Rest or Standby
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* Escort Fleet CLs and DDs must be armed to OASW
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* CVs need to have all fighters
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* Node M will now have one additional sub in the fleet. Having as many ASW attacks will help you clear this node easily.
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Once the condition are met a ding sound will occur upon returning to base.
    
|-| Node P=
 
|-| Node P=
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'''Refer to Phase 2 Fleet and Land Base Requirements for Node V'''
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All step on this phase are the same as before hand, follow the same method and defeat the enemy fleet like before. DO note however that the enemy fleet especially on M have slightly increased in difficulty.
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Once the condition are met a ding sound will occur upon returning to base.
 
|-| Node Q=
 
|-| Node Q=
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* '''Recommended Fleet 1: (Carrier Task Force) 2 FBB, 2 CV, 1CA(V), 1 CL + 1 CL,1 CA 4 DD''' '''(Hard Mode Only)''' (Fast Fleet)
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* '''Recommended Fleet 2: (Carrier Task Force) 2 (F)BB, 2 CV, 2 CA(V) + 1 CL, 1 CA 4 DD''' '''(Medium or Lower Difficulty)''' (Fast Fleet)
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* '''Recommended Fleet 3: (Carrier Task Force) 1 FBB, 1 CV, 2CA(V), 1 AV/LHA, 1 DD + 1 CL,1 CA 4 DD
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* '''Recommended Fleet 4:(Surface Task Force) 3(F)BB(V) 3CA(V)/AV/CL + CA CL 4DD'''
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* '''Path (For Fleet Comp 1-2): A-B-H-M-L-O-Q'''
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* '''Path (For Fleet Comp 3): A-B-D-F-J-H-M-L-O-Q'''
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* '''Path (For Fleet Comp 4): A-C-G-K-L-N-Q
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* '''LBAS Recommendation:'''
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** '''LBAS 1: 4 ASW Bombers/ Toukai''' (Target Node M) (Distance of 3 needed) (Recommneded for Fleet Comp 1-3)
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** '''LBAS 2: 4 Fighters''' (Targe Nodes L ans O) (Distance of 3-4 needed) (Recommneded for Fleet Comp 1-3)
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** '''LBAS 3: 4 Land Base Bombers''' (Node Q) (Distance of 5 needed) (Recommneded for Fleet Comp 1-4)
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* For Fleet Comps 1-3 partial or full fighter mule needed
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* For Fleet Comp 3 please reffer to other recomended comps to plan out a way to safely pass other nodes.
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* Bring ASW for some DDs in escort
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* STF method (Fleet Comp 4) is preffer as it will take an eaiser approach compare to CTF.
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* Node Q is another torpedo squadron consisting of Heavy cruisers, light cruisers and DD.
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Once the condition are met a ding sound will occur upon returning to base.
 
|-| Node V=
 
|-| Node V=
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'''Refer to Phase 2 Fleet and Land Base Requirements for Node V'''
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All step on this phase are the same as before hand, follow the same method and defeat the enemy fleet like before. DO note however that the enemy fleet especially on M have slightly increased in difficulty.
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Once the condition is met, you will get a ding sound upon returning to home port.
    
|-| Node X=
 
|-| Node X=
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* '''Recommended Fleet: 2 FBB 1 CL 2 CA (1 CAV at least) 1SS(V) or [[Shinshuu Maru]] + 1 CL 1 CA 4 DD (Fast Fleet)'''
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** '''Route: A-C-K-N-S-X'''
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* '''LBAS: Base 1-3 10-1 Fighter, 3-4 Bombers 6 Waves of AD/AP to Node X''' (Range 6)
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*To be able to route to Node X in this phase you muse has an SSV or [[Shinshuu Maru]] in your fleet.
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* Fleet must be fast
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* All processes on how to fight Node X is the same as Phase 1.
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**Please reffer to phase 1 on how to handle the boss.
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Once conditions are met, you wil get a ding soun upon returning to Home Port.
    
|-| LB Air Defense=
 
|-| LB Air Defense=
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'''Refer to Phase 2 Land Base Requirements for AS Land Base Defense '''
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Once the condition is met a ding sound will occur once you return to home port.
    
</tabber>
 
</tabber>
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Due to sheer complexity of the steps needed below is a guide with an example you can consider for meeting most if not all the requirements in 4 Sorties:
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From here are the steps for taking care mutiple requirements at onces:
 
From here are the steps for taking care mutiple requirements at onces:
* '''Sortie 1:''' S rank Node X
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<tabber>
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|-|Sortie 1: Node X=
 
** To get to Node X use STF with [[Shinshuumaru]] or Speed Mod (Fast) a SSV in Main Fleet
 
** To get to Node X use STF with [[Shinshuumaru]] or Speed Mod (Fast) a SSV in Main Fleet
 
** You can use the same fleet as you did when you fight SoDak Hime but just replace one ship for [[Shinshuumaru]] or Fast a SSV
 
** You can use the same fleet as you did when you fight SoDak Hime but just replace one ship for [[Shinshuumaru]] or Fast a SSV
* '''Sortie 2:''' S rank Node M and V
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|-|Sortie 2: Node M, P and V=
 
** Fleet: 1 FBB 2 CV 1 CAV 1CA 1 AACI DD + 1 FBB 2 CA 1 CL 2 DD
 
** Fleet: 1 FBB 2 CV 1 CAV 1CA 1 AACI DD + 1 FBB 2 CA 1 CL 2 DD
 
*** Have 1-2 OASW Ship to deal with the Sub Loli Hime on the way to Node V  
 
*** Have 1-2 OASW Ship to deal with the Sub Loli Hime on the way to Node V  
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** Send the last 2 of your LBAS with fighters and Bombers to Node V  
 
** Send the last 2 of your LBAS with fighters and Bombers to Node V  
 
** It's Recommended that you bring Node Support Expedition to be able to clear out the Node before V and Node V for easier time to S rank
 
** It's Recommended that you bring Node Support Expedition to be able to clear out the Node before V and Node V for easier time to S rank
* '''Sortie 3:''' Use a Slow STF with 3 BB 1 CAV 1 CV 1 CL to AS Node F and S rank Node J & Q all at once & LBAS Defense Once
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|-|Sortie 3: Node F & Q & LBAS Defense Once=
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* Use a Slow STF with 3 BB 1 CAV 1 CV 1 CL
 
** You can use anything in Escort fleet but the most important part is the Main Fleet
 
** You can use anything in Escort fleet but the most important part is the Main Fleet
 
** This requirement doesn't rely on LBAS so you can set them up for Defense purposes while clearing out these requirements
 
** This requirement doesn't rely on LBAS so you can set them up for Defense purposes while clearing out these requirements
* '''Sortie 4:'''AS Node L and LBAS Defense with Fast CTF  
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|-|Sortie 4: Node L and LBAS Defense with Fast CTF=
 
** The Fleet must contain 6 CL/DD, 2 or less CA
 
** The Fleet must contain 6 CL/DD, 2 or less CA
 
*** Example: 2 FBB 2 CV 1 CL 1 CAV + 1 Cl 5 DD
 
*** Example: 2 FBB 2 CV 1 CL 1 CAV + 1 Cl 5 DD
 
** This requirement doesn't rely on LBAS so you can set them up for Defense purposes while clearing out these requirements
 
** This requirement doesn't rely on LBAS so you can set them up for Defense purposes while clearing out these requirements
 
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</tabber>
'''Phase 6: Deliver the final blow against Abyssal South Dakota'''
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'''Phase 6: Deliver the final blow against New Southern Battleship Princess'''
    
* Fleet: Same as Phase 4
 
* Fleet: Same as Phase 4
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