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Alright, mistake here. The 381mm modifier for Bisko and pastas is -2 followed by +3, so it's actually +1 total, not +3
 
Alright, mistake here. The 381mm modifier for Bisko and pastas is -2 followed by +3, so it's actually +1 total, not +3
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==Page 9 Info==
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20.3(3) gives 15% accuracy bonus to CAs at night. 20.3 gives 10%. No other gun gives accuracy bonus to CAs at night.
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So far compared to the browser game, there are a lot of similarities, but there are differences.
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Support proc rate: same
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Summary: Proc bonus sparkled flagship gives is higher
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Shelling support accuracy (shelling accuracy): very close
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Summary: sparkles add 20% to accuracy/evasion terms, max crit rate is 12%
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Luck cap: same
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Summary: 50-51
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Upgrades:
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Firepower: same
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Accuracy: guns do not give accuracy
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Upgrade success rate: same
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Gun bonuses:
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Night battle:
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CL: same
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CA: same, but using 20.3 and 20.3(3) together results in getting the bonus for 20.3 (20.3(3) gives a higher bonus)
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Fit mechanics:
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BB: Other than 3 special cases, the other cases are the same as in the fan graph
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PSVita's Nagato-class Kai are unaffected by fit mecanics
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Mk7's fitness on Iowa is same as pre-fix
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381mm Kai is markedly different from in the browser game
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Yasen's 3 aspects: New conclusions were brought up
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CI proc rate: different mechanic from browser game, but close to how artillery spotting works in the browser game, similar proc rate
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Aircraft proficiency: different from browser game
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Formations: same as browser game, showed new formation properties! (+ accuracy)
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Summary: echelon is similar to line abreast, line ahead for damage, double line for accuracy
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On a lighter note:
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Code for Arpeggio collab appeared: attack with lasers
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Torpedo support is still bugged; it ignores equipped torpedoes
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>> fighters have only +8 bonus instead of +22
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Mechanic discovered: proficiency growth rate
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Scouting phase:
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Δe = Growth rate * (0.5 + random(0, x-1) * 0.044)
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where
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x = 12 if e < 20
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x = 8 if 20 ≤ e ≤ 100
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x = 6 if e > 100
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Δel = x * 0.5 + random(0, x-1) * 0.05
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where
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x = 6 if scouting fails
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x = 12 if scouting succeeds
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Aerial battle (S1)
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Δe = Same formula as Δe above.
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Δel = a*b*0.5 + c*0.05
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where
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a = Plane loss rate * 0.3 if proportion ≤ 0.5
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a = Plane loss rate * 0.5 if proportion > 0.5
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b = 0.3 if a ≤ 0.5
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b = 0.4 if a > 0.5
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c = 0 if ab ≤ 1
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rand(0, ab) if ab > 1
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AA battle (S2)
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Δel = Same formula as Δel in S1.
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So overall proficiency change = ∑Δe - ∑Δel
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If all planes are lost, Δel = e which meaans the proficiency is all lost.
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The following do not contribute to yasen attack power:
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Small radars, large radars, AA guns, sonars, large sonars, bulges, bulges (medium), bulges (large), turbines/boilers, depth charges
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The following do not contribute to yasen accuracy:
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AA guns, sonars, large sonars, bulges, bulges (medium), bulges (large), turbines/boilers, depth charges
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>>15894749
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>机关部强化
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I got it. It's turbines/boilers.
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Also 面板 means base so upgraded radars with base accuracy > 2 will receive the bonus.
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