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Fubuki is the lead ship of the ten [[:Category:Fubuki_Class|Fubuki-class Destroyers]] from which the ten additional [[:Category:Ayanami_Class|Ayanami-class Destroyers]] are based out of. Currently, 7 of the 10 Fubuki-class and 6 of the 10 Ayanami-class are in-game.
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'''Fubuki''' is the lead ship of the ten [[:Category:Fubuki_Class|Fubuki-class Destroyers]] from which the ten additional [[:Category:Ayanami_Class|Ayanami-class Destroyers]] are based out of. Currently, 7 of the 10 Fubuki-class and 6 of the 10 Ayanami-class are in-game.
    
Destroyers are generally suited for earlier maps due to the absence of larger enemy vessels and are the primary ship type used for expeditions. In daytime battle, Destroyers will begin by shelling and finish by firing a torpedo salvo. At night battle they will attack only once, but with a much higher chance to eliminate their target. During daytime combat they may seem under performing, due to the lack of special attacks such as double-attacks or cut-ins. However, during nighttime combat their torpedo stat is added onto their firepower stat, bringing their total firepower to rival that of battleships. This should be done in moderation, since pursuing the enemy into night battle consumes one tick of fuel and ammo, leading to a weaker performance for the whole fleet during long sorties.
 
Destroyers are generally suited for earlier maps due to the absence of larger enemy vessels and are the primary ship type used for expeditions. In daytime battle, Destroyers will begin by shelling and finish by firing a torpedo salvo. At night battle they will attack only once, but with a much higher chance to eliminate their target. During daytime combat they may seem under performing, due to the lack of special attacks such as double-attacks or cut-ins. However, during nighttime combat their torpedo stat is added onto their firepower stat, bringing their total firepower to rival that of battleships. This should be done in moderation, since pursuing the enemy into night battle consumes one tick of fuel and ammo, leading to a weaker performance for the whole fleet during long sorties.
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