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In KC Kai, if a CI fails to proc, the game rolls for the next available CI in order (3 red gun CI > 2 red 1 yellow gun CI > torp CI > mixed CI > double attack). This is not the case in the browser game.
 
In KC Kai, if a CI fails to proc, the game rolls for the next available CI in order (3 red gun CI > 2 red 1 yellow gun CI > torp CI > mixed CI > double attack). This is not the case in the browser game.
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==Page 6==
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Fit guns for CLs:
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Bonus firepower = √(No. of C6 guns) + 2√(No. of C7 guns)
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Upgrade bonuses are the same as in the wiki.
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Upgrade modifiers
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Firepower:
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Guns with >12 firepower: x1.5
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Depth charges, sonars, large sonars (T0): x0.75
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Torpedoes, midget subs, small radars, large radars, bulges, 机关部强化 [I don't know what this is but it's not AA guns]: x0
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Others: x1
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Shelling accuracy:
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Torpedoes and midget subs: x0
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Radars with 面板 > 2 [what the fuck is this]: x1.7
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AA guns, sonars, large sonars, bulges, depth charges: x1
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Apparently red guns don't increase accuracy, at least in Kai.
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Alright, mistake here. The 381mm modifier for Bisko and pastas is -2 followed by +3, so it's actually +1 total, not +3
advmod, cssedit, Moderators, oversight, prechecked, Account Reviewers
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