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→Night Combat
*Night battle damage depends on both the Firepower and Torpedo stats for attack power. Consequently, DDs, CLs, CLTs and CAs have drastically increased strength at night.
*Night battle damage depends on both the Firepower and Torpedo stats for attack power. Consequently, DDs, CLs, CLTs and CAs have drastically increased strength at night.
*Any vessel at night must not have taken more than moderate (orange) damage before attacking in order to participate in night battle.
*Any vessel at night must not have taken more than moderate (orange) damage before attacking in order to participate in night battle.
*Main Gun = {{Template:RedGunMedium}}Red guns or 10cm High-angle Gun
*Main Gun = {{Template:RedGunMedium}}Red guns or 10cm Twin High-angle Mount
*Secondary (Sub) Gun = {{Template:YellowGun}}Yellow guns / 12.7cm High-angle Gun / 8cm High-angle Gun
*Secondary (Sub) Gun = {{Template:YellowGun}}Yellow guns / 12.7cm High-angle Gun / 8cm High-angle Gun / 10cm Twin High-angle Mount (Improved).
*Auxiliary equipment (e.g radar, turbine, special ammunition, pure AA equipment(green), and mini-sub) will not affect the combination.
*Auxiliary equipment (e.g radar, sonar/depth charge, searchlight, turbine, special ammunition, pure AA equipment(green), and midget-sub) will not affect the combination.
<span style="font-size:15px;font-weight:bold;">Night Battle Attack Types</span>
<span style="font-size:15px;font-weight:bold;">Night Battle Attack Types</span>