• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
5,435 bytes added ,  9 years ago
Line 226: Line 226:     
==Day Combat==
 
==Day Combat==
*Day Combat consists of up to 3 phases: 1st Shelling, 2nd Shelling (if applicable), Closing Torpedo
+
Day combat is split into 2~3 phases: 1st Shelling, 2nd Shelling (if applicable), Closing Torpedo
*During the first shelling stage, the order of fire is determined by the ship's range.
+
{| class="wikitable"
:*Ships are arranged in order from Very Long → Long → Medium → Short → Very Short range.
+
|-
:*The shelling order alternates from allied ships to enemy ships if able. If two ships on the same side have the same range, the ship that attacks first from between them is chosen randomly.
+
! scope="col" style="text-align:center;" |Phase
:*Very Short range only exists for enemy (all variants of [[Light Carrier Nu-Class]] and [[Standard Carrier Wo-Class]]).
+
! scope="col" style="text-align:center;" |Ship Class
:*Some equipments can extend the range of a ship, but in no cases will a ship's range decrease due to equipment.
+
! scope="col" style="text-align:center;" |Armaments
*The second shelling phase (if applicable) has an initial firing order of all ships alive that are normally capable of attacking during shelling phase, alternating between sides.
+
! scope="col" style="text-align:center;" |Notes
*Ships unable to attack at all in the shelling phase (''e.g.'' all submarines, basic [[Transport Ship Wa-Class]], any carrier carrying no bombers) are not put into the shelling order (during both phases). Ships normally able to attack but rendered unable to (''e.g.'' damaged carriers carrying bombers) will be included in the shelling order but take no action.
+
|-
*CVLs and CVs must be in good or lightly damaged condition in order to participate in either shelling phases; Armored Aircraft Carriers (''e.g.'' [[Taihou]]) may still attack while moderately damaged.
+
| rowspan="8" style="text-align:center;" |'''1st Shelling Phase'''<br>(Range Order)
* The Closing Torpedo salvo is fired by all SS(V), DD, CL(T), CA(V), AV, [[Bismarck|Bismarck drei]], and the enemy [[Battleship Re-Class]].
+
| colspan="3" style="text-align:center;" |
:* Torpedoes are fired from all ships simultaneously, and accuracy (and damage) is affected by the selected Formation type.
+
At the start of the 1st shelling phase, the firing order is fixed as ''Allied Ship with longest Range'' → ''Enemy Ship with longest Range'' → ''Allied Ship with second-longest Range'' → …<br>
:* Ships must not be moderately or heavily damaged to participate.
+
Ships with the same range have their order randomly decided<br>
:* If any ship capable of firing torpedo is alive, this phase will occur (and text shown for start of phase), but if there is no valid target, no torpedo will fire.
+
Ships rendered unable to attack are included in the firing order but does nothing for its turn<br>
 +
[[:Category:Submarines|SS]] and SSVs never act during this phase
 +
|-
 +
| style="text-align:center;" |Carrier Attacks
 +
|[[:Category:Light Carriers|CVLs]]<br>[[:Category:Standard Carriers|CVs]]<br>[[:Category:Armored Carriers|CVBs]]<br>[[Hayasui#Upgrade|Hayasui Kai]] (if equipped with {{BluePlane}})
 +
|
 +
Must be equipped with either {{RedPlane}} or {{BluePlane}} to attack<br>
 +
Cannot attack if all {{RedPlane}} or {{BluePlane}} shot down during aerial combat<br>
 +
Cannot attack if suffering moderate damage (中破) or heavy damage (大破) (CVBs can still attack during moderate damage)<br>
 +
Cannot attack installation-type abyssal ships if any {{RedPlane}} is equipped
 +
|-
 +
| style="text-align:center;" |Regarding Seaplane Bombers
 +
|
 +
[[:Category:Aviation Cruisers|CAVs]], [[:Category:Aviation Battleships|BBVs]], and [[:Category:Seaplane Tenders|AVs]]<br>
 +
[[Hayasui#Upgrade|Hayasui Kai]] (if '''not''' equipped with {{BluePlane}})
 +
|
 +
Cannot utilize seaplane bombers (shelling attack is based on own firepower), unless performing anti-submarine warfare (see below)<br>
 +
Can perform ASW even if suffering moderate damage (中破) or heavy damage (大破), unlike [[:Category:Light Carriers|CVLs]].
 +
|-
 +
| rowspan="4" style="text-align:center;" |Anti-Submarine Warfare (ASW)
 +
|
 +
[[:Category:Destroyers|DDs]], [[:Category:Light Cruisers|CLs]], [[Katori]], [[Kashima]], and [[:Category:Torpedo Cruisers|CLTs]]<br>
 +
[[Hayasui#Upgrade|Hayasui Kai]] (if '''not''' equipped with either {{BluePlane}} or seaplane bomber)
 +
|
 +
If enemy submarines are present, depth charges will be dropped instead of normal shelling attacks<br>
 +
If enemy has both surface ships and submarines, ASW attacks will be prioritized<br>
 +
If innate ASW value is 0, ASW attacks will not be carried out and regular shelling attacks will take place
 +
|-
 +
|
 +
[[:Category:Aviation Cruisers|CAVs]], [[:Category:Aviation Battleships|BBVs]], [[:Category:Seaplane Tenders|AVs]]<br>
 +
Amphibious Assault Ship (Currently [[Akitsu Maru]] only)<br>
 +
[[Hayasui#Upgrade|Hayasui Kai]] (if seaplane bomber equipped but '''not''' {{BluePlane}})<br>
 +
[[Battleship Re-Class]], [[Floating Fortress]] and [[Escort Fortress]]<br>
 +
Certain enemy bosses (鬼 Oni/Ogress, 姫 Hime/Princess)<br>
 +
|
 +
If enemy submarines are present '''and''' the ship is equipped with either seaplane bomber, [[Ka-type Observation Autogyro|Autogyro]], or [[Type 3 Spotter/Liaison (ASW)|ASW Liaison]], ASW attacks (via plane dropping depth charges) will be carried out instead of normal shelling attacks<br>
 +
If enemy has both surface ships and submarines, ASW attacks will be prioritized<br>
 +
If all planes capable of ASW are shot down, ASW attacks will not be carried out and regular shelling attacks will take place
 +
|-
 +
|[[Hayasui#Upgrade|Hayasui Kai]] (if equipped with {{BluePlane}}) and [[:Category:Light Carriers|CVLs]]
 +
|
 +
If enemy submarines are present '''and''' the ship is equipped with {{BluePlane}} or {{RedPlane}}, ASW attacks (via plane dropping depth charges) will be carried out instead of normal shelling attacks<br>
 +
If enemy has both surface ships and submarines, ASW attacks will be prioritized<br>
 +
*ASW attacks will not be carried out if only [[Ka-type Observation Autogyro|Autogyro]], or [[Type 3 Spotter/Liaison (ASW)|ASW Liaison]] is equipped
 +
:*That is, {{BluePlane}} or {{RedPlane} must be equipped.
 +
*Cannot attack if suffering moderate damage (中破) or heavy damage (大破)
 +
*Enemy [[Light Carrier Nu-Class]] only performs ASW at Flagship or higher status
 +
|-
 +
|
 +
[[:Category:Battleships|BBs]], [[:Category:Heavy Cruisers|CAs]], [[:Category:Standard Carriers|CVs]], [[:Category:Armored Carriers|CVBs]], [[:Category:Submarines|SS]] and SSVs
 +
|No ASW attacks will be carried out, regardless of equipment setup.
 +
|-
 +
| colspan="2" style="text-align:center;" |Regarding Range
 +
|
 +
In order: Very Long → Long → Medium → Short → Very Short<br>
 +
Some equipments can extend the range of a ship, but in no cases will a ship's range decrease due to equipment.<br>
 +
Attacks from carriers are also affected by range, thus by equipping a secondary gun, it is possible to render carrier attacks earlier in the round
 +
|-
 +
| style="text-align:center;" |'''2st Shelling Phase'''<br>(Lineup Order)
 +
| colspan="3" |
 +
Only takes place when any of the following ships is present (in either side): [[:Category:Battleships|BBs]], [[:Category:Aviation Battleships|BBVs]], or the enemy has one of the special ship classes (鬼 Oni/Ogress, 姫 Hime/Princess) that acts like a BB/BBV.<br>
 +
Will take place even if all ships that would enable the 2nd shelling phase are sunk by the end of the 1st shelling round.<br>
 +
At the start of the 2nd shelling round, excluding ships that cannot participate at all (including sunk ships), the firing order is set to ''Allied Lineup #1'' → ''Enemy Lineup #1'' → ''Allied Lineup #2'' → ….<br>
 +
Ship that could attack at the start of the 2nd shelling round but rendered unable to attack before its turn loses it turn.<br>
 +
Certain ships that would otherwise be able to attack but incapacitated (such as CV/CVLs suffering moderate damage or worse) are listed in the firing order but have their respective turns skipped.
 +
|-
 +
|style="text-align:center;" |'''Closing Torpedo Salvo'''<br>(Simultaneous)
 +
|Torpedo attacks
 +
|
 +
*[[:Category:Destroyers|DDs]]
 +
*[[:Category:Light Cruisers|CLs]] and Training Cruisers ([[Katori]], [[Kashima]])
 +
*[[:Category:Torpedo Cruisers|CLTs]]
 +
*[[:Category:Heavy Cruisers|CAs]]
 +
*[[:Category:Aviation Cruisers|CAVs]]
 +
*Some [[:Category:Seaplane Tenders|AVs]] ([[Chitose]], [[Chiyoda]], [[Mizuho]])
 +
*[[:Category:Submarines|SS]] and SSV
 +
*[[Bismarck#Third Upgrade|Bismarck drei]]
 +
*[[Battleship Re-Class]]
 +
*[[Escort Fortress]] and [[Floating Fortress]]
 +
*Some 鬼 ''Oni''/Ogress, 姫 ''Hime/''Princess
 +
|
 +
Requires Current HP > 50% of Max HP (i.e. not in moderate or heavy damage).<br>
 +
Closing torpedo salvo can be launched even if no torpedoes are equipped.<br>
 +
Ships that are either installation (example: [[Airfield Princess]]) or submerged (example: submarines) will not be the target of these attacks.<br>
 +
If enemy has only submarines in moderate damage or worse, the phase still occur, but no torpedoes will launch.
 +
*Chitose and Chiyoda cannot participate in this phase if they're not remodeled.
 +
*If a ship has innate torpedo value of 0, it cannot participate in this phase even if it otherwise would be able to. In this case, increasing its innate value either by Leveling Up and/or modernization will enable it to participate.
 +
*In other words, any ship can participate in this phase if its innate torpedo value is 1 or higher.
 +
|}
    
==Night Combat==
 
==Night Combat==
1,424

edits

Navigation menu