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→Anti-Air Cut-In: just formatting and phrasing
=== Anti-Air Cut-In ===
=== Anti-Air Cut-In ===
[[File:Bandicam_2014-11-20_02-55-57-126.avi_snapshot_00.26_-2014.11.20_03.09.34-.jpg|thumb|An Anti-Air Cut-In]]
[[File:Bandicam_2014-11-20_02-55-57-126.avi_snapshot_00.26_-2014.11.20_03.09.34-.jpg|thumb|An Anti-Air Cut-In]]
Certain equipment combinations will provide a chance for an Anti-Air Cut-In (AACI) during the aerial combat. When activated, the cut-in CG (shown on the right) would appear before engaging the enemy fighters, but does not appear to affect the resulting air control state (AS+, AS, Air Parity or Denial). Although there's currently no conclusion on how it's applied onto the [http://kancolle.wikia.com/wiki/Combat#Fleet_Anti-air_Defense Fleet Anti-air Defense formula], a general consensus suggests the effectiveness scales with the AA stat ({{AA}}) of the ship triggering it .
Certain equipment combinations will provide a chance for an Anti-Air Cut-In (AACI) during the aerial combat. When activated, the cut-in CG (shown on the right) would appear before engaging the enemy fighters, but does not appear to affect the resulting air control state (AS+, AS, Air Parity or Denial). Although there's currently no conclusion on how it's applied onto the [http://kancolle.wikia.com/wiki/Combat#Fleet_Anti-air_Defense Fleet Anti-air Defense formula], a general consensus suggests the effectiveness scales with the AA stat ({{AA}}) of the ship triggering it.
'''Requirement:'''
'''Requirement:'''
** High-angle mount (main or secondary) {{GreenGunDP}}, AA fire director {{AntiAircraftFireDirector}}
** High-angle mount (main or secondary) {{GreenGunDP}}, AA fire director {{AntiAircraftFireDirector}}
*** Can be supplemented with an AA RADAR {{Radar}}
*** Can be supplemented with an AA RADAR {{Radar}}
** [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]] , AA RADAR {{Radar}}
** [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]], AA RADAR {{Radar}}
*** Can be supplemented with a second 10cm Twin High-angle Mount + Anti-Aircraft Fire Director
*** Can be supplemented with a second 10cm Twin High-angle Mount + Anti-Aircraft Fire Director
** [[25mm Triple Autocannon Mount (Concentrated Deployment)]] , [[List of Anti-Air Guns by stats|AA Gun]] {{GreenGunMG}} , AA Radar {{Radar}}
** [[25mm Triple Autocannon Mount (Concentrated Deployment)]], [[List of Anti-Air Guns by stats|AA Gun]] {{GreenGunMG}}, AA RADAR {{Radar}}
* Akizuki has a built-in AA fire director, which allows her to trigger AACI without an AA fire director with the following setups
* Akizuki has a built-in AA fire director, which allows her to trigger AACI without an AA fire director with the following setups
** High-angle mount (any) {{GreenGunDP}} plus either or both:
** High-angle mount (any) {{GreenGunDP}} plus either or both:
*** RADAR (any kind) {{Radar}}
*** RADAR (any kind) {{Radar}}
*** High-angle mount (any) {{GreenGunDP}}
*** High-angle mount (any) {{GreenGunDP}}
* [[25mm Triple Autocannon Mount (Concentrated Deployment)]] works as AA fire director '''ONLY for [[Maya|Maya Kai 2]].'''
*For [[Maya|Maya Kai 2]] only:
** [[25mm Triple Autocannon Mount (Concentrated Deployment)]], High-angle mount {{GreenGunDP}}
*** Can be supplemented with an AA RADAR {{Radar}}
'''Effect''':
'''Effect''':
* Provide an AoE blast on all the incoming enemy '''bombers''', from the ship who is triggering it.'' ([http://kancolle.wikia.com/wiki/User_blog:Reikyu/A_brief_look_at_AA_defense_and_AA_cut-in_performance source 1], [http://kankoregouchin.blog.fc2.com/blog-entry-41.html 2])''
* Provide an AoE blast on all the incoming enemy '''bombers''', from the ship who is triggering it.'' ([http://kancolle.wikia.com/wiki/User_blog:Reikyu/A_brief_look_at_AA_defense_and_AA_cut-in_performance source 1], [http://kankoregouchin.blog.fc2.com/blog-entry-41.html 2])''
* Air radar on CA does not increase the trigger chance on a large scale.'' ([http://kankoregouchin.blog.fc2.com/blog-entry-41.html source], require further verification)''
* Air radar on CA does not increase the trigger chance on a large scale.'' ([http://kankoregouchin.blog.fc2.com/blog-entry-41.html source], require further verification)''
** It's currently unknown what (if any) innate trigger rate differences there are between other equipment setups.
** It's currently unknown what (if any) innate trigger rate differences there are between other equipment setups.
With an AA Cut-In from a ship with high AA stat ({{AA}}), it is possible to '''obliterate all incoming bombers''' before they inflict any damage, and even prevent opposing carriers from shelling since they have 0 bombers left.''' In PVP Exercises, your opponent could do AA Cut-In on your bombers, but the animation is not shown.'''
With an AA Cut-In from a ship with high AA stat ({{AA}}), it is possible to '''obliterate all incoming bombers''' before they inflict any damage, and even prevent opposing carriers from shelling since they have 0 bombers left.''' In PVP Exercises, opposing fleets can do AA Cut-Ins, but the animation is not shown.'''
There are [http://kancolle.wikia.com/wiki/Combat#comm-164478 reports] that enemy ships in map [http://kancolle.wikia.com/wiki/World_6:_%E4%B8%AD%E9%83%A8%E6%B5%B7%E5%9F%9F#6-2 6-2] ''might'' be capable of doing AACI. Other than that, there is currently no enemy ship capable to blast all your bombers with AA weapons.
There are [http://kancolle.wikia.com/wiki/Combat#comm-164478 reports] that enemy ships in map [http://kancolle.wikia.com/wiki/World_6:_%E4%B8%AD%E9%83%A8%E6%B5%B7%E5%9F%9F#6-2 6-2] ''might'' be capable of doing AACI. Other than that, there is currently no enemy ship capable to blast all your bombers with AA weapons.