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→Contact (Post-Cap Modifier): correction
**At least one carrier scout plane, seaplane scout, or torpedo bomber equipped.
**At least one carrier scout plane, seaplane scout, or torpedo bomber equipped.
***Seaplane bombers, Type 3 Spotter, and Ka-type Autogyros cannot perform contact.
***Seaplane bombers, Type 3 Spotter, and Ka-type Autogyros cannot perform contact.
**Each carrier scout plane, seaplane scout, or torpedo bomber slot equipped is given a chance to trigger contact. Among the successful ones the most potent effect is applied.
**It's thought that each carrier scout plane, seaplane scout, or torpedo bomber slot equipped is given a chance to trigger contact. Once successful, the bonus applied is chosen at random with weighting from all elegible equipped planes.
*Different types of planes have different trigger rates. They are roughly estimated as:
*Different types of planes have different trigger rates. They are roughly estimated as:
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'''Notes'''
'''Notes'''
*Type 2 Recon Aircraft is useful in the case that the bombing damage bonus is desired while not removing the chance for T-disadvantage, due to its high trigger rate.
*Type 2 Recon Aircraft is useful in the case that the bombing damage bonus is desired while not removing the chance for T-disadvantage, due to its high trigger rate.
*With contact, the maximum attack power of bombing (before defense, critical and ammo) is 180. If lucky, it's possible to sink even Ru-class Flagships (Armor = 99) in one strike.
*With contact, the maximum attack power of bombing (before defense, critical and ammo) is 180. If lucky, it's possible to sink even Ru-class Flagships (Armor = 99) in one strike.
===Artillery Spotting (Post-Cap Modifier)===
===Artillery Spotting (Post-Cap Modifier)===