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*'''[[World 3#World_3-2:_.E3.82.AD.E3.82.B9.E5.B3.B6.E6.B2.96_.7C_The_Kis_Island|3-2A]]''': [Base XP: '''320''', Node(s): '''1'''] Often the default place to level.  Features decent xp gain and very easy enemies.  Is very versatile and can be used to level all types of ships.  A good goal for newer admirals is to clear 2-4 to unlock the path to 3-2 for easy leveling and preparations for events and following maps.
 
*'''[[World 3#World_3-2:_.E3.82.AD.E3.82.B9.E5.B3.B6.E6.B2.96_.7C_The_Kis_Island|3-2A]]''': [Base XP: '''320''', Node(s): '''1'''] Often the default place to level.  Features decent xp gain and very easy enemies.  Is very versatile and can be used to level all types of ships.  A good goal for newer admirals is to clear 2-4 to unlock the path to 3-2 for easy leveling and preparations for events and following maps.
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*'''4-1''': [Base XP: '''310''', Node(s): '''1~2''']
 
*'''[[World 4#World_4-3:_.E3.83.AA.E3.83.A9.E3.83.B3.E3.82.AB.E5.B3.B6.E7.A9.BA.E8.A5.B2_Bombing_of_Ri_Lanka|4-3]]''': [Base XP: '''330''', Node(s): '''3''']  A more challenging place to level.  The main focus is to level a specific ship with ASW capabilities (DD, CL) at a fast pace by placing as flagship and achieving MVP.  
 
*'''[[World 4#World_4-3:_.E3.83.AA.E3.83.A9.E3.83.B3.E3.82.AB.E5.B3.B6.E7.A9.BA.E8.A5.B2_Bombing_of_Ri_Lanka|4-3]]''': [Base XP: '''330''', Node(s): '''3''']  A more challenging place to level.  The main focus is to level a specific ship with ASW capabilities (DD, CL) at a fast pace by placing as flagship and achieving MVP.  
 
*'''[[World 5#World_5-2:_.E7.8F.8A.E7.91.9A.E8.AB.B8.E5.B3.B6.E6.B2.96_The_Coral_Islands|5-2]]''': [Base XP: '''380''', Node(s): '''3~4''']
 
*'''[[World 5#World_5-2:_.E7.8F.8A.E7.91.9A.E8.AB.B8.E5.B3.B6.E6.B2.96_The_Coral_Islands|5-2]]''': [Base XP: '''380''', Node(s): '''3~4''']
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Number in parenthesis indicates number of nodes typically completed.
 
Number in parenthesis indicates number of nodes typically completed.
   −
<tabber>1-5=Overview:[[File:World_1-5.jpg|right|400px|World 1-5]]
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1-5<div class="mw-collapsible">
A relatively easy map.   
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Overview:[[File:World_1-5.jpg|right|400px|World 1-5]]
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A relatively easy map.  
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Suggested Composition: 4+ DD/CL (Other classes can be included as well)
 
Suggested Composition: 4+ DD/CL (Other classes can be included as well)
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Equipment: Focus on ASW equipment such as sonars and depth charges as you will only face SS.
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Guide:
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*The first three nodes are relatively easy and it is recommended that you end after 3 nodes.  Use formation Line Abreast. 
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* 4 or less ships will head to C; more than that will head to D. 
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* The boss node can be reached if you use a composition of 4 ships composing of: 1 CVL or AV, 2 or less CL, DD.  A BBV can also be added for an additional shelling phase)
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Tips:
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*All the non dead end nodes are composed of SS.
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*F and G are dead end nodes that have strong enemy ships.
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*Use the formation Line Abreast as this is the strongest ASW formation.  (Requires a minimum of 4 ships)
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*Third node has the possibility to drop SS with S rank.
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*Going to boss node allows more chances to drop SS.  However this also gives a lot of HQ xp, which can make it difficult later as events often increase in difficulty.
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Pros: Easy, and simple to unlock
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Cons: Low Base XP
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Notes: Increases in difficulty at HQ levels 40 and 80 with higher chance to get SS as drop.  Map overview.  First node switches to Elite SS after level 80 which makes the map more difficult after that point.
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</div>
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2-4A<div class="mw-collapsible">
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text
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</div>
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3-2A<div class="mw-collapsible">
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text
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</div>
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4-3<div class="mw-collapsible">
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text
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</div>
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5-2<div class="mw-collapsible">
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text
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</div>
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2-4A<div class="mw-collapsible">
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5-4A
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</div>2-4A<div class="mw-collapsible">
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text
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</div>
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5-4<div class="mw-collapsible">
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text
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</div>
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<tabber>1-5=
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Overview:[[File:World_1-5.jpg|right|400px|World 1-5]]
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A relatively easy map.
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 +
Suggested Composition: 4+ DD/CL (Other classes can be included as well)
 +
 
Equipment: Focus on ASW equipment such as sonars and depth charges as you will only face SS.
 
Equipment: Focus on ASW equipment such as sonars and depth charges as you will only face SS.
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Notes: Increases in difficulty at HQ levels 40 and 80 with higher chance to get SS as drop.  Map overview.  First node switches to Elite SS after level 80 which makes the map more difficult after that point.
 
Notes: Increases in difficulty at HQ levels 40 and 80 with higher chance to get SS as drop.  Map overview.  First node switches to Elite SS after level 80 which makes the map more difficult after that point.
 
|-|2-4A=
 
|-|2-4A=
|-|3-2A=Second tab content goes here.  
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|-|3-2A=
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[3-2A]
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Overview:[[File:World_3-2.jpg|right|400px|World 3-2]]
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An extremely safe and resource friendly node to farm on. Because all of the enemy ships for each pattern are either CL or DD, this is the perfect place to allow a sub to tank all of their attacks. This way, you only have to repair your sub once it hits red!
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Note: Your other ships can still take damage for the torpedo phase if you don't lower all of the enemy fleet's ships to at least Moderately Damaged.
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Suggested Compositions:
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(Flagship) Whatever ship you want to level + 1~2CV(L) + 1~2Anything + 1BB(V) +1SS
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ex: X/CV(L)/X/X/BB(V)/SS or X/CV(L)/CV(L)/X/BB(V)/SS
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Note: If you're extremely low on bauxite, feel free not to use CV(L). However, make sure you take at least 1~2Strong ship(s) + 1BB(V) to secure a second shelling phase
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Tips:
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Always end the sortie once you finish node A.
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CV(L) generally run 3 Torpedo Bombers + Saiun, but if you equip too many/strong bombers, your CV(L) will be the MVP.
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MVP can infinitely continue to run the sortie and will not become fatigued as long as they remain MVP. (If someone else gets MVP for 1 sortie, they will become fatigued).
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When ships become fatigued, rotate other ships in to continue grinding unless they are the SS. Feel free to use a fatigued SS as long as it's not heavily damaged (red).
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|-|4-3=Third tab content goes here.
 
|-|4-3=Third tab content goes here.
 
|-|5-4A={{Template:Leveling5-4A}}
 
|-|5-4A={{Template:Leveling5-4A}}
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