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| *'''Composition: 1CVE, 1 CAV, 4DD + 1 CL, 0-2 CA, 3-4 DD''' | | *'''Composition: 1CVE, 1 CAV, 4DD + 1 CL, 0-2 CA, 3-4 DD''' |
| *'''Path: C-E-H-I-L-M''' | | *'''Path: C-E-H-I-L-M''' |
− | *'''LBAS: Land base #1-2: 1 Fighter, 3 Bombers (Distance of 5 Required) All target M node''' | + | *'''LBAS Suggestion 1: Land base #1-2: 1 Fighter, 3 Bombers (Distance of 5 Required) All target M node''' |
| + | *'''LBAS Suggestion 2: Land base #1: ASW Bombers Node C''' |
| + | **'''Land base #2: 1 Fighter, 3 Bombers (Distance of 5 Required) All target M node |
| * Node C is a submarine fleet bring ASW if nessary | | * Node C is a submarine fleet bring ASW if nessary |
| * Node H and I are surface fleets, FCF may be recommended to protect pass these nodes if for some reason your escort takes serious damage. | | * Node H and I are surface fleets, FCF may be recommended to protect pass these nodes if for some reason your escort takes serious damage. |
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| | | |
| Repeat the process until TP gauge is depleted. | | Repeat the process until TP gauge is depleted. |
| + | |
| + | |
| + | # '''Unlock to path to Iwo-Jima''' |
| + | |
| + | For this phase you will need to clear two nodes that are needed to unlock the path to R and depending on the difficulty the following will be needed: |
| + | |
| + | # '''Get AS on Node A''' (Hard Only) |
| + | # '''Get AS on Node G''' (Easy +) |
| + | #''' Get S rank on Node D''' (Normal+) |
| + | |
| + | This can be completed using ships from your Transport combined fleet or with a single fleet you'll like use for later segments (AKA Carriers) |
| + | |
| + | '''Get AS on Node A ''' |
| + | |
| + | '''Single Fleet Method''' |
| + | *'''Composition: 2 CV(L), 4DD''' |
| + | *'''Path: C-B-A''' |
| + | *'''LBAS: Land base #1: 2-4 Fighters or both LB Rest''' |
| + | * Bring AACI DD |
| + | * Bring good air power (up to 216+ for AS) |
| + | * Node B has subs, bring ASW if nessary. |
| + | |
| + | Path is quick and to the point, score AS from the Node A air attack and you'll hear a ding upon returning to homeport. |
| + | |
| + | '''Get AS on Node G''' |
| + | |
| + | '''Single Fleet Method''' |
| + | *'''Composition: 2 CV(L), 1CA(V), 3DD''' |
| + | *'''Path: C-E-G''' |
| + | *'''LBAS: N/A or both set to Node D (see next section''' |
| + | * Bring AACI DD |
| + | * Bring good air power (up to 216+ for AS) |
| + | * Node B has subs, bring ASW if nessary. |
| + | * This segment can be done in conjunction with Node D |
| + | |
| + | Also quick and to the point, score AS from the Node G air attack and you'll hear a ding upon returning to homeport. |
| + | |
| + | '''Get AS on Node G''' |
| + | |
| + | '''Single Fleet Method''' |
| + | *'''Composition: 0-1 BBV, 2 CV(L), 0- 1CA(V), 3DD''' |
| + | *'''Path: C-E-G-F-D''' |
| + | *'''LBAS: N/A or Land base #1-2: 1 Fighter, 3 Bombers (Both set to Node D)''' |
| + | |
| + | Enemy fleet is a normal surface fleet of heavy cruisers, light cruisers and destroyers. Should be relatively easy to take down. |
| + | |
| + | Score an S rank on this node and you'll hear a ding upon returning to homeport. |
| + | |
| + | Once all conditions are complete, the path to node R will be open. |