• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
4,358 bytes removed ,  9 years ago
→‎Combat Equipment Setup: Forking artillery spotting to Artillery Spotting.
Line 542: Line 542:     
==Combat Equipment Setup==
 
==Combat Equipment Setup==
* [[Combat#Day_Battle_Special_Attacks_.28Artillery_Spotting.29|Day Battle Special Attacks (Artillery Spotting)]]
+
* See [[Artillery Spotting]] for day-time attack setups.
 
* [[Combat#Night_Battle_Special_Attacks|Night Battle Special Attacks]]
 
* [[Combat#Night_Battle_Special_Attacks|Night Battle Special Attacks]]
 
* [[Combat#Common_Setups|Common Setups]]
 
* [[Combat#Common_Setups|Common Setups]]
 
* [[Combat#Full_Setup_List|Full Setup List]]
 
* [[Combat#Full_Setup_List|Full Setup List]]
  −
=== Day Battle Special Attacks (Artillery Spotting) ===
  −
<!--[[File:KanColle-140425-17422431.png|thumb|Cut-in Type Observed Fire using 1Main 1Sec & Type 91 AP shell]]-->
  −
Artillery spotting allows your ship with seaplanes to double attack (DA) and cut-in (CI) during day battle.
  −
  −
====Requirement====
  −
*Air superiority (AS) or greater achieved in aerial combat phase
  −
*Not in heavily damaged (大破) state
  −
*Ship is carrying at least 1 [[List_of_Seaplanes_by_stats|seaplane]]{{Seaplane}}. (i.e. slots are not all at 0 remaining)
  −
*Certain equipment setup (see below)
  −
  −
====Set up and Attack Modes====
  −
Different set ups provide chances to trigger various modes of attack.
  −
{| class="wikitable"
  −
|-
  −
! scope="col" style="text-align:center;" |Attack Mode
  −
! scope="col" style="text-align:center;" |Prerequisite
  −
! scope="col" style="text-align:center;" |The Remaining Slot
  −
! scope="col" style="text-align:center;" |Damage Modifier
  −
! scope="col" style="text-align:center;" |Trigger Chance
  −
|-
  −
| style="background-color: #59F;" |<font color="#FFF">'''Double Attack'''</font>
  −
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}
  −
|Any auxiliary equipment
  −
| '''120%''' '''x 2'''
  −
|'''~50%'''
  −
|-
  −
| style="background-color: #59F;" |<font color="#FFF">'''Double Attack'''</font>
  −
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}
  −
| {{Template:Radar}}
  −
| '''120%''' '''x 2'''
  −
|''Additional 3%~10% ?''
  −
|-
  −
| style="background-color: #59F;" |<font color="#FFF">'''Double Attack'''</font>
  −
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}
  −
| {{Seaplane}}
  −
| '''120%''' '''x 2'''
  −
|''Additional ~6% ?''
  −
|-
  −
| style="background-color: Gold;" |'''Cut-In'''
  −
| {{Template:RedGunHeavy}}{{Template:YellowGun}}{{Seaplane}}
  −
|Any auxiliary equipment
  −
| '''110%'''
  −
|'''~50%'''
  −
|-
  −
| style="background-color: Gold;" |'''Cut-In ( Radar )'''
  −
| {{Template:RedGunHeavy}}{{Template:YellowGun}}{{Seaplane}}{{Template:Radar}}
  −
| '''-'''
  −
| '''110%'''......(Sec.Gun) ?
  −
'''120%'''......''(RADAR)''
  −
|''Additional 22%~30% ?''
  −
|-
  −
| style="background-color: Gold;" |'''Cut-In ( AP Shell )'''
  −
| {{Template:RedGunHeavy}}{{Template:YellowGun}}{{Seaplane}}{{Template:RedAmmo}}
  −
|'''-'''
  −
|'''110%'''......(Sec.Gun) ?
  −
'''130%'''......''(AP SHELL)''
  −
|''Additional ~20%''
  −
|-
  −
| style="background-color: #7B5;" |<font color="#FFF">'''Mixed Attack (AP)'''</font>
  −
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}{{Template:RedAmmo}}
  −
| '''-'''
  −
| '''120% x 2'''.....(DA)
  −
'''150%'''...........(CI)
  −
|~'''70%''' (Total)
  −
|-
  −
| style="background-color: #7B5;" |<font color="#FFF">'''Mixed Attack (Sec.Gun)'''</font>
  −
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}{{Template:YellowGun}}
  −
| '''-'''
  −
| '''120%''' '''x 2'''.....(DA),
  −
'''110%'''...........(CI) ?
  −
|'''~70%''' (Total)
  −
|}
  −
*Lists of {{RedGunHeavy}}[[List_of_Main_Guns_by_stats|Main gun]] and {{YellowGun}}[[List_of_Secondary_Guns_by_stats|Secondary gun]].
  −
*These are the basic setups used in the game. You don't need to exactly follow the placement (1st slot = main, 3rd slot = seaplane, etc) as long as those equipment are placed on the same ship.
  −
*Any other setup variation will NOT change the attack mode or damage modifier. Feel free to add another auxiliary equipment when possible.
  −
*Mixed Attacks provide chances for both day battle DA and CI.
  −
*When either CI or DA is not triggered by chance, the ship will just do a normal single attack, dealing 100% damage.
  −
*Trigger chances were estimated under the following conditions: '''''AS+;  FLoS = 300;'''  '''Non-flagship'''''<nowiki/>'''.'''
  −
*The enemy is capable of doing Artillery Spotting on your fleet, both DA & CI.
  −
*For more info on the Day Special Attack mechanics, you may visit page [[Artillery_Spotting|Artillery Spotting]].
  −
  −
====Trigger Chance of Artillery Spotting====
  −
* The flagship has ~15% higher chance in triggering Artillery Spotting.
  −
* Losing Air Supremacy (AS+) to Air Superiority (AS) will lower the trigger chances by ~12%. Higher penalty for mixed attack.
  −
* Higher fleet '''total''' LoS ([[Line of Sight]]) will slightly increase the chances, around 5% ~ 10% per 100 additional FLoS. Notice that FLoS equals to the sum of LoS stats from all the ships in your fleet. Bonuses from equipment are included in the calculation.
  −
* Equipment set up will affect the chances (see the table above)
      
===Night Battle Special Attacks===
 
===Night Battle Special Attacks===
3,623

edits

Navigation menu