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*<s>1 CL, at least 3 DD, fast fleet, and and not more than two of (CL, CLT, CA (not CAV), BB, CV, empty slot) required to go from A to D, otherwise you go to F.</s>  
 
*<s>1 CL, at least 3 DD, fast fleet, and and not more than two of (CL, CLT, CA (not CAV), BB, CV, empty slot) required to go from A to D, otherwise you go to F.</s>  
 
*A fleet with at most 1 BB and at most 1 CV goes from F to G, otherwise it's H
 
*A fleet with at most 1 BB and at most 1 CV goes from F to G, otherwise it's H
 +
* CL + CAV + CV + 3xDD goes A->D->E->G->I (Boss)
 
*LOS check from G/H to I
 
*LOS check from G/H to I
 
*If you're having trouble getting to the boss, it's advisable to avoid starting at node B; fuel loss = higher chances to get hit
 
*If you're having trouble getting to the boss, it's advisable to avoid starting at node B; fuel loss = higher chances to get hit
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