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1,306 bytes added ,  5 years ago
added 2-4 branching rule
Line 843: Line 843:  
|title = 2-4 Branching Rules
 
|title = 2-4 Branching Rules
 
|expand = true
 
|expand = true
|id = 2-5
+
|id = 2-4
|0 -> B =  
+
|0 -> B/storm, G/resource =
|0 -> C =  
+
* Meet ANY of the following to go to C
 +
** (F)BB(V)+CV(L/B) >= 5
 +
** CV(L/B) >= 3 AND DD <= 2
 +
** (F)BB(V)+CV(B) >= 3 AND DD <= 2
 +
* Meet ALL of the following to go to G
 +
** No (F)BB(V), CV(L/B), AV or SS(V)
 +
** CL = 1
 +
** DD >= 4
 +
* Otherwise, random routing
 +
|C/storm -> F, G/resource =  
 +
* Go to G if fleet contains AO
 +
* Otherwise, random routing
   −
|B -> A/empty =  
+
|F -> A/resource. J/empty =
|B -> F =  
+
* Go to A if fleet contains no CVL AND DD <= 1
 +
* Otherwise, random routing
 +
 
 +
|H/empty -> I, L =
 +
* Meet ALL of the following requirements to go to L:
 +
** Your fleet must contain 6 ships.
 +
** DD ≥ 4
 +
** CL + CT ≤ 2
 +
** CA ≤ 1
 +
** No other shiptypes are allowed.
 +
* Otherwise, go to I.
 +
 
 +
|I -> E, K/empty = * Random (25% go to E, 75% go to K)
 +
 
 +
|J/empty -> L, M =
 +
* Meet ANY of the following to go to L
 +
** (F)BB(V)+CV(L/B) >= 4
 +
** No CV(B)
 +
* Meet ANY of the following to go to M
 +
** (F)BB(V)+CV(L/B) = 3
 +
** CV(B) = 2
 +
* Otherwise, random routing
 +
 
 +
|K/empty -> L, N/resource, O/empty =  
 +
* Go to L if DD >= 2
 +
* Otherwise, random routing, but
 +
** Fleet that contains AV tends to go to N
 +
** Fleet that contains DD tends to go to L
 +
** Fleet that do not meet any of the above conditions tend to go to O
 +
 
 +
|L -> M =
 +
* (F)BB(V)+CV(L/B) >= 4
 +
* Random routing if you don't meet any conditions
 +
 
 +
|L -> P =
 +
* (F)BB(V)+CV(B) <= 2
 +
* Random routing if you don't meet any conditions
 
}}
 
}}
 
{{AirControlSystem
 
{{AirControlSystem
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