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| # Do you have a good line up of standard and light carriers you can use (especially Zuihou)? | | # Do you have a good line up of standard and light carriers you can use (especially Zuihou)? |
| # Do you have enough fighters/ interceptors to get AS across all conditions on the map? | | # Do you have enough fighters/ interceptors to get AS across all conditions on the map? |
| + | # Do you have a large amount of Bauxite to spend? (About 20k-30k) |
| + | # Do you have a large amount of land base bombers that you will be willing to re-train? |
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| * If you said no to 3, consider lower difficulty. | | * If you said no to 3, consider lower difficulty. |
| * If you said no to 4 you may need to consider preparing a strong set of fighter planes or dropping difficulty. | | * If you said no to 4 you may need to consider preparing a strong set of fighter planes or dropping difficulty. |
| + | * If you said no to 5-6, lower difficulty. |
| | | |
| Below is a list of all the historical ships, though this list is full of complicated historical reasons most are affiliated with the Fleet Matsu worked with and related to her gun fits she got in Yokosuka Naval Arsenal. | | Below is a list of all the historical ships, though this list is full of complicated historical reasons most are affiliated with the Fleet Matsu worked with and related to her gun fits she got in Yokosuka Naval Arsenal. |
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| **2 bombers - 1.67x bonus | | **2 bombers - 1.67x bonus |
| **3 bombers - 1.79x bonus | | **3 bombers - 1.79x bonus |
| + | |
| + | As a final word of warning to any player that tries to attempt to do this map at this moment: '''This is one map that might be better to waiting until eos are released to fully determine what ships will be safe to really bring in here. As the cost of what you can bring in here may pay with a possibly serious price once EOs are released!''' |
| + | |
| + | '''Introduction''' |
| + | |
| + | In this operation there will be lots of tasks you'll be needing to complete as you will need to work through a series of transport operation, unlocking paths and reaching other locations to do simlar things until you face off against the boss. Overall you will be challenged in both endurance and determinig which ships you can safely bring into various operations. So please ready all the above and carefully plan as before the EO's release there can be potential consequences especially from this map which shows to be one of the more difficult maps that may make you spend you historical in order to complete it. |
| + | |
| + | Overall the task you will need to do is as follows: |
| + | |
| + | # '''Transport Supplies to Chichi-jima (Node M)''' |
| + | # '''Unlock to path to Iwo-Jima''' |
| + | # '''Transport Supplies to Iwo-Jima (Node R)''' |
| + | # '''Unlock the path to the [[Destroyer Forest Princess]]''' |
| + | # '''Chip down [[Destroyer Forest Princess]] (Node Z3)''' |
| + | # '''Debuff [[Destroyer Forest Princess]]''' |
| + | # '''Deliver the Final Blow to the [[Destroyer Forest Princess]]''' |
| + | |
| + | Below will be a guide to on how to proceed all the following steps: |
| + | |
| + | '''Pre-Event setup: Your 3rd Land Base''' |
| + | |
| + | In this operation 2 out of 3 of your land bases will be used in combat while the last one will be set on defense. Since your last base will be taking a defensive role, the recommended set up should be provided for it: |
| + | |
| + | * '''Land Base #3: 1-2 Rocket Interceptors, 2-3 Interceptors''' |
| + | |
| + | Once again, the land base air raid has a high alttitude bomber mechanic implemented meaning that if you have some rocket interceptors, proceed to use up to 2. As the 110% modifier will allow it to clear out and minimize that damage you'd otherwise take from it. in the best case senario you'll only suffer small plane loss or no damage at all if done correctly. If you lack rocket interceptors, use whatever interceptor you have avalaible. |
| + | |
| + | '''Transport Supplies to Chichi-jima (Node M)''' |
| + | |
| + | In this phase you will be organizing a fleet to reach node M while transporting supplies: Overall a transport combined fleet is the best option to use on this segment. You will mainly be facing subs and small torpedo squadron fleets along the trip prior to the boss: |
| + | |
| + | '''Transport Combined Fleet''' |
| + | *'''Composition: 1CVE, 1 CAV, 4DD + 1 CL, 0-2 CA, 3-4 DD''' |
| + | *'''Path: C-E-H-I-L-M''' |
| + | *'''LBAS: Land base #1-2: 1 Fighter, 3 Bombers (Distance of 5 Required) All target M node''' |
| + | * Node C is a submarine fleet bring ASW if nessary |
| + | * Node H and I are surface fleets, FCF may be recommended to protect pass these nodes if for some reason your escort takes serious damage. |
| + | * Main should mainly take transports supplies (drums and Daihatsu), escort should be combat focused |
| + | * CVE should be armed with 931 Air Group bombers if you possess any to maximize damage potential ([[Zuihou]] recommended). |
| + | |
| + | The path is overall simple and the boss is an [[Aircraft Carrier Princess]] with a pair of heavy cruisers, tsu-class and destroyers. Your land base should wipe out most of the units while any survivors will be taken out by your remaining ships. Your CVE with the 931 Air Group bobmers will likely take out the Carrier Princess if a CVCI procs, otherwise can be easily finished in night battle for an easy S rank. |
| + | |
| + | Repeat the process until TP gauge is depleted. |