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==Aerial Combat==
 
==Aerial Combat==
===Aerial Combat Stages===
+
<span style="font-size:17px;font-weight:bold;">Aerial Combat Stages</span>
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:800px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:800px;"
 
|-
 
|-
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===Fighter Combat===
 
===Fighter Combat===
   −
<center><math>\text {Fighter Power} = \sum^\text{All slots} \text{Floor(} \sqrt{\text{Number fighters in slot}} \times \text {Plane anti-air bonus} \text{)}</math></center>
+
<center>
 +
<math>\text {Fighter Power} = \sum^\text{All slots} \text{Floor(} \sqrt{\text{Number fighters in slot}} \times \text {Plane anti-air bonus} \text{)}</math>
 +
</center>
    
Fighter planes, fighter-bombers, and Zuiun participate in Fighter Combat.
 
Fighter planes, fighter-bombers, and Zuiun participate in Fighter Combat.
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Each enemy bomber slot is assigned at random to a defending ship.  Those ships then, for each assigned enemy slot, have an approximately 50% chance to shoot down enemy planes.  The number of planes shot down is given by the equations below:
 
Each enemy bomber slot is assigned at random to a defending ship.  Those ships then, for each assigned enemy slot, have an approximately 50% chance to shoot down enemy planes.  The number of planes shot down is given by the equations below:
   −
<center><math>\text{Planes Shot Down} = \text{Floor((Ship AA } + \text{Floor(Fleet Anti-air Bonus} \times \text{Formation Modifier))} \times 0.2125\text{)}</math> <math>\text{Fleet Anti-air Bonus} = \text{Floor(} \sum^\text{All slots}\text{Equipment AA Bonus} \times \text{Equipment Modifier)}</math></center>
+
<center>
 +
<math>\text{Planes Shot Down} = \text{Floor((Ship AA } + \text{Floor(Fleet Anti-air Bonus} \times \text{Formation Modifier))} \times 0.2125\text{)}</math> <math>\text{Fleet Anti-air Bonus} = \text{Floor(} \sum^\text{All slots}\text{Equipment AA Bonus} \times \text{Equipment Modifier)}</math>
 +
</center>
 
====Formation Modifiers====
 
====Formation Modifiers====
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:350px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:350px;"
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==Damage Calculation==
 
==Damage Calculation==
===Main Formula===
+
<span style="font-size:17px;font-weight:bold;">Main Formula</span>
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 800px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 800px;"
 
|-
 
|-
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*''This formula is under constant review and updated accordingly if there any inconsistencies or mistakes happens.''
 
*''This formula is under constant review and updated accordingly if there any inconsistencies or mistakes happens.''
 
|}
 
|}
 +
    
<span style="font-size:15px;font-weight:bold;">Basic Attack Power</span>
 
<span style="font-size:15px;font-weight:bold;">Basic Attack Power</span>
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|
 
|
 
|}
 
|}
 +
 
====Attack Type Modifier (Plane Scaling)====
 
====Attack Type Modifier (Plane Scaling)====
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 100%;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 100%;"
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And as we all know, the side without air superiority will be doing considerably less damage on bombing. (Wording doesn't include torpedo, so I'm not sure whether they're including both bombing and torpedo as one category)</ref>
 
And as we all know, the side without air superiority will be doing considerably less damage on bombing. (Wording doesn't include torpedo, so I'm not sure whether they're including both bombing and torpedo as one category)</ref>
 
|}
 
|}
 +
    
===Formation Modifier (Pre-Cap Modifier)===
 
===Formation Modifier (Pre-Cap Modifier)===
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|}
 
|}
 
Night battle and air combat are not affected by formation choice.
 
Night battle and air combat are not affected by formation choice.
 +
    
===Engagement Form Modifer (Pre-Cap Modifier)===
 
===Engagement Form Modifer (Pre-Cap Modifier)===
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**This also applied for the Crossing the T (both Advantage or Disadvantage) modifier. It may be a bug or a design flaw.
 
**This also applied for the Crossing the T (both Advantage or Disadvantage) modifier. It may be a bug or a design flaw.
 
*Crossing the T (Disadvantage) can be avoided by equipping a {{Template:YellowPlane}}彩雲 Saiun (Carrier-based recon plane).
 
*Crossing the T (Disadvantage) can be avoided by equipping a {{Template:YellowPlane}}彩雲 Saiun (Carrier-based recon plane).
 
+
<span style="font-size:15px;font-weight:bold;">Engagement Forms</span>
 
+
'''Parallel Engagement'''
====Engagement Forms====
  −
====='''Parallel Engagement'''=====
      
The course of the player's fleet and the enemy fleet are the same.
 
The course of the player's fleet and the enemy fleet are the same.
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|→
 
|→
 
|}
 
|}
 
+
'''Head-on Engagement'''
 
  −
====='''Head-on Engagement'''=====
      
The course of the player's fleet and the enemy fleet are opposite each other.
 
The course of the player's fleet and the enemy fleet are opposite each other.
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|←
 
|←
 
|}
 
|}
 
+
'''Crossing the T'''
 
  −
====='''Crossing the T'''=====
      
The course of the player's fleet and the enemy fleet are perpendicular to each other (that's 90 degrees, which results in a T figure).  A fleet is in disadvantage if it is coming from「|」direction, and is in advantage it is is coming from「―」direction.
 
The course of the player's fleet and the enemy fleet are perpendicular to each other (that's 90 degrees, which results in a T figure).  A fleet is in disadvantage if it is coming from「|」direction, and is in advantage it is is coming from「―」direction.
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| colspan="7" rowspan="1" style="text-align:center;"|<center>↑</center>
 
| colspan="7" rowspan="1" style="text-align:center;"|<center>↑</center>
 
|}
 
|}
 +
    
===Night Combat===
 
===Night Combat===
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=====Double Attack=====
 
=====Double Attack=====
 
Two consecutive attacks at 120%. Almost always procs, compared to cut-ins which proc only by chance and is affected by the luck stat. 
 
Two consecutive attacks at 120%. Almost always procs, compared to cut-ins which proc only by chance and is affected by the luck stat. 
 +
    
===Ship's Health Modifier (Pre-Cap Modifier)===
 
===Ship's Health Modifier (Pre-Cap Modifier)===
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|}
 
|}
 
This modifier does not affect Aerial Combat.
 
This modifier does not affect Aerial Combat.
 +
    
===Attack Power Cap (Applies After All Pre-Cap Modifiers)===
 
===Attack Power Cap (Applies After All Pre-Cap Modifiers)===
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What we can draw from this is that during the day, firepower or torpedo stats above 145 have a high probability breaking the cap immediately and thus becoming nerfed.  However, depending on the exact engagement form and fleet formation, this will not always occur.
 
What we can draw from this is that during the day, firepower or torpedo stats above 145 have a high probability breaking the cap immediately and thus becoming nerfed.  However, depending on the exact engagement form and fleet formation, this will not always occur.
 +
    
===Critical Modifier===
 
===Critical Modifier===
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|}
 
|}
 
It should be noted that the '''critical message always appears when damage dealt is greater than or equal to 40,''' regardless of whether the 150% modifier was applied or not.  On the other hand, the critical message will never appear when damage dealt is less than or equal to 14, even if the 150% modifier was applied.
 
It should be noted that the '''critical message always appears when damage dealt is greater than or equal to 40,''' regardless of whether the 150% modifier was applied or not.  On the other hand, the critical message will never appear when damage dealt is less than or equal to 14, even if the 150% modifier was applied.
 +
    
===Remaining Ammo Modifier===
 
===Remaining Ammo Modifier===
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