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495 bytes added ,  9 years ago
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! style="text-align:center;" |Pre-Cap Attack Power = [[#Base_Attack_Power|Base Attack Power]] + Night Spotting Bonus
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! colspan="2" style="text-align:center;" |Pre-Cap Attack Power = [[#Base_Attack_Power|Base Attack Power]] + Night Spotting Bonus
 
|-
 
|-
! style="text-align:center;" |Armor = Enemy Armor × 0.7 + Random(0 ~ Enemy Armor -1) × 0.6
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! colspan="2" style="text-align:center;" |Attack Power Before Cap-Adjust = [Pre-Cap Attack Power × [[#Pre-Cap_Modifiers|Pre-Cap Modifiers]]]
 
|-
 
|-
! style="text-align:center;" |Final Attack Power = {[Pre-Cap Attack Power × [[#Pre-Cap_Modifiers|Pre-Cap Modifiers]]] × [[#Critical_Modifier|Critical Modifier]]} × [[#Post-Cap_Modifiers|Post-Cap Modifiers]]
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! rowspan="2" style="text-align:center;" |Cap-Adjusted Attack Power =
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! style=text-align:center;" | Attack Power Before Cap-Adjust, if it is less or equal to the [[#Attack Power Cap|Attack Power Cap]]
 
|-
 
|-
! style="text-align:center;" |Damage = (Final Attack Power - Armor) × [[#Remaining_Ammo_Modifier|Remaining Ammo Modifier]]
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! style=text-align:center;" | [[#Attack Power Cap|Attack Power Cap]] + √(Attack Power Before Cap-Adjust - [[#Attack Power Cap|Attack Power Cap]]), if Attack Power Before Cap-Adjust is over the [[#Attack Power Cap|Attack Power Cap]]
 
|-
 
|-
| Notes:
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! colspan="2" style="text-align:center;" |Effective Armor = Enemy Armor × 0.7 + Random(0 ~ Enemy Armor -1) × 0.6
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|-
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! colspan="2" style="text-align:center;" |Final Attack Power = [Cap-Adjusted Attack Power × [[#Critical_Modifier|Critical Modifier]]] × [[#Post-Cap_Modifiers|Post-Cap Modifiers]]
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|-
 +
! colspan="2" style="text-align:center;" |Damage = (Final Attack Power - Effective Armor) × [[#Remaining_Ammo_Modifier|Remaining Ammo Modifier]]
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|-
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| colspan="2" | Notes:
   −
*During the calculation for final attack power, the game rounds value down to the nearest integer twice: after pre-cap modifier and after the critical modifier.
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*The game rounds off values at 2 places in the calculation: after pre-cap modifier and after the critical modifier. They are marked by square brackets in the above calculations.
*''If the result is less than 1, it becomes '''scratch damage''', which does 6-14% of current target HP, rounded down (can be 0).''
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*''If Damage is less than 1, the attack deals '''scratch damage''' instead, which is 6-14% of target's current HP, rounded down (can be 0).''
*'''''If the pre-cap damage''' (Pre-Cap Attack Power x Pre-Cap Modifiers)''' exceeds [[#Attack_Power_Cap|a certain cap value]], it will be modified.'''''
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*''This formula is under constant review and updated accordingly if there are any inconsistencies or mistakes.''
*''This formula is under constant review and updated accordingly if there any inconsistencies or mistakes happens.''
   
|}
 
|}
  
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