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− |Individual Ship Anti-air Defense
− |Triggered for ships equipped with Anti-air guns (Machine Guns, Rocket Launcher), and also flagship
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→Aerial Combat
|Number of bombers shot down by fighters is affected by the result of the previous phase
|Number of bombers shot down by fighters is affected by the result of the previous phase
|-
|-
|Whole Fleet Anti-air Defense
|Fleet Anti-air Defense
|Chance to trigger for ships equipped with 46cm Main Cannons, High-angle Cannons, or Type 3 Shell
|Fleet defends against enemy bombers
|-
|-
|Bombing
|Bombing
*This calculation does not take into account any anti-air weaponry equipped on ships. Carrier anti-air stat is also not considered.
*This calculation does not take into account any anti-air weaponry equipped on ships. Carrier anti-air stat is also not considered.
*Even if allied planes secure air supremacy, planes can still be lost due to the subsequent anti-air defense stages.
*Even if allied planes secure air supremacy, planes can still be lost due to the subsequent anti-air defense stages.
====Enemy Ship Fighter Power====
====Enemy Ship Fighter Power====
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:400px;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:400px;"
| style="text-align:center;"|28
| style="text-align:center;"|28
|}
|}
===Fleet Anti-air Defense===
Each enemy bomber slot is assigned at random to a defending ship. Those ships then, for each assigned enemy slot, have an approximately 50% chance to shoot down enemy planes. The number of planes shot down is given by the equations below:
<center><math>\text{Planes Shot Down} = \text{Floor((Ship AA } + \text{ Fleet Anti-air bonus} \times \text{Formation Modifier)} \times 0.2125\text{)}</math>
<math>\text{Fleet Anti-air Bonus} = \sum^\text{All slots}\text{Equipment AA Bonus} \times \text{Equipment Modifier}</math></center>
====Formation Modifiers====
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:350px;"
|-
! scope="col"|Formation
! scope="col" style="text-align:center;"|Modifier
|-
|Line Ahead, Line Abreast, Echelon
| style="text-align:center;"|1.0
|-
|Double Line
| style="text-align:center;"|1.2
|-
|Diamond
| style="text-align:center;"|1.6
|}
====Equipment Modifiers====
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:350px;"
|-
! scope="col"|Equipment Type
! scope="col" style="text-align:center;"|Modifier
|-
|46 cm Main Cannon
| style="text-align:center;"|0.25
|-
|High-angle Cannon
| style="text-align:center;"|0.35
|-
|AA Radar
| style="text-align:center;"|0.40
|-
|Type 3 Shell
| style="text-align:center;"|0.60
|-
|All other equipment
| style="text-align:center;"|0.20
|}
*Any equipment that gives anti-air bonuses will contribute to shooting down enemy planes
*The forward sliding and machine gun animations seem to have no correlation with the calculations
*These calculations only apply for the allied fleet's anti-air defense
==Damage Calculation==
==Damage Calculation==