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1,160 bytes added ,  9 years ago
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The ship must be able to participate in the night battle in order to trigger the special attacks.
 
The ship must be able to participate in the night battle in order to trigger the special attacks.
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{| class="wikitable"
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|-
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! scope="col" style="text-align:center; width:150px;" |Type
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! scope="col" style="text-align:center; width:300px;" |Modifier
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! scope="col" style="text-align:center; width:350px;" |Notes
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|-
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|style="text-align:center;"|Special Attack <br/>(Double Attack and Cut-In Attack)
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|style="text-align:center;"|120% for Double Attack. <br/>Varies for Cut-In Attack depending on type. <br/>See [[Combat#Night_Battle_Special_Attacks|here]] for details.
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|style="text-align:center;"|Any misses on Cut-In Attack and Double Attack becomes scratch damage instead.
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|-
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|style="text-align:center;"|Normal
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|style="text-align:center;"|100%
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|style="text-align:center;"|Usually a failed Cut-In or Double Attack check
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|-
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|style="text-align:center;"|Anti-Submarine
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|style="text-align:center;"|0% for regular map nodes <br/>[[Combat#Formation_Modifier|Formation Modifier]] for Combined Fleet battle nodes and Night Battle nodes.
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|style="text-align:center;"|This results in scratch damage against submarines during normal nodes. <br/>[[Combat#Engagement_Form_Modifier|Engagement Form modifiers]] will apply for Combined Fleet battle nodes and Night Battle nodes.
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|}
    
===<u>Attack Power Cap</u>===
 
===<u>Attack Power Cap</u>===
1,424

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