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| :* For fleets without air power, one [[List_of_Main_Guns_by_stats#Medium_Guns|medium main gun]] and two [[15.5cm_Triple_Gun_Mount_(Secondary)|15.5cm Triple Gun Mounts]] ({{RedGunMedium}}{{YellowGun}}{{YellowGun}}) will maximize firepower while maintaining double attacks in Night Battle. | | :* For fleets without air power, one [[List_of_Main_Guns_by_stats#Medium_Guns|medium main gun]] and two [[15.5cm_Triple_Gun_Mount_(Secondary)|15.5cm Triple Gun Mounts]] ({{RedGunMedium}}{{YellowGun}}{{YellowGun}}) will maximize firepower while maintaining double attacks in Night Battle. |
| ::*Yuubari (and [[Ooyodo]] in cases where she is not equipped with a recon plane) can elect to use {{RedGunMedium}}{{YellowGun}}{{YellowGun}}{{YellowGun}} or {{YellowGun}}{{YellowGun}}{{YellowGun}}{{YellowGun}}. | | ::*Yuubari (and [[Ooyodo]] in cases where she is not equipped with a recon plane) can elect to use {{RedGunMedium}}{{YellowGun}}{{YellowGun}}{{YellowGun}} or {{YellowGun}}{{YellowGun}}{{YellowGun}}{{YellowGun}}. |
− | :* The special class of the Torpedo Cruisers deserves some mention here: their specialty lies in their torpedoes and should almost always be equipped with a {{Template:TorpedoWeapon}}[[Type A Ko-hyoteki]] (to enable opening torpedo strikes). To diversify their damage output, typically two medium main guns and/or [[15.5cm_Triple_Gun_Mount_(Secondary)|15.5cm Triple Gun Mounts]] are equipped to increase shelling damage and enable Night Battle Double Attacks ({{RedGunMedium}}{{YellowGun}}{{TorpedoWeapon}}). | + | :* The special class of the Torpedo Cruisers deserves some mention here: their specialty lies in their torpedoes and should almost always be equipped with a {{TorpedoWeapon}}[[Type A Ko-hyoteki]] (to enable opening torpedo strikes). To diversify their damage output, typically two medium main guns and/or [[15.5cm_Triple_Gun_Mount_(Secondary)|15.5cm Triple Gun Mounts]] are equipped to increase shelling damage and enable Night Battle Double Attacks ({{RedGunMedium}}{{YellowGun}}{{TorpedoWeapon}}). |
− | ::* Before a Torpedo Cruiser's final remodel, due to limited slots it's advisable to use [[Type A Ko-hyoteki]] and a torpedo ({{Template:TorpedoWeapon}}{{Template:TorpedoWeapon}}) to make the most of their preemptive attack. | + | ::* Before a Torpedo Cruiser's final remodel, due to limited slots it's advisable to use [[Type A Ko-hyoteki]] and a torpedo ({{TorpedoWeapon}}{{TorpedoWeapon}}) to make the most of their preemptive attack. |
| * '''Heavy Cruisers'''/'''Aviation Cruisers''' | | * '''Heavy Cruisers'''/'''Aviation Cruisers''' |
| :* Heavy Cruisers see the introduction of 4 slot setups after remodeling and all of them feature the ability to launch seaplanes for artillery spotting. While they are still limited to the Medium main guns, their higher firepower and armor can make them solid combatants when Battleships are unavailable or overkill. | | :* Heavy Cruisers see the introduction of 4 slot setups after remodeling and all of them feature the ability to launch seaplanes for artillery spotting. While they are still limited to the Medium main guns, their higher firepower and armor can make them solid combatants when Battleships are unavailable or overkill. |
− | :* The go-to setup for most situations will be the 2 main guns, RADAR, seaplane setup ({{RedGunMedium}}{{RedGunMedium}}{{Template:Radar}}{{Template:Seaplane}}) which provides day and night double attack potential. | + | :* The go-to setup for most situations will be the 2 main guns, RADAR, seaplane setup ({{RedGunMedium}}{{RedGunMedium}}{{Template:Radar}}{{Seaplane}}) which provides day and night double attack potential. |
− | :* Certain Event bosses take additional damage when a ship is equipped with [[Type 3 Shell]]s. ({{RedGunMedium}}{{RedGunMedium}}{{Template:GreenAmmo}}{{Template:Seaplane}}) | + | :* Certain Event bosses take additional damage when a ship is equipped with [[Type 3 Shell]]s. ({{RedGunMedium}}{{RedGunMedium}}{{GreenAmmo}}{{Seaplane}}) |
| :* Heavy cruisers [[Myoukou]] and [[Prinz Eugen]] have high base luck, allowing reliable torpedo or mixed cut-ins at night. {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{TorpedoWeapon}}, is recommended for day-time artillery spotting and potent mixed cut-ins at night. | | :* Heavy cruisers [[Myoukou]] and [[Prinz Eugen]] have high base luck, allowing reliable torpedo or mixed cut-ins at night. {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{TorpedoWeapon}}, is recommended for day-time artillery spotting and potent mixed cut-ins at night. |
| :* Aviation Cruisers can use seaplane bombers instead of regular recon seaplanes; they also can equip [[Skilled Carrier-based Aircraft Maintenance Personnel|SCAMP]] to increase their attack range and damage. | | :* Aviation Cruisers can use seaplane bombers instead of regular recon seaplanes; they also can equip [[Skilled Carrier-based Aircraft Maintenance Personnel|SCAMP]] to increase their attack range and damage. |
| * '''Battleships''' | | * '''Battleships''' |
| :* Battleships feature a selection of Heavy Main Guns and massive resulting firepower in addition to the potent Armor Piercing shells which can cause brutal critical hits. Setups for battleships are similar to those of heavy cruisers, with one notable addition. | | :* Battleships feature a selection of Heavy Main Guns and massive resulting firepower in addition to the potent Armor Piercing shells which can cause brutal critical hits. Setups for battleships are similar to those of heavy cruisers, with one notable addition. |
− | :* The Armor Piercing Shells that battleships have access to allows for the highly effective 2 Main gun, AP Shell, Seaplane setup ({{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Template:RedAmmo}}{{Template:Seaplane}}) which has a more effective Artillery Spotting Cut-In, while providing better stats than secondary guns. | + | :* The Armor Piercing Shells that battleships have access to allows for the highly effective 2 Main gun, AP Shell, Seaplane setup ({{RedGunHeavy}}{{RedGunHeavy}}{{RedAmmo}}{{Seaplane}}) which has a more effective Artillery Spotting Cut-In, while providing better stats than secondary guns. |
| :* Note: Official tweets state that overuse of cannons larger than what a BB is meant for will make it "overweight" and incur a "minor" accuracy penalty. (''I.e.'' Too many 46cm or even 41cm cannons on Fast Battleships such as Kongou-class and Bismarck.) | | :* Note: Official tweets state that overuse of cannons larger than what a BB is meant for will make it "overweight" and incur a "minor" accuracy penalty. (''I.e.'' Too many 46cm or even 41cm cannons on Fast Battleships such as Kongou-class and Bismarck.) |
− | :* As with Heavy Cruisers, the [[Type 3 Shell]] setup ({{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Template:GreenAmmo}}{{Template:Seaplane}}) is effective against installation-type/land base enemies. | + | :* As with Heavy Cruisers, the [[Type 3 Shell]] setup ({{RedGunHeavy}}{{RedGunHeavy}}{{GreenAmmo}}{{Seaplane}}) is effective against installation-type/land base enemies. |
| * '''Carriers''' | | * '''Carriers''' |
| :* Planes. Enough Fighters to achieve Air Superiority or Supremacy, fill out with Torpedo Bombers on larger slots for preemptive bombing damage and/or Dive Bombers on smaller slots for shelling damage. | | :* Planes. Enough Fighters to achieve Air Superiority or Supremacy, fill out with Torpedo Bombers on larger slots for preemptive bombing damage and/or Dive Bombers on smaller slots for shelling damage. |
| :* Torpedo Bombers and Dive Bombers are roughly equivalent to each other. While Torpedo Bombers have the advantage in the preemptive aerial bombing, their damage are dependent on number of surviving planes, making air superiority very important for them. In cases where Air Superiority is not feasible, using more Dive Bombers may prove more effective. | | :* Torpedo Bombers and Dive Bombers are roughly equivalent to each other. While Torpedo Bombers have the advantage in the preemptive aerial bombing, their damage are dependent on number of surviving planes, making air superiority very important for them. In cases where Air Superiority is not feasible, using more Dive Bombers may prove more effective. |
| :* It is possible to equip [[List of Secondary Guns by stats|Secondary Guns]] like the [[15.5cm Triple Gun Mount (Secondary)|15.5cm Triple Gun Mount]] or the special [[Skilled Carrier-based Aircraft Maintenance Personnel|SCAMP]] to increase the carrier's range and put it higher in the Range Order shelling phase, which can be very useful for prioritizing the CV(L) damage when in a DD heavy fleet. | | :* It is possible to equip [[List of Secondary Guns by stats|Secondary Guns]] like the [[15.5cm Triple Gun Mount (Secondary)|15.5cm Triple Gun Mount]] or the special [[Skilled Carrier-based Aircraft Maintenance Personnel|SCAMP]] to increase the carrier's range and put it higher in the Range Order shelling phase, which can be very useful for prioritizing the CV(L) damage when in a DD heavy fleet. |
− | :* To save bauxite (especially in exercises against other fleets), a combination of two [[15.5cm Triple Gun Mount (Secondary)|15.5cm Triple Gun Mount]] and/or [[Skilled Carrier-based Aircraft Maintenance Personnel|SCAMP]] with a [[Saiun]] and a single bomber in the 4th slot can allow powerful shelling attacks at the cost of opening airstrike potency ({{Template:YellowGun}}{{Template:YellowGun}}{{YellowPlane}}{{RedPlane}}). | + | :* To save bauxite (especially in exercises against other fleets), a combination of two [[15.5cm Triple Gun Mount (Secondary)|15.5cm Triple Gun Mount]] and/or [[Skilled Carrier-based Aircraft Maintenance Personnel|SCAMP]] with a [[Saiun]] and a single bomber in the 4th slot can allow powerful shelling attacks at the cost of opening airstrike potency ({{YellowGun}}{{YellowGun}}{{YellowPlane}}{{RedPlane}}). |
| ::*This, however, has the downside that when the bomber is completely shot down, the carrier becomes unable to attack. This is a dilemma in maps where enemy fleets boast strong anti-air abilities ([[Light Cruiser Tsu-Class#Elite|CL Tsu-class Elite]] comes to mind). | | ::*This, however, has the downside that when the bomber is completely shot down, the carrier becomes unable to attack. This is a dilemma in maps where enemy fleets boast strong anti-air abilities ([[Light Cruiser Tsu-Class#Elite|CL Tsu-class Elite]] comes to mind). |
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