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− |'''(Work in progress.. pls wait for a few minute)'''
− <u>Single Attack</u>+
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− **only 1 gun (main / secondary) is equipped (e.g.{{Template:RedGunMedium}}{{Template:TorpedoWeapon}}{{Template:Radar}}).
− **no guns are equipped (e.g. {{Template:Radar}}{{Template:Radar}}{{Template:Radar}}).
− **a Double or Cut-in attack was not triggered by chance.
− *Damage: 100%
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− <u>Double Attack</u>
− *A ship will do a double attack if equipped with:
− ** 2 Main Guns, no Secondary Guns, and no Torpedoes (e.g. {{Template:RedGunMedium}}{{Template:RedGunMedium}}{{Template:Radar}}).
− ** 1 Main Gun, 1+ Secondary Guns, and no Torpedoes (e.g. {{Template:RedGunMedium}}{{Template:YellowGun}}{{Template:YellowGun}}).
− ** No Main Guns and 2 or more Secondary Guns, 1 or 0 Torpedoes (e.g. {{Template:YellowGun}}{{Template:YellowGun}}{{Template:TorpedoWeapon}}).
− * Damage: 120% x 2
− * Trigger Chance: Very '''High''' (??%)
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− <u>Cut-In Attack</u>
− *Several types of Cut-In attacks exist
− ** Cut-In (Torpedo): Two or more torpedoes equipped (e.g. {{Template:RedGunMedium}}{{Template:TorpedoWeapon}}{{Template:TorpedoWeapon}}).
− *** Damage 150% x 2 (simultaneous)
− ** Cut-In (Torpedo + Main): 1-2 Main guns, 1 torpedo equipped (e.g. {{Template:RedGunMedium}}{{Template:RedGunMedium}}{{Template:TorpedoWeapon}}).
− *** Damage: 130% x 2 (consecutive)
− ** Cut-In (Shelling): 3+ Main guns (e.g. {{Template:RedGunMedium}}{{Template:RedGunMedium}}{{Template:RedGunMedium}}{{Template:RedGunMedium}}).
− *** Damage: 200%
− ** Cut-In (Shelling): 2 Main guns, 1+ Secondary guns (e.g. {{Template:RedGunMedium}}{{Template:RedGunMedium}}{{Template:YellowGun}}{{Template:YellowGun}}).
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− * Trigger Chance: '''Luck Based'''. See Cut-In Chance below
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− Note: If two attacks (simultaneous or consecutive) are made, the total damage is displayed together but the Damage Cap (and enemy Armor) is applied separately to each attack.
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− <u>Anti-Sub Warfare</u>
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− Any enemy submarines will force Destroyers and Light Cruisers to target them. Cut-In and Double Attacks are ignored. In normal Night Battles, ASW damage is scratch damage only. In battles starting at night, Formation Modifiers apply.
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| style="background-color: #59F;" |<font color="#FFF">'''Double Attack'''</font>
| style="background-color: #59F;" |<font color="#FFF">'''Double Attack'''</font>
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}
|No additional {{TorpedoWeapon}},{{RedGunHeavy}} or {{YellowGun}}
|No additional {{TorpedoWeapon}},{{RedGunHeavy}} or {{YellowGun}}.
| '''120%''' x 2
| '''120%''' x 2
|'''~99%'''
|'''~99%'''
| style="background-color: #59F;" |<font color="#FFF">'''Double Attack'''</font>
| style="background-color: #59F;" |<font color="#FFF">'''Double Attack'''</font>
| {{Template:RedGunHeavy}}{{YellowGun}}
| {{Template:RedGunHeavy}}{{YellowGun}}
| Additional {{YellowGun}} allowed
| Additional {{YellowGun}} allowed.
| '''120%''' x 2
| '''120%''' x 2
|
|'''~99%'''
|-
| style="background-color: #59F;" |<font color="#FFF">'''Double Attack'''</font>
| {{YellowGun}}{{YellowGun}}
| Additional {{YellowGun}} or {{TorpedoWeapon}} allowed.
| '''120%''' x 2
|'''~99%'''
|-
|-
| style="background-color: Gold;" |'''Cut-In (Mixed)'''
| style="background-color: Gold;" |'''Cut-In (Mixed)'''
| {{Template:RedGunHeavy}}{{TorpedoWeapon}}
| {{Template:RedGunHeavy}}{{TorpedoWeapon}}
|Additional {{RedGunHeavy}} or{{YellowGun}} allowed
|Additional {{RedGunHeavy}} or{{YellowGun}} allowed.
| '''130%''' x 2
| '''130%''' x 2
(consecutive)
|'''Luck based'''
|'''Luck based'''
|-
|-
| style="background-color: Gold;" |'''Cut-in (Torpedo)'''
| style="background-color: Gold;" |'''Cut-in (Torpedo)'''
| + Any
| + Any
| '''150%''' x 2
| '''150%''' x 2
(simultaneous)
|'''Luck based'''
|-
| style="background-color: Gold;" |'''Cut-in (Sec. Gun)'''
| {{Template:RedGunHeavy}}{{RedGunHeavy}}{{YellowGun}}
|No additional {{RedGunHeavy}}
|'''175%'''
|'''Luck based'''
|'''Luck based'''
|-
|-
| style="background-color: Gold;" |'''Cut-in (Main Gun)'''
| style="background-color: Gold;" |'''Cut-in (Main Gun)'''
|'''200%'''
|'''200%'''
|'''Luck based'''
|'''Luck based'''
|}
|}
* When your set up fulfills the prerequisite for multiple attack modes, the one closer to the bottom of the list will be considered.
*A ship will only do a single attack if
* If two simultaneous / consecutive attacks are made, the total damage is displayed together but the Damage Cap (and Enemy Armor reduction) is applied separately to each attack.
*** Damage: 175%
'''Night Double Attack Chance'''
'''Night Double Attack Chance'''
Has a high and relatively consistent activation chance. Activation rate decreases with damage states, but is not dependent on luck. This typically results in more consistent and higher average damage than cut-in setup for ships with normal luck values.
Has a high and relatively consistent activation chance. Activation rate decreases with damage states, but is not dependent on luck. This typically results in more consistent and higher average damage than cut-in setup for ships with normal luck values.
'''Night Cut-in chance:'''
'''Night Cut-in chance:'''
|}
|}
Anti-Sub Warfare
Any enemy submarines will force Destroyers and Light Cruisers to target them. Cut-In and Double Attacks are ignored. In normal Night Battles, ASW damage is scratch damage only. In battles starting at night, Formation Modifiers apply.
=== Common Setups ===
=== Common Setups ===