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{{AirControlSystem
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| Map = 1-4
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| AS = 30
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}}
   
===Stage Guide===
 
===Stage Guide===
 
{{MapBranchingTable
 
{{MapBranchingTable
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|0 -> A/empty, B = * Random routing
 
|0 -> A/empty, B = * Random routing
   −
|B -> C/resource =
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|B -> C/resource, D =  
* Fleets with ≥ 3 DDs route to C.
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*Meet '''ANY''' of the following to '''FORCE''' D
|B -> D =  
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**Fleet contains no DD and DE
* Meet '''ANY''' of the following requirements:
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**CV(B/L) >= 3
** Fleets with < 1 DD will route to D.
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**(F)BB(V) >= 3
** Fleets with CV(L/B) 3 will route to D.
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*Go to C if DD+DE >= 3
* Else, random.
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*Otherwise, random routing
   −
|D -> E/resource, G/resource = * Random routing
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|D -> E/resource, G/resource =
 +
*Go to G if fleet contains AV
 +
*Otherwise, random routing
    
|F/empty -> E/resource, H, I =  
 
|F/empty -> E/resource, H, I =  
* Fleets with ≥ 4 DDs route to E.
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* Amount of DE+DD ≥ 4 routes to E.
* Fleets with ≤ 2 DDs experience random routing between H and E.
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* Amount of DE+DD = 2 or 3 causes random routing between H and E.
* Fleets with ≤ 1 DD experience random routing between H and I.
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* Otherwise, random routing between H and I.
    
|J -> K/empty, L =  
 
|J -> K/empty, L =  
* Fleets with ≥ 4 DDs route to L.
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* Go to L if amount of DD ≥ 4
* Else, random routing with a high chance of going to L.
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* Else, random routing
 +
}}
 +
{{AirControlSystem
 +
| Map = 1-4
 +
| AS = 30
 
}}
 
}}
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This is the first map in which the enemy fleets possess carriers (with at least one node of carriers in every route); if you do not bring your own carriers, your ships must deal with aerial bombing prior to being able to counter-attack during the shelling phase(s). You have a few ways to deal with enemy carriers:
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===Tips===
 +
*This is the first map in which the enemy fleets possess carriers (with at least one node of carriers in every route). If you do not bring your own carriers, your ships must deal with aerial bombing prior to being able to counter-attack during the shelling phase(s). You have a few ways to deal with enemy carriers:
 
# Ignore the enemy carriers' bombing, which is possible with durable ships (at least CLs, preferably CAs or higher);
 
# Ignore the enemy carriers' bombing, which is possible with durable ships (at least CLs, preferably CAs or higher);
 
# Bring a submarine-only fleet (likely from construction as there are no submarine drops between 1-1 and 1-4) as only enemy CL and DDs can attack submarines; or
 
# Bring a submarine-only fleet (likely from construction as there are no submarine drops between 1-1 and 1-4) as only enemy CL and DDs can attack submarines; or
 
# Bring your own carriers, which can be obtained through either remodeling [[Chitose]] and/or [[Chiyoda]] at Level 15 to CVL or through normal construction.
 
# Bring your own carriers, which can be obtained through either remodeling [[Chitose]] and/or [[Chiyoda]] at Level 15 to CVL or through normal construction.
The third method will also help in completing the quest chain which rewards [[Akagi]]: [[Quests#A11|A11]] (have a CV(L) and 3 destroyers in your second fleet) and [[Quests#B10|B10]] (sink an enemy carrier).
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*The third method will also help in completing the quest chain which rewards [[Akagi]]: [[Quests#A11|A11]] (have a CV(L) and 3 destroyers in your second fleet) and [[Quests#B10|B10]] (sink an enemy carrier).
 +
*This map is also convenient for completing [[Quests#Bw2|Bw2]], preferably with a fleet of three subs. The diamond formations here hurt them far less than those in [[World 2|2-2]].
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===Tips===
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'''Recommended Fleet'''
*This map is convenient for completing [[Quests#Bw2|Bw2]], preferably with a fleet of three subs. The diamond formations here hurt them far less than those in [[World 2|2-2]].
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*'''2 XX 4 DD'''
    
===Nodes and Enemy Encounters===
 
===Nodes and Enemy Encounters===
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