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** If you choose to conserve, do you have another CVL to use in her place?
 
** If you choose to conserve, do you have another CVL to use in her place?
 
* Do you still have a sizeable amount of CAs remaing in your fleet? (Approximately 8-10 or more)
 
* Do you still have a sizeable amount of CAs remaing in your fleet? (Approximately 8-10 or more)
* DO you have some [[Saiun]]s or Rocket Interceptors to help you get an AS in the  Land Base Air Raid Defense.
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* Do you have some [[Saiun]]s or Rocket Interceptors to help you get an AS in the  Land Base Air Raid Defense.
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* If no to the Rocket Interceptors, with your fighters and Saiun can you still sucessfully achive the AS requirements (188 for Normal, 512 on Hard) ''Remember to calculate that your airpower is only 50% of the displayed value with no rocket interceptors''
    
If you agreed to the first option, you can consider taking advantage of a route and a way conserve your CAs torward the EO segment of the event. If you have other fast Battleships besides the Kongous, consider using one of them to save the Kongous for the Solomon campaign. If you have a CVL you can use in place of Ryuujou, consider them to conserve for a possible historical ship for EOs. Otherwise, if you really need her then consider use her for here.
 
If you agreed to the first option, you can consider taking advantage of a route and a way conserve your CAs torward the EO segment of the event. If you have other fast Battleships besides the Kongous, consider using one of them to save the Kongous for the Solomon campaign. If you have a CVL you can use in place of Ryuujou, consider them to conserve for a possible historical ship for EOs. Otherwise, if you really need her then consider use her for here.
    
Finally, if you have a lower amount of CAs than what is listed, you may want to consider weighing your options carefully as you may be forced to lower the difficulty at some point due to the lack of ships you may have to EO and more importantly the possible chance that you may lack in historical ships for certain EO segments. Plan carefully then and decide when it is a good time to drop in difficulty.  
 
Finally, if you have a lower amount of CAs than what is listed, you may want to consider weighing your options carefully as you may be forced to lower the difficulty at some point due to the lack of ships you may have to EO and more importantly the possible chance that you may lack in historical ships for certain EO segments. Plan carefully then and decide when it is a good time to drop in difficulty.  
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If you do not have rocket interceptors, and can still achive AS through other means you can attempt to try the difficulty you set your mind for, but if for some reason you can't you may need to weigh your options and '''go down in difficulty''' if you do not have the means to defeat the boss of this area (This applies to Hard especially).
    
'''Historical Bonus'''
 
'''Historical Bonus'''
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Most of the battles should be easy to clear if you remember all the mentioned info above. Outside of Node M which may require additional help the rest of the path should be easy.
 
Most of the battles should be easy to clear if you remember all the mentioned info above. Outside of Node M which may require additional help the rest of the path should be easy.
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If the map present some difficulty, in-route support may help, but isn't entirely nessary.
    
'''Recommended LBAS'''
 
'''Recommended LBAS'''
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*'''LBAS 1: 4 Land Base Bombers'''
 
*'''LBAS 1: 4 Land Base Bombers'''
 
*'''LBAS 2: 4 Land Base Bombers'''
 
*'''LBAS 2: 4 Land Base Bombers'''
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**Distance of 7 Required
    
This will be good up until the final kill which if your are playing on normal or higher, you may need to switch your LBAS a bit for final kill.
 
This will be good up until the final kill which if your are playing on normal or higher, you may need to switch your LBAS a bit for final kill.
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*'''LBAS 2: 4 Land Base Bombers'''
 
*'''LBAS 2: 4 Land Base Bombers'''
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** Distance of 3 (Node C) and Distance of 4 (Node E) or nore required.
 
** Can consider using them to target '''both on Node E''' or one on '''Node C''' and one on '''Node E'''
 
** Can consider using them to target '''both on Node E''' or one on '''Node C''' and one on '''Node E'''
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'''Step 4: Finish the [[Batavia Princess]]'''
 
'''Step 4: Finish the [[Batavia Princess]]'''
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If you have completed all of step 3's requirements then at this point, you will proceed to returned to delivered the final kill. If for some reason you chose to skip that, you are still welcome take the princess out if you know what your doing or are on a lower diffiiculty. This part of the guide will focus more on the higher difficulties as most of easy mode can be summarized in the step 2 process since the princess doesn't change her composition drasticlly in the final kill. As before, here are the following comps you can conisder along with one additional one:
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<tabber>
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|-| CA and CL based Comp=
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* Composition: '''1-2CL 2-4CA(V) 0-2 DD, 1CVL + 1CL 1-2CA 0-1CLT 3DD'''
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* Path: '''F-G-J-M-N-R-S'''
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* Bringing 1-2 OASW in the fleet is recommended to improve you success rate against the subs on higher difficulties.
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* Surface fleets will consists of CAs, CLs and DDs. On higher difficulties, they can pose a threat with stronger ships along with thier firepower.
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* Since your main fleet will go first, hope they can wipe out the majority of the enemy ships so your escort fleet can survive.
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* With a Single carrier, it's recommended to have her has decent air power on lower difficulties or go as far as become a fighter mule to help improve your chances of surviving the '''air attack''' node.
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* This comp will also use a large amount of CAs, becareful who you lock in this comp if you play on Normal or Hard.
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|-|Akitsushima/Akashi Comp=
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* Composition: '''[[Akitsushima]] or [[Akashi]], 1 FBB, 1-2 CVL 2-3 CA(V), 0-1 CL + 0-1CVL, 1CL, 3DD, 1-2CA(V)'''
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* Path: '''F-G-I-J-M-N-R-S'''
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* This comp will allow you to bring a FBB and a 2nd CVL in your fleet, giving your extra carrier power and a 2nd round of shelling for most node along the way.
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* If you bring Akitsushima, you can use her as a seaplane fighter mule to allow extra fighter power so you carriers can be more combat focused.
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* Bringing 1-2 OASW in the fleet is recommended to improve you success rate against the subs on higher difficulties.
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* Surface fleets will consists of CAs, CLs and DDs. On higher difficulties, they can pose a threat with stronger ships along with thier firepower.
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* Since your main fleet will go first, hope they can wipe out the majority of the enemy ships so your escort fleet can survive.
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* This comp works well for effectively saving from using too many CA(V)s in your fleet so you can save some of them for the final operation.
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* If desired and have the proper equipment, you can also consider putting a CVL in escort and arming her with night plane/battle equipment so she can deliver a hard hitting blow in night battle.
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|-|Brute Force Comp=
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*Composition: '''AO / 2 BB / (F)BB(V) / CVL / CVL or CA + CL / 2 DD / 2 CAV / CLT or CVL'''
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*Path: '''F-G-K-L-M-N-R-S
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* This comp will take you along the longest path with lots of battles.
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* This is '''absolute last ditch final resort''' if you do not have the time, or patience to tackle the boss through the other methods.
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* You will likely be bringing [[Nagato]] and [[Mutsu]] (in Kai 2 form) as part of this resort as you'll be depending on thier speical attacks to clear.
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* You will be bringing an Oiler with 2 [[Maritime Resupply|Underway Replenishments]] to restore the fuel an ammo you will be losing over the trip.
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* You will go through a total of 2 sub battles, 3 Surface Battles, and 1 Air Battle before the boss.
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* The main concern from these battles is losing out on fuel and ammo over the duration of the trip prior to reaching the boss making the fights harder the deeper you progress into each battle due to the ammo and fuel penalty you'll recive.
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*At the boss, using the Nagato/Mutsu special attacks can give a possible edge in battle.
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*'''As a reminder: DO NOT RESORT TO THIS UNLESS YOU ABSOLUTELY HAVE NO CHOICE AS YOU WILL BE LOCKING CRITICAL SHIPS THAT MAY HELP IN LATER MAPS!!'''
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|-|
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</tabber>
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'''Recommmended LBAS'''
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*'''LBAS 1: 1 Fighter, 3 Land Base Bombers'''
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*'''LBAS 2: 4 Land Base Bombers'''
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**Distance of 7 Required
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In the final phase, the [[Batavia Princess]] will now have more powerful ships along side of her which will include a light carrier on higher difficulties. If you carefully plan your fleet out and bring some good historical ship members in this map you can easily turn the tides in this battle without resorting to more drastic measures. Using ships like [[Mogami]] and [[Mikuma]] are recommended since this will be the only map they'll be viaible for. If you manages to save [[Atago]] and [[Takao]] to use here they can also assist effiently (but could be relavent for later [TBD]). [[Ryuujou]] (who might also be relavent to EO maps) can also be a possible heavy damage dealer if you arm her with a night carrier set up and use her in escort. Other members suchs as [[Natori]],[[Shikinami]] or [[Fubuki]] can also effectively work here.
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Using your combination of historical ships along with the debuff should easily make short work of the princess. But do note that if you play on hard difficulty, there might be a slight struggle due to the [[Heavy Cruiser Ne-class|Heavy Cruiser Ne-Class Kai]] being a strong meat sheild and protecting the [[Batavia Princess]] from most hits. However if the princess is weak enough a well placed double attack from your CAs is all you'll probably need to win.
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It's highly recommended to have a boss support fleet to tackle the boss's other ships so you can concentrate more on the Princess herself.
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Once the princess has been defeat, the operation will be considered complete.
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