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2-3 branching rule added
Line 530: Line 530:  
|title = 2-3 Branching Rules
 
|title = 2-3 Branching Rules
 
|expand = true
 
|expand = true
|id = 2-5
+
|id = 2-3
|0 -> B =  
+
|0 -> A, B, C/empty =  
|0 -> C =
+
* Go to C if fleet contains only SS(V).
 +
* Random between A & B otherwise.
   −
|B -> A/empty =  
+
|C/empty -> D/resource, F = * Random Routing
|B -> F =  
+
 
 +
|D/resource -> F, G/resource =
 +
* Go to G if fleet contains AV and DD+DE >= 2
 +
* Otherwise, random routing
 +
 
 +
|F -> H/resource, J, G/resource =
 +
* Random between J & G if the fleet contains any CV(B/L) or CL (Higher chance for J)
 +
* Random between H, J, and G otherwise.
 +
 
 +
|G/resource -> I/resource, K =
 +
* Go to K if fleet contains any (F)BB(V) or CV(L/B) and CL+DD+DE <= 1
 +
* Go to I if fleet contains LHA and DD+DE >= 2
 +
* Otherwise, random routing
 +
 
 +
|J -> L/empty, M, N =
 +
* Go to L if (F)BB(V) + CV(L/B) = 6
 +
* Random between M and N if fleet contains only SS(V)
 +
* Random between L, M and N if fleet contains any SS(V)
 +
* Otherwise, random between L and N, but the heavier the fleet (as in more BB or CV(L)), the more likely you will go to L
 
}}
 
}}
 
{{AirControlSystem
 
{{AirControlSystem
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