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| Alright, mistake here. The 381mm modifier for Bisko and pastas is -2 followed by +3, so it's actually +1 total, not +3 | | Alright, mistake here. The 381mm modifier for Bisko and pastas is -2 followed by +3, so it's actually +1 total, not +3 |
| + | |
| + | ==Page 9 Info== |
| + | 20.3(3) gives 15% accuracy bonus to CAs at night. 20.3 gives 10%. No other gun gives accuracy bonus to CAs at night. |
| + | |
| + | |
| + | So far compared to the browser game, there are a lot of similarities, but there are differences. |
| + | |
| + | Support proc rate: same |
| + | Summary: Proc bonus sparkled flagship gives is higher |
| + | Shelling support accuracy (shelling accuracy): very close |
| + | Summary: sparkles add 20% to accuracy/evasion terms, max crit rate is 12% |
| + | |
| + | Luck cap: same |
| + | Summary: 50-51 |
| + | |
| + | Upgrades: |
| + | Firepower: same |
| + | Accuracy: guns do not give accuracy |
| + | Upgrade success rate: same |
| + | |
| + | Gun bonuses: |
| + | Night battle: |
| + | CL: same |
| + | CA: same, but using 20.3 and 20.3(3) together results in getting the bonus for 20.3 (20.3(3) gives a higher bonus) |
| + | |
| + | Fit mechanics: |
| + | BB: Other than 3 special cases, the other cases are the same as in the fan graph |
| + | PSVita's Nagato-class Kai are unaffected by fit mecanics |
| + | Mk7's fitness on Iowa is same as pre-fix |
| + | 381mm Kai is markedly different from in the browser game |
| + | |
| + | Yasen's 3 aspects: New conclusions were brought up |
| + | |
| + | CI proc rate: different mechanic from browser game, but close to how artillery spotting works in the browser game, similar proc rate |
| + | |
| + | Aircraft proficiency: different from browser game |
| + | |
| + | Formations: same as browser game, showed new formation properties! (+ accuracy) |
| + | Summary: echelon is similar to line abreast, line ahead for damage, double line for accuracy |
| + | |
| + | On a lighter note: |
| + | Code for Arpeggio collab appeared: attack with lasers |
| + | Torpedo support is still bugged; it ignores equipped torpedoes |
| + | |
| + | |
| + | >> fighters have only +8 bonus instead of +22 |
| + | |
| + | Mechanic discovered: proficiency growth rate |
| + | |
| + | Scouting phase: |
| + | Δe = Growth rate * (0.5 + random(0, x-1) * 0.044) |
| + | where |
| + | x = 12 if e < 20 |
| + | x = 8 if 20 ≤ e ≤ 100 |
| + | x = 6 if e > 100 |
| + | |
| + | Δel = x * 0.5 + random(0, x-1) * 0.05 |
| + | where |
| + | x = 6 if scouting fails |
| + | x = 12 if scouting succeeds |
| + | |
| + | |
| + | Aerial battle (S1) |
| + | Δe = Same formula as Δe above. |
| + | |
| + | Δel = a*b*0.5 + c*0.05 |
| + | where |
| + | a = Plane loss rate * 0.3 if proportion ≤ 0.5 |
| + | a = Plane loss rate * 0.5 if proportion > 0.5 |
| + | b = 0.3 if a ≤ 0.5 |
| + | b = 0.4 if a > 0.5 |
| + | c = 0 if ab ≤ 1 |
| + | rand(0, ab) if ab > 1 |
| + | |
| + | AA battle (S2) |
| + | Δel = Same formula as Δel in S1. |
| + | |
| + | So overall proficiency change = ∑Δe - ∑Δel |
| + | |
| + | If all planes are lost, Δel = e which meaans the proficiency is all lost. |
| + | |
| + | |
| + | The following do not contribute to yasen attack power: |
| + | Small radars, large radars, AA guns, sonars, large sonars, bulges, bulges (medium), bulges (large), turbines/boilers, depth charges |
| + | |
| + | The following do not contribute to yasen accuracy: |
| + | AA guns, sonars, large sonars, bulges, bulges (medium), bulges (large), turbines/boilers, depth charges |
| + | |
| + | >>15894749 |
| + | >机关部强化 |
| + | I got it. It's turbines/boilers. |
| + | |
| + | Also 面板 means base so upgraded radars with base accuracy > 2 will receive the bonus. |