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− **High total fleet {{Template:LOS}} LoS (索敵), and success in [[Combat#Combat_Stages|Detection phase]]+
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− *'''[[Type 91 Armor-Piercing (AP) Shell]] {{Template:RedAmmo}} and [[List of Radars by stats|Radar]] '''{{Template:Radar}}''' enhances damage of cut-in type observed fire.'''+
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→Artillery Spotting (Post-Cap Modifier): Fixed information, updated trigger chances, made more consistent with other sections. Captions? 知らない子ですね
===Artillery Spotting (Post-Cap Modifier)===
===Artillery Spotting (Post-Cap Modifier)===
*When the following conditions are all met, Artillery Observed Firing (<span style="color:rgb(0,0,0);">弾着観測射撃)</span> may occur '''during day battle'''.
*When the following conditions are all met for a ship, artillery spotting may occur '''during day battle'''.
**Any ship class that can equip seaplanes as well as main artillery weapons
**Proper equipment (see below)
**'''Air superiority or greater achieved in aerial combat phase'''
**''' Aerial combat phase must take place'''. (requires either side have atleast 1 seaplane bomber, fighter, dive bomber or torpedo bomber).
***Thus, if aerial combat is not triggered, artillery spotting cannot occur.
**Not in heavily damaged (大破) state.
**Not in heavily damaged (大破) state
**Ship is carrying at least 1 [[List_of_Seaplanes_by_stats|seaplane]] {{Template:Seaplane}}. Seaplanes surviving aerial combat phase determines the ability to do artillery spotting (?)
**Ship is carrying at least 1 [[List_of_Seaplanes_by_stats|seaplane]] {{Template:Seaplane}} (i.e. slots are not all at 0 remaining).
*Failure in shooting down enemy recon planes (lack of fighter power) will result in enemies able to do artillery spotting.
*Factors affecting trigger chance
*Trigger chance is partially dependent on combined fleet LOS.
**Increases with combined fleet LOS (very roughly +0.08% per LOS)
**Flagships have a roughly +15-20% bonus to trigger chance.
**Flagships bonus of around +15-20%
*Also referred as Artillery Firing Calibration (<span style="color:rgb(41,47,51);font-family:Arial,sans-serif;line-height:18px;white-space:pre-wrap;">弾着修正射撃)</span>
**Air supremacy adds about +10% more than air superiority
*<span style="color:rgb(41,47,51);font-family:Arial,sans-serif;line-height:18px;white-space:pre-wrap;">Seaplane bombers can now be used in Artillery Spotting. ([https://twitter.com/KanColle_STAFF/statuses/459604731564802048 25/4/2014] )</span>
*<span style="color:rgb(41,47,51);font-family:Arial,sans-serif;line-height:18px;white-space:pre-wrap;">Seaplane bombers can be used in artillery spotting. ([https://twitter.com/KanColle_STAFF/statuses/459604731564802048 25/4/2014] )</span>
*Ka-type Observation Autogyro does not work for Artillery Spotting.
*Ka-type Observation Autogyro does not work for artillery spotting.
'''Attack types:'''
'''Attack types:'''
<u>Single Attack</u>
<u>Single Attack</u>
*A ship will only do a single attack if
*A ship will only do a single attack if
**only 1 artillery weapon equipped. (Eg.{{Template:RedGunMedium}}{{Template:TorpedoWeapon}}{{Template:Radar}})
**only 1 main gun is equipped (e.g.{{Template:RedGunMedium}}{{Template:TorpedoWeapon}}{{Template:Radar}}).
**no main artillery weapon equipped. (Eg. {{Template:YellowGun}}{{Template:YellowGun}})
**no main guns are equipped (e.g. {{Template:YellowGun}}{{Template:YellowGun}}).
**fail to trigger a double attack/cut-in
**a double attack/cut-in was not triggered by chance.
*Damage: 100%
*Damage: 100%
<u>Double Attack</u>
<u>Double Attack</u>
*A ship can do a double attack if
*A ship can do a double attack if
** 2 or more''' main artillery weapons''' equipped. (Eg. {{Template:RedGunHeavy}}{{Template:RedGunHeavy}})
** 2 or more''' main guns''' equipped (e.g. {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}).
*Damage: 120 % x 2
*Damage: 120 % x 2
*Trigger chance: '''~50%'''
*Trigger chance: '''~50%'''
[[File:KanColle-140425-17422431.png|thumb|Cut-in Type Observed Fire using 1Main 1Sec & Type 91 AP shell]]
[[File:KanColle-140425-17422431.png|thumb|Cut-in Type Observed Fire using 1Main 1Sec & Type 91 AP shell]]
*A ship can do a cut-in attack if
*A ship can do a cut-in attack if
*#equipped with '''main artillery and secondary artillery (without AP shell/Radar)'''. (Eg. {{Template:RedGunHeavy}}{{Template:YellowGun}})
*#equipped with '''1 main gun and 1-2 secondary guns (without AP shell/Radar)'''. (e.g. {{Template:RedGunHeavy}}{{Template:YellowGun}}).
*#*Damage: 110 %
*#*Damage: 110 %
*#equipped with '''main artillery, secondary artillery and a radar '''(Eg. {{Template:RedGunHeavy}}{{Template:YellowGun}}{{Template:Radar}})
*#equipped with '''1 main gun, 1 secondary gun and 1 radar '''(e.g. {{Template:RedGunHeavy}}{{Template:YellowGun}}{{Template:Radar}}).
*#*Damage: 120%
*#*Damage: 120%
*#equipped with '''main artillery, secondary artillery and a [[Type 91 Armor-Piercing (AP) Shell]]'''.
*#equipped with '''1 main gun, 1 secondary gun and 1 [[Type 91 Armor-Piercing (AP) Shell]]'''.
*#*Damage: 130 %
*#*Damage: 130 %
*Trigger chance: '''~50%'''
*Trigger chance: '''~50%'''
[[File:KanColle-140425-16133343.png|thumb|Cut-in Type Mixed Attack Observed Fire with 2 Main & Type 91 AP Shell.]]
[[File:KanColle-140425-16133343.png|thumb|Cut-in Type Mixed Attack Observed Fire with 2 Main & Type 91 AP Shell.]]
*A ship will have a chance to do either double attack '''or''' cut-in attack if
*A ship will have a chance to do either double attack '''or''' cut-in attack if
*#equipped with '''2 main artilleries + 1 secondary artillery'''<br />(Eg. {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Template:YellowGun}})
*#equipped with '''2 main guns + 1 secondary gun '''(e.g. {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Template:YellowGun}}).
*#*Cut-in Damage: 130 %
*#*Cut-in damage: 130 %
*#*Double attack Damage: 120 % x 2
*#*Double attack damage: 120 % x 2
*#equipped with '''2 main artilleries + 1 [[Type 91 Armor-Piercing (AP) Shell]]'''.
*#equipped with '''2 main guns + 1 [[Type 91 Armor-Piercing (AP) Shell]]'''.
*#*Cut-in Damage: 150 %
*#*Cut-in damage: 150 %
*#*Double attack Damage: 120 % x 2
*#*Double attack damage: 120 % x 2
*Trigger chance: '''Equally distributed, ~30% each '''(Double attack and Cut-in attack), with the remainder going towards single attack.
*Trigger chance: '''Equally distributed, ~30% each '''(double attack and cut-in attack), with the remainder going towards single attack.
Notes:
Notes:
*LUCK stat doesn't seem to affect trigger chance of any observed fire.
*Luck {{Template:Luck}} does not affect the trigger chance of artillery spotting.
*[[Type 3 Shell]] {{Template:GreenAmmo}}, [[List of Torpedoes by stats|torpedoes]] {{Template:TorpedoWeapon}} and [[List of Anti-Air Guns by stats|machine guns]] {{Template:GreenGunMG}} do not count toward triggering artillery spotting.
*'''[[List of Radars by stats|Radars]]''''' {{Template:Radar}}''''', [[Type 3 Shell]] {{Template:GreenAmmo}}, [[List of Torpedoes by stats|torpedoes]] {{Template:TorpedoWeapon}} and [[List of Anti-Air Guns by stats|machine guns]] {{Template:GreenGunMG}} are non-artillery equipments.'''
*Tables of [[List_of_Main_Guns_by_stats|main guns]] and [[List_of_Secondary_Guns_by_stats|secondary guns]]