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1,489 bytes added ,  10 years ago
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|Number of bombers shot down by fighters is affected by the result of the previous phase
 
|Number of bombers shot down by fighters is affected by the result of the previous phase
 
|-
 
|-
|Whole Fleet Anti-air Defense
+
|Fleet Anti-air Defense
|Chance to trigger for ships equipped with 46cm Main Cannons, High-angle Cannons, or Type 3 Shell
+
|Fleet defends against enemy bombers
|-
  −
|Individual Ship Anti-air Defense
  −
|Triggered for ships equipped with Anti-air guns (Machine Guns, Rocket Launcher), and also flagship
   
|-
 
|-
 
|Bombing
 
|Bombing
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*This calculation does not take into account any anti-air weaponry equipped on ships. Carrier anti-air stat is also not considered.
 
*This calculation does not take into account any anti-air weaponry equipped on ships. Carrier anti-air stat is also not considered.
 
*Even if allied planes secure air supremacy, planes can still be lost due to the subsequent anti-air defense stages.
 
*Even if allied planes secure air supremacy, planes can still be lost due to the subsequent anti-air defense stages.
  −
   
====Enemy Ship Fighter Power====
 
====Enemy Ship Fighter Power====
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:400px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:400px;"
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| style="text-align:center;"|28
 
| style="text-align:center;"|28
 
|}
 
|}
 +
===Fleet Anti-air Defense===
 +
Each enemy bomber slot is assigned at random to a defending ship.  Those ships then, for each assigned enemy slot, have an approximately 50% chance to shoot down enemy planes.  The number of planes shot down is given by the equations below:
 +
 +
<center><math>\text{Planes Shot Down} = \text{Floor((Ship AA } + \text{ Fleet Anti-air bonus} \times \text{Formation Modifier)} \times 0.2125\text{)}</math>
 +
<math>\text{Fleet Anti-air Bonus} = \sum^\text{All slots}\text{Equipment AA Bonus} \times \text{Equipment Modifier}</math></center>
 +
====Formation Modifiers====
 +
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:350px;"
 +
|-
 +
! scope="col"|Formation
 +
! scope="col" style="text-align:center;"|Modifier
 +
|-
 +
|Line Ahead, Line Abreast, Echelon
 +
| style="text-align:center;"|1.0
 +
|-
 +
|Double Line
 +
| style="text-align:center;"|1.2
 +
|-
 +
|Diamond
 +
| style="text-align:center;"|1.6
 +
|}
 +
====Equipment Modifiers====
 +
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:350px;"
 +
|-
 +
! scope="col"|Equipment Type                            
 +
! scope="col" style="text-align:center;"|Modifier
 +
|-
 +
|46 cm Main Cannon
 +
| style="text-align:center;"|0.25
 +
|-
 +
|High-angle Cannon
 +
| style="text-align:center;"|0.35
 +
|-
 +
|AA Radar
 +
| style="text-align:center;"|0.40
 +
|-
 +
|Type 3 Shell
 +
| style="text-align:center;"|0.60
 +
|-
 +
|All other equipment
 +
| style="text-align:center;"|0.20
 +
|}
 +
 +
*Any equipment that gives anti-air bonuses will contribute to shooting down enemy planes
 +
*The forward sliding and machine gun animations seem to have no correlation with the calculations
 +
*These calculations only apply for the allied fleet's anti-air defense
    
==Damage Calculation==
 
==Damage Calculation==
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