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− | '''IMPORTANT: Please read the basic tips on tagging your ships in this map as they will save you from making a mistake that will potentially hurt you on this map!''' | + | '''Event Planning''' |
− | *This map requires you to organize the <font color="Green">'''Kurita Fleet'''</font> and <span style="color:Yellow; text-shadow:0px 0px 2px black;">'''Nishimura Fleet'''</span>.
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− | **For more details on Historical Kurita/Suzuki and Nishimura Fleet members, please view the [[Winter_2018_Event#Historical_Background|Historical Background]].
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− | **To be able to get the best possible routing for E2 and E4, it's recommended to tag the correct historical ships for <font color="ff9900">'''Nishimura Fleet'''</font> and the <font color="Green">'''Kurita Fleet'''</font>, respectively.
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− | *Ships sortied in a '''Striking Force Fleet''' will be tagged with the <font color="ff9900">'''Nishimura Fleet Tag'''</font>. [[File:Fall2017YellowTag.png]]
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− | **Conversely, ships sortied in a Single Fleet will be tagged with the <font color="Green">'''Kurita Fleet Tag''' [[File:2018WinterGreenTag.png]]</font>!
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− | **Ships sortied in a Single or Stirking Force Fleet that have one ship with a <font color="Grey">'''Vangaurd Force Tag'''</font> [[File:2018WinterGreyTag.png]]will be tagged with the <font color="Green">'''Kurita Fleet Tag''' [[File:2018WinterGreenTag.png]]</font> and will be forced along the north path!
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− | **Ships with the <font color="ff9900">'''Nishimura Fleet Tag'''</font> [[File:Fall2017YellowTag.png]] '''can not''' be used in '''Combined Fleets''' on '''Medium or Hard''' Modes.
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− | **<font color="ff9900">'''Nishimura Fleet'''</font> ships should therefore '''only be sortied in a Striking Force Fleet''', especially due to even stricter requirements in E-4.
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− | *Ships sortied in a '''Combined Fleet''' or '''Single Fleet''' will be marked with the <font color="Green">'''Kurita Fleet Tag'''</font>[[File:2018WinterGreenTag.png]].
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− | **Note that when forming the '''Kurita Fleet''', you can use '''both the Kurita and Suzuki Fleet members'''.
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− | '''Recommended Composition:'''<br> | + | * This map will utilize the <font color="Green">'''Kurita/Suzuki Fleet'''</font> (often simply referred to as Kurita) and <span style="color:Yellow; text-shadow:0px 0px 2px black;">'''Nishimura Fleet'''</span>. All ships used here may be used again in E4, Kurita fleet ships may also be utilized yet again in E6. |
| + | ** E4 is a difficult map, and calls for a heavy investment of ships for locking |
| + | ** Critically, E5 and E6 call for the Shima fleet, one member of which is 'Abukuma', a key asset in any event. Do consider keeping Abukuma for those maps if possible. |
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− | *<font color="ff9900">'''Nishimura Fleet Composition'''</font>:
| + | For the most optimal branching, easy, medium, and hard require 3, 4, and 6 Nishimura ships respectively, and 4, 6, and 8 Kurita fleet ships respectively |
− | ** '''Standard Nishimura Fleet Composition''' - '''2 BBV, 1 CAV, 4DD''' (Nishimura Fleet members required '''Easy - 3''' , '''Normal - 4''', '''Hard - 6''') <br>
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− | **'''Nishimura Fleet + Sub''' - '''2 BBV, 1 CAV, 3DD, 1 SS(V)''' (Nishimura Fleet members required '''Easy - 3''' , '''Normal - 4''', '''Hard - 6''') <br>
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− | * <font color="Green">'''Kurita Fleet Compisiton:'''</font>
| + | Tagging Details: |
− | ** '''2 FBB, 2CA, 2 CVL / 1 CL, 2CA, 3 DD''' (Kurita Fleet members required '''Easy - 4''' , '''Normal - 6''', '''Hard - 8''') Ships must be '''Fast'''
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− | '''Unlocking the 2nd Starting Point'''<br>
| + | * Strike forces sortied out in the third fleet will receive the Nishimura tag |
− | * Very Easy: Reach Node T | + | * Single or combined fleets sortied here will receive the Shima tag |
− | * Easy: Reach Node T and A+ Node S
| + | * On Medium and hard, combined fleets may not include ships with the Nishimura tag |
− | * Med+: Reach Node T and A+ Nodes S, X and Y | |
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− | '''Completing the <font color="ff9900">Nishimura Fleet</font> Path'''
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− | Overall, the path is straightforward as you'll be using the Nishimura Fleet to fight in the Night Battle segments of the map. Depending on the difficulty, you may need to bring either seaplane fighters or your LBAS to help defend your fleet from the air attack nodes. It's also recommended to bring equipment that can fight [[PT Imp Group]]s (AA guns or [[Skilled Lookouts]]) in the night battle nodes leading up to Node Y. Route support & Vanguard formation is recommended if you are having difficulty in surviving the night battle nodes.
| + | '''Map Objectives''' |
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− | '''Node Y''' is a combined fleet that should be winnable under simple means if you are playing on normal or hard. If you are playing Easy, you can stop at '''Node S''' and do not need to get this far with Nishimura.
| + | In order to unlock the second starting point, up to four objectives must be met. |
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− | Completely disregard the Nishimura Segment if you are playing '''Very Easy Mode'''.
| + | * Very Easy: Reach Node T |
− | | + | * Easy: Reach Node T and A+ Node S |
− | '''Completing the <font color="Green">Kurita Fleet</font> Path'''
| + | * Med+: Reach Node T and A+ Nodes S, X and Y |
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− | In this segment, the Kurita Fleet will need to go to Node T to unlock the path that'll make the route to the boss node viable. Equipping your DDs with some ASW gear and one with anti-air cut-in might be preferable.
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− | In addition to this, use LBAS to either fight subs or help defend against the air strikes. Once you have successfully reached Node T the requirements for thier segment will be completed.
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− | Once all conditions are met on both the <font color="ff9900">Nishimura Fleet</font> and <font color="Green">Kurita Fleet</font> unlock sections, the 2nd Starting point will open.
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− | '''Attacking the Carrier Boss Fleet from the 2nd Starting Point with the <font color="Green">Kurita Fleet</font>'''
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− | Pretty much follow the same Kurita Fleet setup, but geared more to the offense since there will be no subs from the 2nd starting point. Organize your [[LBAS]] to attack the boss fleet and the rest should come easily.
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− | '''[[LBAS]] Recommendations'''
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− | '''Unlocking Segment:'''<br>
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− | *'''4 Fighters type planes'''
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− | Defending your fleet is important in this segment so that they are able to reach the points they need to go to. Use your LBAS to weaken the air attack nodes to help make it possible for an easier victory.
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− | '''Boss Kill Segment'''<br>
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− | *'''2 Fighters type planes / 1 Land Base Bombers / [[Type 2 Flying Boat]] - To attack Boss Fleet Distance of '''10 Required'''
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− | *0-2 fighters /2-4 Land Based Bombers/ [[PBY-5A Catalina|Catalina]] - To attack Surface nodes and possibly the pre-boss node (Distance of '''9 Required''') if you can reach it, otherwise, use on other surface nodes if needed.
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− | *4 Fighter Type Planes - To defend yourself in the air attack nodes.
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− | If you are able to have your [[LBAS]] reach the boss node, it'll help make it possible to beat the boss more easily on almost any difficulty. Otherwise, it can be still winnable without it there and you may consider attacking the pre-boss node or continue defending yourself in the air attack nodes as usual.
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| <tabber>Hard= | | <tabber>Hard= |