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303 bytes removed ,  8 years ago
→‎Stage Guide: reorganized some stuff around
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===Stage Guide===
 
===Stage Guide===
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Clearing this map gives you '''75 points''' and a '''medal'''. At the beginning of each month, the boss HP bar will be reset, thus allowing you to obtain the medal and bonus points again.
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*Unlike quests, the time limit for all Extra Operation is 11:59 PM JST on the last day of the month. Defeating the enemy flagship after the time limit will not count towards either the previous month or the next month.
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*If the HP bar did not reset for you, re-login to the game typically will fix the problem.
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Enemy fleets along the route to boss are composed purely of submarines.  
 
Enemy fleets along the route to boss are composed purely of submarines.  
 
*To reach the boss, a fleet of no more than 4 ships is required.
 
*To reach the boss, a fleet of no more than 4 ships is required.
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**Having more than 4 ships will send you to D (from B); there is a path from D to I but it apparently requires 4 or fewer ships.
 
**Having more than 4 ships will send you to D (from B); there is a path from D to I but it apparently requires 4 or fewer ships.
 
***Thus D -> I is only possible if you lose enough ships to then have 4 or fewer ships left.
 
***Thus D -> I is only possible if you lose enough ships to then have 4 or fewer ships left.
*Nodes F and G consist of very strong enemies, even after being adjusted to your admiral level. Make sure you satisfy the fleet requirements above and have at least 1 DD or 1 CL in order to reach the boss safely.
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* 1 CVL is needed to have a direct route to the boss node without the risk of hitting a dead end node.
 
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*Recommended Composition: 1-2 CL / DD + CVL or [[Akitsushima]] + BBV for beginners.
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1-3 CL / DD with [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]] + CVL or [[Akitsushima]] for late game players.
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** 1 CVL is needed to have a direct routing to the boss node without the risk of hitting a dead end node.
   
**[[Akitsushima]] can be used as an alternative to a CVL as she will route you to the boss node.
 
**[[Akitsushima]] can be used as an alternative to a CVL as she will route you to the boss node.
**At least 1 BBV is highly recommended as it is capable of performing ASW while granting you a second shelling phase.
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*The enemies on the map is scaled to your admiral level, which means that the enemy may rank up when you hit certain admiral levels (40 and 80).
**If you have enough ships that can perform [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]] you can replace your BBV with a DD or CL.
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**Nodes F and G consist of very strong enemies, even after being adjusted to your admiral level. Make sure you satisfy the fleet requirements above and have at least 1 DD or 1 CL in order to reach the boss safely.
 +
**At HQ level 80, you are expected to encounter a [[Submarine Ka-Class|Ka-Class Elite Submarine]] at Node A which can be problematic, since it'll be in the line ahead formation at the very start of the battle, giving it a good chance to perform a damaging torpedo strike.
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***Using [[Isuzu|Isuzu Kai Ni]] or any DD/CL that has ASW stats that go over 100 will allow them to perform an [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]], which can be very helpful for Node A and every other node that has submarines on this map. It can easily turn this map to your advantage for the most part.
   −
*Clearing this map gives you '''75 points''' and a '''medal'''. At the beginning of each month, the boss HP bar will be reset, thus allowing you to obtain the medal and bonus points again.
  −
**Unlike quests, the time limit for all Extra Operation is 11:59 PM JST on the last day of the month. Defeating the enemy flagship after the time limit will not count towards either the previous month or the next month.
  −
**If the HP bar did not reset for you, re-login to the game typically will fix the problem.
     −
*The enemies on the map is scaled to your admiral level, which means that the enemy may rank up when you hit certain admiral levels (40 and 80).
+
;Recommended Compositions
*At HQ level 80, you are expected to encounter a [[Submarine Ka-Class|Ka-Class Elite Submarine]] at Node A which can be problematic, since it'll be in the line ahead formation at the very start of the battle. Giving it a good chance to perform a damanging torpedo strike.
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*1 CVL, 1 BBV, 2 DD/CL is recommended for beginners.
*Using [[Isuzu|Isuzu Kai Ni]] or a DD/CL/ that has ASW stats that go over 100 will allow them to perform an [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]], which can be very helpful for Node A and every other node that has submarines on this map. It's can easily turn this map to your advantage on the most part.
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**Equipping the Saiun to the CVL will minimize the chance of <span style="color:red">Crossing the T - Disadvantage</span>
*1 CVL, 1 BBV, 2 DD/CL is recommended for Early Game due to the fact that you can use Saiun (to minimize the chance of <span style="color:red">Crossing the T - Disadvantage</span>) and also get a second shelling phase.
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**At least 1 BBV is highly recommended as it is capable of performing ASW while also granting you a second shelling phase.
*1 CVL, [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]] 3 DD/CL is recommended for Late Game to save on resource cost since they will be able to perform two rounds of ASW attacks without the needs of a BBV.
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*1 CVL, 3 DD/CL capable of [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]] is recommended for experienced players since the DD and CL will be able to perform two rounds of ASW attacks without the need for a BBV (useful if you want to save your resources).
    
===Tips===
 
===Tips===
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