Line 349: |
Line 349: |
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| |I -> K = F33(Cn=3) formula > 40 | | |I -> K = F33(Cn=3) formula > 40 |
| + | }} |
| | | |
| + | {{#invoke:MapBranching|branchingTemplate |
| + | |start_to_A = 3+ BB '''or''' 4+ [CL + DD] '''or''' random if no criteria for A or B are met |
| + | |start_to_B = 3 or less [BB + CV(L)] '''or''' random if no criteria for A or B are met |
| + | |A_to_B = 3+ BB '''or''' 3+ CV(L) '''or''' random if no criteria for B or D are met |
| + | |A_to_D = 0-1 [BB(V) + CV(L)] & 0-1 [CA(V) + CLT] & 4+ [CL + DD] (?) '''or''' random if no criteria for B or D are met |
| + | |B_to_C = 6 [BB + CV + CA(V)] (?) '''or''' 4+ [BB(V) + CV(L)] (?) |
| + | |B_to_D = Criteria for C or F not met |
| + | |B_to_F = 0-1 BB & 0-2 [BB + CV(L)] |
| + | |D_to_E = Criteria for G not met |
| + | |D_to_G = 3+ DD & 4+ [CL + DD] & 0 [BB(V) + CV(L)] |
| + | |E_to_H = Always |
| + | |F_to_E = Criteria for H or I not met |
| + | |F_to_H = BB ≤ 1 & CV(L) ≤ 1 & DD ≥ 2 '''and''' LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C<sub>n</sub>=3)]] < 43 |
| + | |F_to_I = BB ≤ 1 & CV(L) ≤ 1 & DD ≥ 2 '''and''' LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C<sub>n</sub>=3)]] > 43 |
| + | |G_to_J = Random or guaranteed if LoS to K not met, boundary unknown |
| + | |G_to_K = LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C<sub>n</sub>=3)]] > 40 |
| + | |H_to_J = Random or guaranteed if LoS to K not met, boundary unknown |
| + | |H_to_K = LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C<sub>n</sub>=3)]] > 40 |
| + | }} |
| | | |
| Requires sinking the flagship at the boss node '''3''' times to deplete the gauge. | | Requires sinking the flagship at the boss node '''3''' times to deplete the gauge. |
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Line 632: |
| |title = 6-3 Branching Rules | | |title = 6-3 Branching Rules |
| |expand = true | | |expand = true |
− | |id = 6-3 | + | |id = 2-5 |
− | |A -> B, C = * Active Branching (Choice Node) | + | |0 -> B = |
| + | |0 -> C = |
| | | |
− | |E -> F = | + | |B -> A/empty = |
− | * Amount of CL = 3
| + | |B -> F = |
− | * Amount of AV + CL ≥ 4
| + | }} |
− | ** Random if amount of CL ≥ 2
| |
− | ** Random if amount of AV ≥ 2
| |
− | ** Katori Class does not count as CL (CT)
| |
− | | |
− | |E -> G/resource = * 1 AV + 1 CL + 4DD
| |
− | | |
− | |G/resource -> H/resource = | |
− | * Fixed Route
| |
− | * Notes
| |
− | ** AV's Seaplane/Flying Boat will obtain a random amount of resource (Ammo, Bauxite or Development Materials)
| |
− | ** Having a Type 2 Large Flying Boat has a higher potential in gaining resources
| |
− | ** Same with node H/resource
| |
− | | |
− | |H/resource -> I/empty = * Fail the LOS Check
| |
− | * Random routing if LOS is between 36 - 38 F33(Cn3)
| |
− | | |
− | H -> J = * Pass the LOS Check with 38 or higher F33(Cn3)
| |
| | | |
| + | {{#invoke:MapBranching|branchingTemplate |
| + | |A_to_B = Active Branching |
| + | |A_to_C = Active Branching |
| + | |E_to_F = CL≥3 (confirmed)<br/>''or'' (CL+AV)≥4 (?)<br/>Weighted Random towards F with AV≥2 or CL≥2 |
| + | |E_to_G = All other cases |
| + | |H_to_I = Failed LoS check for J |
| + | |H_to_J = LoS [[Line of Sight#Equipment LoS weighting modifier|F33(C<sub>n</sub>=3)]] > 38, routing becomes random with [[Line of Sight#Equipment LoS weighting modifier|F33(C<sub>n</sub>=3)]] in range 36-38 |
| + | }} |
| | | |
| *'''Requires sinking boss flagship 4 times to clear.''' | | *'''Requires sinking boss flagship 4 times to clear.''' |