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| '''Recommended Compositions:'''<br> | | '''Recommended Compositions:'''<br> |
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− | When planning for this map, it is highly advisable to set aside any ships required for future maps first, be it Kurita, Nishimura, Ozawa, or Shima fleet ships. In line with this, utilizing ships which are unlikely to be required for historical purposes in this event, such as Satsuki, Fumizuki, Yuubari, and Libeccio may be of value. | + | When planning for this map, it is highly advisable to set aside any ships required for future maps first, be it <span style="color:green">Kurita</span>, <span style="color:yellow; text-shadow:0px 0px 2px black;">Nishimura</span>, <span style="color:blue">Ozawa</span>, or <span style="color:purple">Shima</span> fleet ships. In line with this, utilizing ships which are unlikely to be required for historical purposes in this event, such as [[Satsuki]], [[Fumizuki]], [[Yuubari]], and [[Libeccio]] may be of value. |
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| There are three primary objectives that must be completed before the boss node (O) becomes available, A ranks are required at: | | There are three primary objectives that must be completed before the boss node (O) becomes available, A ranks are required at: |
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| * Node N | | * Node N |
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− | The core final fleet that used to reach the boss node O will run along the lines of ''CL 2DD/DE 3XX''. The three wild cards are usually be a BBV (for a second shelling round) along with 2 more DD/DEs. Should problems present themselves, the addition of an additional ship and use of a striking force may be required. | + | The core final fleet that used to reach the boss node O will run along the lines of '''''CL 2DD/DE 3XX'''''. The three wild cards are usually be a BBV (for a second shelling round) along with 2 more DD/DEs. Should problems present themselves, the addition of an additional ship and use of a striking force may be required. |
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− | ''''Node B''''
| + | '''Node B''' |
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| Node B is relatively simple to reach: a CL is required to route to A and B, removing the CL and replacing with a cheaper DD will guarantee routing for this node | | Node B is relatively simple to reach: a CL is required to route to A and B, removing the CL and replacing with a cheaper DD will guarantee routing for this node |
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− | ''''Node F''''
| + | '''Node F''' |
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| Node F can be reached with a single CL and 2DD/DEs in the fleet, with no need to worry about branching. Node F, being a surface node, will not require as much ASW gear, although the presence of a single sub increases the value of bringing an OASW ship if one can be spared. | | Node F can be reached with a single CL and 2DD/DEs in the fleet, with no need to worry about branching. Node F, being a surface node, will not require as much ASW gear, although the presence of a single sub increases the value of bringing an OASW ship if one can be spared. |
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− | ''''Node N''''
| + | '''Node N''' |
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| As only two nodes are required for those on easy and below difficulties, node N can safely be ignored by players on such difficulties. | | As only two nodes are required for those on easy and below difficulties, node N can safely be ignored by players on such difficulties. |
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| Node N can be reached with the same fleet as used to reach F, a third DD/DE will guarantee the fastest route possible (DGKN). Node N is relatively difficult for a unprepared fleet (Ancient DD hime), however, the presence of LBAS should greatly improve one's chances here. | | Node N can be reached with the same fleet as used to reach F, a third DD/DE will guarantee the fastest route possible (DGKN). Node N is relatively difficult for a unprepared fleet (Ancient DD hime), however, the presence of LBAS should greatly improve one's chances here. |
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− | ''''Boss Node: O''''
| + | '''Boss Node: O''' |
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| The last major check here is the LoS requirement to be routed to the boss. The boss node itself is relatively simple and easy in the presence of well-equipped ships, it is therefore possible to have the BBV carry recon planes to fill out any LoS deficit. | | The last major check here is the LoS requirement to be routed to the boss. The boss node itself is relatively simple and easy in the presence of well-equipped ships, it is therefore possible to have the BBV carry recon planes to fill out any LoS deficit. |