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;B (Tactical Victory)
 
;B (Tactical Victory)
 
*''Note:'' This rank is the minimum requirement to clear maps without boss gauge.
 
*''Note:'' This rank is the minimum requirement to clear maps without boss gauge.
*Enemy flagship sunk, no friendly ship sunk (in this case damage gauge does not matter)
+
*Enemy flagship sunk (in this case damage gauge does not matter)
*Enemy flagship alive, no friendly ship sunk, A victory condition not satisfied, Damage gauge at least 2.5 times of the enemy damage gauge.
+
*Enemy flagship alive, A victory condition not met, Damage gauge at least 2.5 times of the enemy damage gauge.
*Enemy flagship alive, A victory condition fulfilled, Damage gauge at least 2.5 times of the enemy damage gauge.
+
*Enemy flagship alive, friendly ship sunk, A victory condition met, Damage gauge at least 2.5 times of the enemy damage gauge.
*Enemy flagship alive, A victory condition not fulfilled, Damage gauge at least 3 times of the enemy damage gauge (multiplier in question)
+
*Enemy flagship alive, friendly ship sunk, A victory condition not met, Damage gauge at least 3 times of the enemy damage gauge (multiplier in question)
*Enemy flagship sunk, friendly ship sunk and number of friendly ships sunk < number of enemy ships sunk.
+
*Enemy flagship sunk, friendly ship sunk, number of friendly ships sunk < number of enemy ships sunk.
 
;C (Tactical Defeat)
 
;C (Tactical Defeat)
 
*Enemy flagship alive, Damage gauge higher than enemy gauge but not reaching 2.5 times as much.
 
*Enemy flagship alive, Damage gauge higher than enemy gauge but not reaching 2.5 times as much.
*Enemy flagship alive, friendly ship sunk, A victory condition fulfilled, Damage gauge higher than enemy damage gauge but not reaching 2.5 times as much.
+
*Enemy flagship alive, friendly ship sunk, A victory condition met, Damage gauge higher than enemy damage gauge but not reaching 2.5 times as much.
*Enemy flagship alive, friendly ship sunk, A victory condition not fulfilled, Damage gauge higher than enemy damage gauge but not reaching the multiplier required for B Victory (see 4th B Victory condition)
+
*Enemy flagship alive, friendly ship sunk, A victory condition not met, Damage gauge higher than enemy damage gauge but not reaching the multiplier required for B Victory (see 4th B Victory condition)
*Enemy flagship sunk, friendly ship sunk, friendly ship sunk and number of friendly ships sunk ≥ number of enemy ships sunk. (Note that maps with boss gauges, such as 4-4, 5-3, event maps, etc, can be cleared under this condition.)
+
*Enemy flagship sunk, friendly ship sunk, number of friendly ships sunk ≥ number of enemy ships sunk. (Note that maps with boss gauges, such as 4-4, 5-3, event maps, etc, can be cleared under this condition.)
 
;D (Defeat)
 
;D (Defeat)
 
*Enemy took less than a certain amount of damage (Own gauge is less than 0.05%).
 
*Enemy took less than a certain amount of damage (Own gauge is less than 0.05%).
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