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* Clearing on Casual ({{lang|ja|丁}}): [[Improvement|Improvement Materials]] x3, [[12.7cm Twin Gun Mount Model C Kai 2]], [[Hishimochi]] x3
 
* Clearing on Casual ({{lang|ja|丁}}): [[Improvement|Improvement Materials]] x3, [[12.7cm Twin Gun Mount Model C Kai 2]], [[Hishimochi]] x3
 
{{MapBranchingTable
 
{{MapBranchingTable
|title = E-1 Branching Rules
+
|0 -> A/battle=
|expand = true
+
*Single Fleet
|id = 47-1
+
|0 -> B/empty=
|order =
+
*Do not meet the requirements to go to A or C
 +
|0 -> C/battle=
 +
*Combined Fleet that contains one of the following:
 +
**CV(L/B) ≥ 4 
 +
**CV(B) ≥ 3
 +
**(F)BB(V)+CV(L/B) ≥ 6
 +
**(F)BB(V)+CV(B) ≥ 5
 +
*Transport Combined Fleet that contains BBV '''and slow''' fleet
   −
|1 -> A =  
+
|A/battle -> D/battle, E/battle=
|1 -> B/empty =
+
*Meet '''ANY''' of the following to go to D
 +
**Combined Fleet
 +
**Fleet contains (F)BB(V) or CV(B/L)
 +
**DD+DE ≤ 3
 +
**Fleet contains both CA and CL (CAV doesn't count)
 +
*Otherwise, E
    +
|B/empty -> A/battle=
 +
*Surface Task Force
 +
*Transport Combined Fleet
 +
*Fleet contains slow ship
 +
*CV(L/B) ≥ 3
 +
|B/empty -> D/battle=
 +
*Do not meet the requirements to go to A
   −
|C -> D =  
+
|D/battle -> E/battle=
|C -> E/empty =  
+
*Single Fleet that contains (F)BB(V) or CV(B/L)
 +
*Any other fleets that do not meet any of the conditions here
 +
|D/battle -> F/empty=
 +
*Transport Combined Fleet
 +
*Single Fleet that contains AV or SS(V) ≥ 2
 +
|D/battle -> G/battle=
 +
*Single fleet, fleet contains no (F)BB(V) or CV(B/L), '''and''' DD ≥ 4
 +
|D/battle -> K/empty=
 +
*Surface Task Force
 +
*Carrier Task Force
   −
|E/empty -> F/empty =
+
|E/battle -> G/battle, J/battle=
|E/empty -> G =
+
*Meet '''ANY''' of the following to go to G
 +
**Fleet contains (F)BB(V) or CV(L/B)
 +
**Shortcut E - J is not opened yet
 +
*Go to J if DD ≥ 4
 +
*Otherwise, G
   −
|F/empty -> I/empty, H =  
+
|F/empty -> K/empty, H/resource=
 +
*Active Branching
 +
 
 +
|L/battle -> M/empty, N/battle=
 +
*Go to M if fleet contains Akitsushima Kai or Akashi Kai
 +
*Otherwise, N
 +
 
 +
|Q/battle -> R/battle=
 +
*Fail the LoS check
 +
*Shortcut Q - T is not opened yet
 +
|Q/battle -> T/battle=
 +
*Pass the LoS check
 +
 
 +
|R/battle -> S/empty =
 +
*Fail the LoS check
 +
|R/battle -> T/battle =
 +
*Pass the LoS check
 
}}
 
}}
  
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