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final review for Night Battle Special Attack
Different set ups have chances to trigger different modes of attack
Different set ups have chances to trigger different modes of attack
{| class="article-table" style="width:700px;" border="0" cellpadding="1" cellspacing="1"
{| class="article-table" style="width:900px;" border="0" cellpadding="1" cellspacing="1"
|-
|-
! scope="col" style="text-align:center;" |Attack Mode
! scope="col" style="text-align:center;" |Attack Mode
! scope="col" style="text-align:center;" |Prerequisite
! scope="col" style="text-align:center;" |Prerequisite
! scope="col" style="text-align:center;" |4th Slot
! scope="col" style="text-align:center;" |The Remaining Slot
! scope="col" style="text-align:center;" |Damage Modifier
! scope="col" style="text-align:center;" |Damage Modifier
! scope="col" style="text-align:center;" |[http://kancolle.wikia.com/wiki/Artillery_Spotting#The_Trigger_Chance_of_Artillery_Spotting:_.28Beta_ver..29 Trigger Chance]
! scope="col" style="text-align:center;" |[http://kancolle.wikia.com/wiki/Artillery_Spotting#The_Trigger_Chance_of_Artillery_Spotting:_.28Beta_ver..29 Trigger Chance]
| style="background-color: #59F;" |<font color=#FFF>'''Double Attack'''</font>
| style="background-color: #59F;" |<font color=#FFF>'''Double Attack'''</font>
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}
|
|Any auxiliary equipment
| 120% x 2
| '''120%''' x 2
|'''~50%'''
|'''~50%'''
|-
|-
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}
| {{Template:Radar}}
| {{Template:Radar}}
| 120% x 2
| '''120%''' x 2
|Additional 3%~10% ?
|Additional 3%~10% ?
|-
|-
| style="background-color: Gold;" |'''Cut-In Attack'''
| style="background-color: Gold;" |'''Cut-In'''
| {{Template:RedGunHeavy}}{{Template:YellowGun}}{{Seaplane}}
| {{Template:RedGunHeavy}}{{Template:YellowGun}}{{Seaplane}}
|
|Any auxiliary equipment
| 110%
| '''110%'''
|'''~50%'''
|'''~50%'''
|-
|-
| style="background-color: Gold;" |'''CI with Radar'''
| style="background-color: Gold;" |'''Cut-In ( Radar )'''
| {{Template:RedGunHeavy}}{{Template:YellowGun}}{{Seaplane}}
| {{Template:RedGunHeavy}}{{Template:YellowGun}}{{Seaplane}}{{Template:Radar}}
| -
| 110%~120%
| '''110% ~ 120%'''
|Additional 22%~30% ?
|Additional 22%~30% ?
|-
|-
| style="background-color: Gold;" |'''CI with AP Shell'''
| style="background-color: Gold;" |'''Cut-In ( AP Shell )'''
| {{Template:RedGunHeavy}}{{Template:YellowGun}}{{Seaplane}}
| {{Template:RedGunHeavy}}{{Template:YellowGun}}{{Seaplane}}{{Template:RedAmmo}}
|<nowiki>-</nowiki>
|130%
|'''130%'''
|Additional ~20%
|Additional ~20%
|-
|-
| style="background-color: #7B5;" |<font color=#FFF>'''Mixed Attack (AP)'''</font>
| style="background-color: #7B5;" |<font color=#FFF>'''Mixed Attack (AP)'''</font>
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}{{Template:RedAmmo}}
| -
| 120% x 2....(DA),
| '''120% '''x 2.....(DA),
150%.........(CI)
'''150%'''...........(CI)
|'''~70%''' (Total)
|'''~70%''' (Total)
|-
|-
| style="background-color: #7B5;" |<font color=#FFF>'''Mixed Attack (Sec.Gun)'''</font>
| style="background-color: #7B5;" |<font color=#FFF>'''Mixed Attack (Sec.Gun)'''</font>
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}{{Template:YellowGun}}
| -
| 120% x 2....(DA),
| '''120%''' x 2.....(DA),
130%.........(CI)
'''130%'''...........(CI)
|'''~70%''' (Total)
|'''~70%''' (Total)
|}
|}
===Night Battle Special Attacks===
===Night Battle Special Attacks===
Night battle special attacks are less demanding, but more reliable and powerful than artillery spotting in the day.
'''Requirement'''
* Non aircraft carriers (CV or CVL)
* Not in heavily damaged (大破) state
* Certain equipment setup (see below)
'''Set up and Attack Modes'''
Different set ups have chances to trigger different modes of attack
{| class="article-table" style="width:800px;" border="0" cellpadding="1" cellspacing="1"
{| class="article-table" style="width:800px;" border="0" cellpadding="1" cellspacing="1"
|-
|-
|'''Luck based'''
|'''Luck based'''
|-
|-
| style="background-color: Gold;" |'''Cut-in (Sec. Gun)'''
| style="background-color:rgb(255,127,80);" |'''Cut-in (Sec. Gun)'''
| {{Template:RedGunHeavy}}{{RedGunHeavy}}{{YellowGun}}
| {{Template:RedGunHeavy}}{{RedGunHeavy}}{{YellowGun}}
|No additional {{RedGunHeavy}}
|No additional {{RedGunHeavy}}
|'''Luck based'''
|'''Luck based'''
|-
|-
| style="background-color: Gold;" |'''Cut-in (Main Gun)'''
| style="background-color:rgb(255,127,80);" |'''Cut-in (Main Gun)'''
| {{Template:RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}}
| {{Template:RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}}
|<nowiki>+ Any</nowiki>
|<nowiki>+ Any</nowiki>
* When your set up fulfills the prerequisite for multiple attack modes, the one closer to the bottom of the list will be considered.
* When your set up fulfills the prerequisite for multiple attack modes, the one closer to the bottom of the list will be considered.
* If two simultaneous / consecutive attacks are made, the total damage is displayed together but the Damage Cap (and Enemy Armor reduction) is applied separately to each attack.
* If two simultaneous / consecutive attacks are made, the total damage is displayed together but the Damage Cap (and Enemy Armor reduction) is applied separately to each attack.
'''Night Double Attack Chance'''
'''Night Double Attack Chance'''
Has a high and relatively consistent activation chance. Activation rate decreases with damage states, but is not dependent on luck. This typically results in more consistent and higher average damage than cut-in setup for ships with normal luck values.
Has a very high (~99%) and relatively consistent activation chance. Activation rate decreases with damage states (source required), but is not dependent on luck. This typically results in more consistent and higher average damage than cut-in setup for ships with normal luck values.
'''Night Cut-in chance:'''
'''Night Cut-in chance:'''
Anti-Sub Warfare
'''Anti-Sub Warfare'''
Any enemy submarines will force Destroyers and Light Cruisers to target them. Cut-In and Double Attacks are ignored. In normal Night Battles, ASW damage is scratch damage only. In battles starting at night, Formation Modifiers apply.
Any enemy submarines will force Destroyers and Light Cruisers to target them. Cut-In and Double Attacks are ignored. In normal Night Battles, ASW damage is scratch damage only. In battles starting at night, Formation Modifiers apply.
=== Common Setups ===
=== Common Setups ===