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4 bytes removed ,  7 years ago
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*1 CVL, 1 BBV, 2 DD/CL is recommended for Early Game due to the fact that you can use Saiun (to minimize the chance of <span style="color:red">Crossing the T - Disadvantage</span>) and also get a second shelling phase.
 
*1 CVL, 1 BBV, 2 DD/CL is recommended for Early Game due to the fact that you can use Saiun (to minimize the chance of <span style="color:red">Crossing the T - Disadvantage</span>) and also get a second shelling phase.
 
*1 CVL, [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]] 3 DD/CL is recommended for Late Game to save on resource cost since they will be able to perform two rounds of ASW attacks without the needs of a BBV.
 
*1 CVL, [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]] 3 DD/CL is recommended for Late Game to save on resource cost since they will be able to perform two rounds of ASW attacks without the needs of a BBV.
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===Tips===
 
===Tips===
 
*This map can now also double for [[Morale_and_Fatigue#Running_1-5|Flagship Sparkling]] for any DD / CL that has the ability to use [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]].
 
*This map can now also double for [[Morale_and_Fatigue#Running_1-5|Flagship Sparkling]] for any DD / CL that has the ability to use [[Combat#Anti-Sub_Warfare|Pre-emptive ASW attack]].
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