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| :*Auxiliary equipment (e.g [[List of Radars by stats|RADAR]], [[List of Anti-Submarine Equipment by stats|SONAR]], [[List of Anti-Submarine Equipment by stats|Depth Charges]], Searchlights, Turbines, Special ammunition, [[List of Anti-Air Guns by stats|Pure AA Equipment]], Torpedo Bulges, and [[Type A Ko-hyoteki|Midget-subs]]) will not affect the combination. | | :*Auxiliary equipment (e.g [[List of Radars by stats|RADAR]], [[List of Anti-Submarine Equipment by stats|SONAR]], [[List of Anti-Submarine Equipment by stats|Depth Charges]], Searchlights, Turbines, Special ammunition, [[List of Anti-Air Guns by stats|Pure AA Equipment]], Torpedo Bulges, and [[Type A Ko-hyoteki|Midget-subs]]) will not affect the combination. |
| *If night combat nodes are anticipated, it can be very helpful to utilize specialized night battle equipment such as [[Star Shell]]s and [[Searchlight]]. [[Type 98 Recon Seaplane (Night Scout)]] is also an option. | | *If night combat nodes are anticipated, it can be very helpful to utilize specialized night battle equipment such as [[Star Shell]]s and [[Searchlight]]. [[Type 98 Recon Seaplane (Night Scout)]] is also an option. |
− | * Evasion of submarines are greatly increased in regular Night Battles, so they cannot take more than scratch damage. In battles starting at night and [[Combined Fleet]] sorties, submarines do not get the Evasion boost, so they will take damage as normal. | + | *Damage against submarines is greatly reduced during regular Night Battles (to scratch damage). |
− | *Formation damage modifiers and Engagement Form damage modifiers do not apply in Night Battle (i.e. they are always 100%). | + | *Formation damage modifiers do not apply in Night Battle (always 100% for regular shelling). |
− | :*As an exception, in nodes that begin with Night Battle and in [[Combined Fleet]] Night Battle, Formation and Engagement Form anti-sub damage modifiers apply. | + | :*Nodes begin with Night Battle and in [[Combined Fleet]] Night Battle, Formation anti-sub damage modifiers apply. |
− | ::*The Engagement Form is not explicitly shown in Night Battle nodes. | + | ::*The Engagement Form is not explicitly shown in Night Battle nodes, but the modifier will apply. |
| *The animation for ships equipped with 2 different torpedoes may be different but the damage output is still the same. | | *The animation for ships equipped with 2 different torpedoes may be different but the damage output is still the same. |
| :*A [[Prototype FaT Type 95 Oxygen Torpedo Kai]] + [[61cm Quint (Oxygen) Torpedo Mount]] will show a cut-in animation of FaT+Quint+Quint and if equipped the other way around, the cut-in animation will show Quint+FaT+FaT. However, both animation produces the same damage output. | | :*A [[Prototype FaT Type 95 Oxygen Torpedo Kai]] + [[61cm Quint (Oxygen) Torpedo Mount]] will show a cut-in animation of FaT+Quint+Quint and if equipped the other way around, the cut-in animation will show Quint+FaT+FaT. However, both animation produces the same damage output. |