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69 bytes removed ,  5 years ago
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|id = 1-5
 
|id = 1-5
 
|order = D,E,C,F,G
 
|order = D,E,C,F,G
|D -> E =  
+
|D -> E, F =  
* Meet '''ANY''' of the following to go to E
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 +
*Meet '''ANY''' of the following to go to E
 
** Fleet only contains DEs
 
** Fleet only contains DEs
 
** Fleet contains AO
 
** Fleet contains AO
** Amount of ships in fleet = 1
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**Amount of ships in fleet = 1
*If Amount of ships in fleet 5 ('''Overrides E node branching''')
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*If Amount of ships in fleet >= 5 ('''Overrides E node branching''')
** Go to F if fleet also contains SS(V)
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**Go to F if fleet also contains SS(V)
** Otherwise, random routing
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**Otherwise, random routing  
* Otherwise, go to F
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*Otherwise, go to F
|D -> F =
  −
* Fleet contains ships other than DEs.
  −
* Random routing if amount of ships ≥ 5
      
|E -> C =  
 
|E -> C =  
* Amount of ships ≥ 5
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*Amount of ships in fleet ≥ 5
* Fleets that don't meet the requirement to go to J
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*Fleets that don't meet the requirement to go to J
|E -> J = * Amount of ships ≤ 4
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|E -> J = *Fleet only contains DE
   −
|C -> B/empty ,J =  
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|C -> B/empty, J =  
* Meet ANY of the following to go to J
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*Meet '''ANY''' of the following to go to J
** Fleet only contains DE
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**Fleet only contains DE
** Amount of ships in fleet 4, fleet contains no (F)BB(V) and DD+DE 2
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**Amount of ships in fleet <= 4, fleet contains no (F)BB(V) and DD+DE >= 2
* Random if fleet contains AO
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*Random if fleet contains AO
* Otherwise, go to B
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*Otherwise, go to B
    
|F -> G/empty = * Meet '''ALL''' of the following requirements:
 
|F -> G/empty = * Meet '''ALL''' of the following requirements:
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}}
 
}}
    +
===Tips===
 
Clearing this map gives you '''75 points''' and a '''medal'''. At the beginning of each month, the boss HP bar will be reset, thus allowing you to obtain the medal and bonus points again.
 
Clearing this map gives you '''75 points''' and a '''medal'''. At the beginning of each month, the boss HP bar will be reset, thus allowing you to obtain the medal and bonus points again.
 
*Unlike quests, the time limit for all Extra Operation is 11:59 PM JST on the last day of the month. Defeating the enemy flagship after the time limit will not count towards either the previous month or the next month.
 
*Unlike quests, the time limit for all Extra Operation is 11:59 PM JST on the last day of the month. Defeating the enemy flagship after the time limit will not count towards either the previous month or the next month.
 
*If the HP bar did not reset for you, re-logging into the game typically will fix the problem.
 
*If the HP bar did not reset for you, re-logging into the game typically will fix the problem.
 
*Enemy fleets along the route to boss are composed purely of submarines.  
 
*Enemy fleets along the route to boss are composed purely of submarines.  
**At various HQ level thresholds, enemy compositions will increase in difficulty, but if you train a fleet of Destroyers, Light Curisers and Escorts and maintain strong ASW equipment it should be manageable.
+
**At various HQ level thresholds, enemy compositions will increase in difficulty, but if you train a fleet of Destroyers, Light Cruisers and Escorts and maintain strong ASW equipment it should be manageable.
***Using [[Isuzu|Isuzu Kai Ni]] or any DD/CL that has ASW stats that go over 100, or DE that has an ASW of 60 or higher will allow them to perform a [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]], which can be very helpful on this map. It can easily turn this map to your advantage for the most part.
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***Using [[Isuzu|Isuzu Kai Ni]] or any DD/CL that has ASW stats that go over 100, or DE that has an ASW of 60 or higher will allow them to perform a [[Combat#Anti-Sub_Warfare|Preemptive ASW attack]], which can be very helpful on this map. It can easily turn this map to your advantage for the most part.
 
  −
===Tips===
     −
;Branching Rules
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<br/>'''Branching Rules'''
 
*To reach the boss, a fleet of no more than 4 ships is required.
 
*To reach the boss, a fleet of no more than 4 ships is required.
 
**A fleet with 3 or fewer ships disallows the choice of formations (defaulting to Line Ahead), which has a low modifier for ASW damage. Therefore, it is critical that exactly 4 ships are deployed.
 
**A fleet with 3 or fewer ships disallows the choice of formations (defaulting to Line Ahead), which has a low modifier for ASW damage. Therefore, it is critical that exactly 4 ships are deployed.
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**Nodes F and G consist of very strong enemies, even after being adjusted to your admiral level. Make sure you satisfy the fleet requirements above and have at least 1 DD or 1 CL in order to reach the boss safely.
 
**Nodes F and G consist of very strong enemies, even after being adjusted to your admiral level. Make sure you satisfy the fleet requirements above and have at least 1 DD or 1 CL in order to reach the boss safely.
 
   
 
   
;Recommended Compositions
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<br/>'''Recommended Fleet'''
*'''1CVL, 1 BBV, 2 DD/CL'''- recommended for beginners.  
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*'''1CVL, 1 BBV, 2 DD/CL''' - recommended for beginners.  
 
**Equipping the Saiun to the CVL will minimize the chance of <span style="color:red">Crossing the T - Disadvantage</span>
 
**Equipping the Saiun to the CVL will minimize the chance of <span style="color:red">Crossing the T - Disadvantage</span>
 
**At least 1 BBV is highly recommended as it is capable of performing ASW while also granting you a second shelling phase.
 
**At least 1 BBV is highly recommended as it is capable of performing ASW while also granting you a second shelling phase.
 
*If you happen to own [[Taiyou]], she is highly recommended for this map as she's the only light carrier capable of fighting submarines efficiently.
 
*If you happen to own [[Taiyou]], she is highly recommended for this map as she's the only light carrier capable of fighting submarines efficiently.
**At Kai, she's capable of [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]] using any ASW plane, making her the most resourceful light carrier to take out submarines on that map.
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**At Kai, she's capable of [[Combat#Anti-Sub_Warfare|Preemptive ASW attack]] using any ASW plane, making her the most resourceful light carrier to take out submarines on that map.
 
** If you do not own [[Taiyou]], any other CVL can work, but their damage output will be limited in comparison to her's.  
 
** If you do not own [[Taiyou]], any other CVL can work, but their damage output will be limited in comparison to her's.  
* 2-4 DD/DE, 0-2 CL capable of [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]] is recommended for experienced players since the DD and CL will be able to perform two rounds of ASW attacks without the need for a BBV (useful if you want to save your resources).
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* 2-4 DD/DE, 0-2 CL capable of [[Combat#Anti-Sub_Warfare|Preemptive ASW attack]] is recommended for experienced players since the DD and CL will be able to perform two rounds of ASW attacks without the need for a BBV (useful if you want to save your resources).
 
**Do not use more than 2 CL (CT and CLT don't count as CLs) in your composition if you are attempting the above set-up, or you ''will'' get routed to I.
 
**Do not use more than 2 CL (CT and CLT don't count as CLs) in your composition if you are attempting the above set-up, or you ''will'' get routed to I.
 
*DE can be used in place of DDs for this map and are economically efficient for your resources in the process.  
 
*DE can be used in place of DDs for this map and are economically efficient for your resources in the process.  
 
**A full fleet of 4 DE will take a slightly different path (with easier sub enemies) over other compositions, but will still reach the boss node
 
**A full fleet of 4 DE will take a slightly different path (with easier sub enemies) over other compositions, but will still reach the boss node
   −
;Sparkling
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<br/>'''Sparkling'''
*This map can now also double for [[Morale_and_Fatigue#Running_1-5|Flagship Sparkling]] for any DD / CL, preferably with [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]].
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*This map can now also double for [[Morale_and_Fatigue#Running_1-5|Flagship Sparkling]] for any DD / CL, preferably with [[Combat#Anti-Sub_Warfare|Preemptive ASW attack]].
*Recommended Sparkling Fleet: 1 DD/CL with ASW equipment ([[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]] is preferred, but not essential) as Flagship + 2-3 throwaway LV 1 DDs + Any other throwaway ships
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*Recommended Sparkling Fleet: 1 DD/CL with ASW equipment ([[Combat#Anti-Sub_Warfare|Preemptive ASW attack]] is preferred, but not essential) as Flagship + 2-3 throwaway LV 1 DDs + Any other throwaway ships
 
**By doing this, you can basically sparkle your DD while taking far less damage, aside from the occasional bad targeting roll.
 
**By doing this, you can basically sparkle your DD while taking far less damage, aside from the occasional bad targeting roll.
**Critically, this levelling method works best '''after''' level 80, as throwaway destroyers without ASW equipment are unable to defeat the armor of the most subs on the map, guaranteeing your flag an MVP.
+
**Critically, this leveling method works best '''after''' level 80, as throwaway destroyers without ASW equipment are unable to defeat the armor of the most subs on the map, guaranteeing your flag an MVP.
 
**Most importantly, by covering three nodes, you gain far more morale per node than you would from sparkling at 1-1.
 
**Most importantly, by covering three nodes, you gain far more morale per node than you would from sparkling at 1-1.
 
** If you plan to use throwaway DDs, be sure to not use DDs you plan to keep/train since you are likely to choose to scrap them afterward the sparkling process.
 
** If you plan to use throwaway DDs, be sure to not use DDs you plan to keep/train since you are likely to choose to scrap them afterward the sparkling process.
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