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;Opening Torpedo Salvo
 
;Opening Torpedo Salvo
Participants: [[:Category:Submarines|SS]] over level 10, ships equipped with {{Template:TorpedoWeapon}}[[Type A Ko-hyoteki]] ([[:Category:Torpedo Cruisers|CLTs]], [[Chitose]], [[Chiyoda]], [[Abukuma|Abukuma Kai Ni]], [[:Category:Submarines|SS]]) and enemy [[Battleship Re-Class#Elite|Battleship Re-Class Elite]]. <br/>All participants fire their torpedoes simultaneously. <br/>Unlike Closing Torpedo Salvo, a ship can launch a torpedo in this stage even when current HP is less than or equal to 50% of Max HP.
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Participants:  
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*[[:Category:Submarines|SS]] over level 10
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*Ships equipped with {{Template:TorpedoWeapon}}[[Type A Ko-hyoteki]]  
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:*All [[:Category:Torpedo Cruisers|Torpedo Cruisers]]
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:*All [[:Category:Submarines|SS]]
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:*Some [[:Category:Seaplane Tenders|AV]] ([[Chitose]], [[Chiyoda]], [[Mizuho]])
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:*Some [[:Category:Light Cruisers|CLs]] (currently only [[Abukuma|Abukuma Kai Ni]])
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*[[Battleship Re-Class#Elite|Battleship Re-Class Elite]]
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*[[Seaplane Tender Princess]]
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*[[Destroyer Water Demon]] (on final form). <br/>All participants fire their torpedoes simultaneously. <br/>Unlike Closing Torpedo Salvo, a ship can launch a torpedo in this stage even when current HP is less than or equal to 50% of Max HP.
    
;Engagement Form
 
;Engagement Form
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|
 
|
 
;Shelling, 1st Round (Range Order)
 
;Shelling, 1st Round (Range Order)
Participants: All ships except [[:Category:Submarines|SS]], [[:Category:Light Carriers|CVLs]] and [[:Category:Standard Carriers|CVs]] not carrying any bombers, and basic [[Transport Ship Wa-Class]]. <br/> Firing order alternates between allied and enemy sides, starting with allied.  
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Participants: All ships except:
*Ships with longer range have priority.
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* [[:Category:Submarines|SS]] and SSVs
:*Ships on the same side tied in range will break ties randomly and assigned order within that side.
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* [[:Category:Light Carriers|CVLs]], [[:Category:Standard Carriers|CVs]], [[:Category:Armored Carriers|CVBs]] not carrying any bombers
*The firing order is set as Allied Order #1 → Enemy Order #1 → Allied Order #2 → …
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* [[Hayasui#Upgrade|Hayasui Kai]] if she is equipped with any {{BluePlane}} torpedo bombers and all are shot down
:*The firing order is set at the start of the round; ships sunk or incapacitated before their turn is simply removed from the firing order.
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* Basic [[Transport Ship Wa-Class]]. <br/>  
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Firing order alternates between allied and enemy sides, starting with allied.
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*Ships with longer range have priority; ships on the same side tied in range will break ties randomly and assigned order within that side.
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*The firing order is set as Allied Order #1 → Enemy Order #1 → Allied Order #2 → ….
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:*Only ships qualified as participants are put in the firing order.
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:*Ships sunk or incapacitated before their turn is simply removed from the firing order.
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:*CVLs, CVs, and Hayasui Kai become unable to attack at moderate damage (中破). CVBs become unable to attack at heavy damage (大破).
    
;Shelling, 2nd Round (Lineup Order)
 
;Shelling, 2nd Round (Lineup Order)
Participants: All ships except [[:Category:Submarines|SS]], [[:Category:Light Carriers|CVLs]] and [[:Category:Standard Carriers|CVs]] not carrying any bombers, and basic [[Transport Ship Wa-Class]]. <br/> Firing order is set at start of this round by alternating ships on each side that are normally capable of attacking during shelling rounds.
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*'''Only occurs when either side has a [[:Category:Battleships|BB]], [[:Category:Aviation Battleships|BBV]], or the enemy has one of the special ship classes (鬼 ''Oni''/Ogress, 姫 ''Hime/''Princess) that acts like a BB/BBV.'''
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:*For example, {{nihongo|[[Destroyer Princess]]|駆逐棲姫}} does not, while {{nihongo|[[Battleship Princess]]|戦艦棲姫}} does. The distinction between [[Enemy Vessel#Bosses|Bosses]] that do and those that do not trigger this phase is not always clear from their names.
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Participants: Same criteria as 1st round. <br/> Firing order is set at start of this round by alternating ships on each side that are normally capable of attacking during shelling rounds.
 
*Ships higher in lineup have priority.
 
*Ships higher in lineup have priority.
 
:*Only ships qualifying as Participant will be put in the lineup. For example, allied flagship is a CVL that is not carrying a bomber; 2nd round shelling would begin with the allied ship in the 2nd slot in the lineup (if it's capable of attacking).
 
:*Only ships qualifying as Participant will be put in the lineup. For example, allied flagship is a CVL that is not carrying a bomber; 2nd round shelling would begin with the allied ship in the 2nd slot in the lineup (if it's capable of attacking).
 
*The firing order is set as Allied Lineup #1 → Enemy Lineup #1 → Allied Lineup #2 → …
 
*The firing order is set as Allied Lineup #1 → Enemy Lineup #1 → Allied Lineup #2 → …
 
:*The firing order is set at the start of the round; ships sunk or incapacitated before their turn is simply removed from the firing order.
 
:*The firing order is set at the start of the round; ships sunk or incapacitated before their turn is simply removed from the firing order.
*Only occurs when either side has a [[:Category:Battleships|BB]], [[:Category:Aviation Battleships|BBV]], or the enemy has one of the special ship classes (鬼 ''Oni''/Ogress, 姫 ''Hime/''Princess) which acts like a BB/BBV: {{nihongo|[[Destroyer Princess]]|駆逐棲姫}} does not, while {{nihongo|[[Battleship Princess]]|戦艦棲姫}} does. The distinction between [[Enemy Vessel#Bosses|Bosses]] that do and those that do not trigger this phase is not always clear from their names.
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;Closing Torpedo Salvo
 
;Closing Torpedo Salvo
Participants: [[:Category:Destroyers|DDs]], [[:Category:Light Cruisers|CLs]], [[:Category:Torpedo Cruisers|CLTs]], [[:Category:Heavy Cruisers|CAs]], [[:Category:Aviation Cruisers|CAVs]], [[Chitose]], [[Chiyoda]], [[:Category:Submarines|SS]], [[Bismarck#Third Upgrade|Bismarck drei]], [[Battleship Re-Class]], some enemy-specific ship classes; Requires current HP > 50% of Max HP and Base Torpedo Value > 0
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Participants: Requires current HP > 50% of Max HP, Base Torpedo Value > 0 and being one of the following classes:
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*[[:Category:Destroyers|DDs]]
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*[[:Category:Light Cruisers|CLs]]
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*[[:Category:Torpedo Cruisers|CLTs]]
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*[[:Category:Heavy Cruisers|CAs]]
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*[[:Category:Aviation Cruisers|CAVs]]
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*Some [[:Category:Seaplane Tenders|AVs]] ([[Chitose]], [[Chiyoda]], [[Mizuho]])
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*[[:Category:Submarines|SS]]
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*[[Bismarck#Third Upgrade|Bismarck drei]]
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*[[Battleship Re-Class]]
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*[[Escort Fortress]] and [[Floating Fortress]]
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*Some 鬼 ''Oni''/Ogress, 姫 ''Hime/''Princess
    
Like the opening torpedo salvo, all participants attack simultaneously.
 
Like the opening torpedo salvo, all participants attack simultaneously.
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|-
 
|-
 
| [[#Night_Combat|Night Combat]]
 
| [[#Night_Combat|Night Combat]]
| Participants: All ships except [[:Category:Light Carriers|CVLs]], [[:Category:Standard Carriers|CVs]], and basic [[Transport Ship Wa-Class]]. Enemy [[Standard Carrier Wo-Class]] and [[Light Carrier Nu-Class]] of flagship level or higher can attack at night. Requires current HP > 25% of Max HP
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| Participants: All ships except:
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* All ships with current HP <= 25% of Max HP
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*[[:Category:Light Carriers|CVLs]], [[:Category:Standard Carriers|CVs]], and [[:Category:Armored Carriers|CVBs]] (except [[Graf Zeppelin]], [[Standard Carrier Wo-Class]] (Flagship or higher), and [[Light Carrier Nu-Class]] (flagship or higher).
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*[[Transport Ship Wa-Class]].
    
The first slot allied ship attacks, then the first slot enemy ship attacks, and so on. If a ship is sunk or critically damaged, the game will skip its turn.
 
The first slot allied ship attacks, then the first slot enemy ship attacks, and so on. If a ship is sunk or critically damaged, the game will skip its turn.
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