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− ***Launching planes (except on the opening shelling session) also will decrease ammnunition by 1 for CV/CVLs. They will got the one ammunition decrease during night attack regardless they attack or not.+
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→Remaining Ammo Modifier: Observed in November E1 with BB-BB-BB-DD-DD-CL.
**For the Torpedo Salvo session, there will be no ammunition decrease. This also applied for the opening Torpedo Salvo.
**For the Torpedo Salvo session, there will be no ammunition decrease. This also applied for the opening Torpedo Salvo.
***This is not applied to Submarines, which their torpedo attack will also decrease their ammunition by 1 bar for each torpedo.
***This is not applied to Submarines, which their torpedo attack will also decrease their ammunition by 1 bar for each torpedo.
**Launching planes (except on the opening shelling session) also will decrease ammnunition by 1 for CV/CVLs. They will get the one ammunition decrease during night attack regardless they attack or not.
**When entering night battle, the amount of ammunition on a vessel is same as after the day battle. However, on night battle, the one that have their ammunition reduced only those who fires.
**When entering night battle, the amount of ammunition on a vessel is same as after the day battle. However, on night battle, the one that have their ammunition reduced only those who fires.
**The default ammo usage for each battle is 2 bars. In case your ship consume less than 2 bars in a battle, they'll get 2 bars decrease after the battle ends.
**The default ammo usage for each battle is 2 bars. In case your ship consume less than 2 bars in a battle, they'll get 2 bars decrease after the battle ends.
***If the '''only''' type of attack performed in battle is ASW, your fleet will not consume ammunition.
*Amount of ammunition also affects aircraft carrier damage.
*Amount of ammunition also affects aircraft carrier damage.
*Ships which are low on fuel and/or ammo remaining have higher chance of getting heavily damaged.
*Ships which are low on fuel and/or ammo remaining have higher chance of getting heavily damaged.
**While early map's whirpool decreases your resource directly, later maps will decrease either {{Fuel}} or {{Ammo}} bar of your sorted fleet, which may cause disadvantages for you especially when you're low of them.
**While early map's whirpool decreases your resource directly, later maps will decrease either {{Fuel}} or {{Ammo}} bar of your sorted fleet, which may cause disadvantages for you especially when you're low of them.
**However, if you're only going for the experience and/or rare drops, do the night battle to gain the S victory, since S victory will give you more EXP and higher chance for rare drops.
**However, if you're only going for the experience and/or rare drops, do the night battle to gain the S victory, since S victory will give you more EXP and higher chance for rare drops.
==Victory Conditions==
==Victory Conditions==