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→Fleet Anti-air Defense: Additional explanation
<math>\text{Planes Shot Down} = \text{Floor((Ship AA } + \text{Floor(Fleet Anti-air Bonus} \times \text{Formation Modifier))} \times 0.2125\text{)}</math> <math>\text{Fleet Anti-air Bonus} = \text{Floor(} \sum^\text{All slots}\text{Equipment AA Bonus} \times \text{Equipment Modifier)}</math>
<math>\text{Planes Shot Down} = \text{Floor((Ship AA } + \text{Floor(Fleet Anti-air Bonus} \times \text{Formation Modifier))} \times 0.2125\text{)}</math> <math>\text{Fleet Anti-air Bonus} = \text{Floor(} \sum^\text{All slots}\text{Equipment AA Bonus} \times \text{Equipment Modifier)}</math>
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"Fleet Anti-Air Bonus" is the sum of every equipment slot of every ship in the fleet (including the defending ship).
====Formation Modifiers====
====Formation Modifiers====
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*Any equipment that gives an anti-air bonus will contribute to shooting down enemy planes.
*Any equipment that gives an anti-air bonus will contribute to shooting down enemy bombers.
*The ship chosen to defend against bombers is not necessarily the ship targeted by that slot.
*The ship chosen to defend against bombers is not necessarily the ship targeted by that slot.
*Any allied ship, including submarines, may be chosen to defend against bombers.
*Any allied ship, including submarines, may be chosen to defend against bombers.
*The forward sliding and machine gun animations seem to have no correlation with the calculations.
*The forward sliding and machine gun animations seem to have no correlation with the calculations.
*These calculations only apply for the allied fleet's anti-air defense.
*These calculations only apply for the allied fleet's anti-air defense, enemy fleets use different math.
*What this means is that a ship's AA stat represents their ability to shoot bombers targeting them, where their equipment's AA represents their ability to shoot down bombers attacking other friendly ships.
==Damage Calculation==
==Damage Calculation==