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*Damage gauge higher than enemy gauge, but not reaching twice as much.
 
*Damage gauge higher than enemy gauge, but not reaching twice as much.
 
*Friendly ship sunk, damage gauge higher than enemy, but not twice as much.
 
*Friendly ship sunk, damage gauge higher than enemy, but not twice as much.
 +
*Friendly flagship got heavy damage while doesn't met the conditions for A or B.
 +
**Even if your damage gauge is bigger then enemy, if you unable to sink their flagship while yours is heavily damaged, you'll be counted as C.
 
;D (Defeat)
 
;D (Defeat)
 
*Enemy took less than a certain amount of damage.
 
*Enemy took less than a certain amount of damage.
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*Victory status affects the chance of getting drops and rare drops on the specified node.
 
*Victory status affects the chance of getting drops and rare drops on the specified node.
 
**B victories tend to have no drops, while Perfect S has the highest chance for rare drop, however, these chance modifier are not too significant.
 
**B victories tend to have no drops, while Perfect S has the highest chance for rare drop, however, these chance modifier are not too significant.
      
==Additional Explanation/Details==
 
==Additional Explanation/Details==
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