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| === Common Setups === | | === Common Setups === |
− | '''''Destroyers'''''
| + | ====Destroyers==== |
| {| class="wikitable" style="text-align:center;" | | {| class="wikitable" style="text-align:center;" |
| !Function | | !Function |
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| |} | | |} |
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− | * '''Light Cruisers'''
| + | ====Light Cruisers==== |
− | :* Light Cruisers gain access to the Medium size Main guns to buff their firepower as well as seaplanes (with a few exceptions with regards to seaplanes, those being CLTs, Isuzu Kai Ni, Yuubari and both of the Tenryuu class), making Artillery Spotting setups feasible and effective against moderately armored enemy vessels.
| + | Light Cruisers gain access to the Medium size Main guns to buff their firepower as well as seaplanes (with a few exceptions with regards to seaplanes, those being CLTs, Isuzu Kai Ni, Yuubari and both of the Tenryuu class), making Artillery Spotting setups feasible and effective against moderately armored enemy vessels. |
− | :* For light cruisers facing enemy fleets, a setup with 2 Main guns and a Seaplane ({{RedGunMedium}}{{RedGunMedium}}{{Template:Seaplane}}) offers a potent double attack in both daytime Artillery Spotting and Night Battle. | + | {| class="wikitable" style="text-align:center;" |
− | :* For fleets without air power, one [[List_of_Main_Guns_by_stats#Medium_Guns|medium main gun]] and two [[15.5cm_Triple_Gun_Mount_(Secondary)|15.5cm Triple Gun Mounts]] ({{RedGunMedium}}{{YellowGun}}{{YellowGun}}) will maximize firepower while maintaining double attacks in Night Battle.
| + | !Function |
− | ::*Yuubari (and [[Ooyodo]] in cases where she is not equipped with a recon plane) can elect to use {{RedGunMedium}}{{YellowGun}}{{YellowGun}}{{YellowGun}} or {{YellowGun}}{{YellowGun}}{{YellowGun}}{{YellowGun}}.
| + | !Slot 1 |
− | :* The special class of the Torpedo Cruisers deserves some mention here: their specialty lies in their torpedoes and should almost always be equipped with a {{TorpedoWeapon}}[[Type A Ko-hyoteki]] (to enable opening torpedo strikes).
| + | !Slot 2 |
− | :**In most cases, they should be equipped with two main guns to utilize double attacks at night ({{RedGunMedium}}{{RedGunMedium}} {{TorpedoWeapon}}).
| + | !Slot 3 |
| + | !Slot 4 |
| + | !Notes |
| + | |- |
| + | |General Use |
| + | |{{RedGunMedium}}<br>Main Gun |
| + | |{{RedGunMedium}}<br>Main Gun |
| + | |{{Seaplane}}<br>Seaplane |
| + | | '''N/A''' |
| + | | Offers a potent double attack in both daytime Artillery Spotting and Night Battle. |
| + | For [[Ooyodo]] and [[:Category:Katori Class|Katori-Class Training Cruisers]], a {{Radar}} RADAR or auxiliary equipment may be placed in the 4<sup>th</sup> slot. <!-- Following setup needs verification |
| + | |- |
| + | |Alternate Firepower-focus |
| + | |{{RedGunMedium}}<br>Main Gun |
| + | |{{YellowGun}}<br>[[15.5cm_Triple_Gun_Mount_(Secondary)|15.5cm Triple Gun Mounts]] |
| + | |{{YellowGun}}<br>[[15.5cm_Triple_Gun_Mount_(Secondary)|15.5cm Triple Gun Mounts]] |
| + | | '''N/A''' |
| + | | Maximizes firepower while maintaining double attacks in Night Battle. Used for fleets without air power. |
| + | For [[Ooyodo]] and [[Yuubari]], an additional {{YellowGun}} [[15.5cm_Triple_Gun_Mount_(Secondary)|15.5cm Triple Gun Mount]] may be equipped to the 4<sup>th</sup> slot. --> |
| + | |- |
| + | |Torpedo Cruisers<br>([[Kitakami|Kitakami Kai Ni]], [[Ooi|Ooi Kai Ni]], [[Kiso|Kiso Kai Ni]]) |
| + | |{{RedGunMedium}}<br>Main Gun |
| + | |{{RedGunMedium}}<br>Main Gun |
| + | |{{Torpedo}}<br>[[Type A Ko-hyoteki]] |
| + | | '''N/A''' |
| + | | Torpedo Cruisers should be equipped with a [[Type A Ko-hyoteki]] to participate in opening torpedo strikes. |
| + | |- |
| + | |} |
| | | |
− | * '''Heavy Cruisers'''/'''Aviation Cruisers'''
| + | ====Heavy Cruisers/Aviation Cruisers==== |
− | :* Heavy Cruisers see the introduction of 4 slot setups after remodeling and all of them feature the ability to launch seaplanes for artillery spotting. While they are still limited to the Medium main guns, their higher firepower and armor can make them solid combatants when Battleships are unavailable or overkill.
| + | Heavy Cruisers see the introduction of 4 slot setups after remodeling and all of them feature the ability to launch seaplanes for artillery spotting. While they are still limited to the Medium main guns, their higher firepower and armor can make them solid combatants when Battleships are unavailable or overkill. |
− | :* The go-to setup for most situations will be the 2 main guns, RADAR, seaplane setup ({{RedGunMedium}}{{RedGunMedium}}{{Template:Radar}}{{Seaplane}}) which provides day and night double attack potential.
| + | |
− | :* Certain Event bosses take additional damage when a ship is equipped with [[Type 3 Shell]]s. ({{RedGunMedium}}{{RedGunMedium}}{{GreenAmmo}}{{Seaplane}})
| + | Aviation Cruisers can use seaplane bombers instead of regular recon seaplanes; they also can equip [[Skilled Carrier-based Aircraft Maintenance Personnel|SCAMP]] to increase their attack range and firepower. |
− | :* Heavy cruisers [[Myoukou]] and [[Prinz Eugen]] have high base luck, allowing reliable torpedo cut-ins at night.
| + | {| class="wikitable" style="text-align:center;" |
− | :* Aviation Cruisers can use seaplane bombers instead of regular recon seaplanes; they also can equip [[Skilled Carrier-based Aircraft Maintenance Personnel|SCAMP]] to increase their attack range and firepower.
| + | !Function |
| + | !Slot 1 |
| + | !Slot 2 |
| + | !Slot 3 |
| + | !Slot 4 |
| + | !Notes |
| + | |- |
| + | |General Use |
| + | |{{RedGunMedium}}<br>Main Gun |
| + | |{{RedGunMedium}}<br>Main Gun |
| + | |{{Seaplane}}<br>Seaplane |
| + | |{{Radar}}<br>RADAR |
| + | | Provides day and night double attack potential |
| + | |- |
| + | |Installation |
| + | |{{RedGunMedium}}<br>Main Gun |
| + | |{{RedGunMedium}}<br>Main Gun |
| + | |{{Seaplane}}<br>Seaplane |
| + | |{{GreenAmmo}}<br>Type 3 Shell |
| + | | <!-- Following setup needs verification |
| + | |- |
| + | |[[Prinz Eugen]]/[[Myoukou]] |
| + | |({{RedGunMedium}}<br>Main Gun |
| + | |({{RedGunMedium}}<br>Main Gun |
| + | |{{Seaplane}}<br>Seaplane |
| + | |{{Torpedo}}<br>Torpedo |
| + | | This setup takes advantage of these ships' high base luck, allowing for reliable torpedo cut-ins at night battle. --> |
| + | |- |
| + | |} |
| | | |
− | * '''Battleships'''
| + | ====Battleships==== |
− | :* Battleships feature a selection of Heavy Main Guns and massive resulting firepower in addition to the potent Armor Piercing shells which can cause brutal critical hits. Setups for battleships are similar to those of heavy cruisers, with one notable addition.
| + | Battleships feature a selection of Heavy Main Guns and massive resulting firepower in addition to the potent Armor Piercing shells which can cause brutal critical hits. Setups for battleships are similar to those of heavy cruisers. |
− | :* The Armor Piercing Shells that battleships have access to allows for the highly effective 2 Main gun, AP Shell, Seaplane setup ({{RedGunHeavy}}{{RedGunHeavy}}{{RedAmmo}}{{Seaplane}}) which allows both a 150%x1 AP Shell CI and a 120%x2 double attack | + | {| class="wikitable" style="text-align:center;" |
− | :* As with Heavy Cruisers, the [[Type 3 Shell]] setup ({{RedGunHeavy}}{{RedGunHeavy}}{{GreenAmmo}}{{Seaplane}}) is effective against certain installation-type/land base enemies.
| + | !Function |
| + | !Slot 1 |
| + | !Slot 2 |
| + | !Slot 3 |
| + | !Slot 4 |
| + | !Notes |
| + | |- |
| + | |General Use |
| + | |{{RedGunHeavy}}<br>Main Gun |
| + | |{{RedGunHeavy}}<br>Main Gun |
| + | |{{Seaplane}}<br>Seaplane |
| + | |{{RedAmmo}}<br>AP Shell |
| + | | This (hightly effective) setup allows both a 150%x1 AP Shell CI and a 120%x2 double attack. |
| + | |- |
| + | |Installation |
| + | |{{RedGunHeavy}}<br>Main Gun |
| + | |{{RedGunHeavy}}<br>Main Gun |
| + | |{{Seaplane}}<br>Seaplane |
| + | |{{GreenAmmo}}<br>Type 3 Shell |
| + | | |
| + | |- |
| + | |} |
| | | |
− | * '''Carriers'''
| + | ====Carriers==== |
− | :* Planes. Carriers should almost always carry enough fighters to achieve Air Superiority or Supremacy, then fill out with Torpedo Bombers on larger slots for airstrike power, or in rare cases, Dive Bombers on smaller slots for shelling power.
| + | Carriers should almost always carry enough fighters to achieve Air Superiority or Supremacy, then fill out with Torpedo Bombers on larger slots for airstrike power, or in rare cases, Dive Bombers on smaller slots for shelling power. When all bombers on a carrier have been shot down, the carrier becomes unable to attack. This is especially visible in against enemies with strong AA, such as the [[Light Cruiser Tsu-Class#Elite|Tsu-class Elite]]. |
− | :* Torpedo Bombers are in general, vastly superior to Dive Bombers. They have far more utility in airstrikes, while the
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− | :* It is possible to equip [[List of Secondary Guns by stats|Secondary Guns]] like the [[15.5cm Triple Gun Mount (Secondary)|15.5cm Triple Gun Mount]] or the special [[Skilled Carrier-based Aircraft Maintenance Personnel|SCAMP]] to increase the carrier's range and put it higher in the Range Order shelling phase, which can be useful to allow the CV(L) to go first in fleets with medium-short range ships.
| + | It is possible to equip [[List of Secondary Guns by stats|Secondary Guns]] like the [[15.5cm Triple Gun Mount (Secondary)|15.5cm Triple Gun Mount]] or the special [[Skilled Carrier-based Aircraft Maintenance Personnel|SCAMP]] to increase the carrier's range and put it higher in the Range Order shelling phase, which can be useful to allow the CV(L) to go first in fleets with medium-short range ships. |
− | ::*When all bombers on a carrier have been shot down, the carrier becomes unable to attack. This is especially visible in against enemies with strong AA, such as the [[Light Cruiser Tsu-Class#Elite|Tsu-class Elite]].
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| ===Full Setup List=== | | ===Full Setup List=== |